Dark Souls II

 
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Gouto-Douji



Joined: 21 Jan 2009
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PostPosted: Wed Apr 10, 2013 10:25 pm    Post subject: Dark Souls II Reply with quote

Today IGN showed off the very first gameplay clips of Dark Souls II with a Q&A session with director Yui Tanimura:

http://www.ign.com/articles/2013/04/10/dark-souls-2-gameplay-reveal-coming
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Taiyz



Joined: 01 May 2004
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Location: Canada, Yes, where assassins try to murder our Prime Minister with plastic knives from KFC!

PostPosted: Wed Apr 10, 2013 10:59 pm    Post subject: Reply with quote

This gameplay reveal just reminds me how bad the Japanese are at showing off their games. LOOK AT ALL THESE THINGS YOU CAN BARELY INTERACT WITH...NOW WE'RE WANDERING AROUND AIMLESSLY. Very little actual gameplay.
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Sunny



Joined: 23 Aug 2005
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PostPosted: Thu Apr 11, 2013 12:37 am    Post subject: Reply with quote

I'm not sure what you're talking about.

You can use torch stands to light your torches.

Using a cube thingey to advance change the dungeon and advance.

Monsters that react differently according to your actions (an armored fatass leaning back and falling on you when you try to backstab, a giant monster who breaks down a wall to chase you if you attack it).

Many new ways to die. What did you want to see?

And besides, Dark Souls has been less about interacting with the environment and more about being aware of the dangers it holds.
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Archer



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PostPosted: Thu Apr 11, 2013 12:48 am    Post subject: Reply with quote

Man, I was really hoping DS2 would be a big step in the series, preferably developed for PS4 primarily... doesn't look too spectacular.

There is enough to keep me interested, though. The animations are nice. A better AI is always welcomed, too- but I really hope humanity isn't a factor again (I didn't see a counter for it but you never know). And 3 weapons per weapon slot? Okay, but that might just be a demo thing. I'd at least hope they remove the bottomless inventory though, I liked Demon's Souls' item burden.
At least it's been long confirmed that multiplayer will have dedicated servers- thank god, DaS multiplayer really sucks sometimes, and I've never had problems during Demon's Souls.

And the demo would've really benefited by showing a boss fight. Ah well... most of the enemies were cool though. Especially the chariot guy.
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Ruin



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PostPosted: Thu Apr 11, 2013 1:02 am    Post subject: Reply with quote

i'm interested because jojo's reference
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Taiyz



Joined: 01 May 2004
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Location: Canada, Yes, where assassins try to murder our Prime Minister with plastic knives from KFC!

PostPosted: Thu Apr 11, 2013 1:25 am    Post subject: Reply with quote

Sunny wrote:
You can use torch stands to light your torches.
And this actually pleased me. It's something I really wanted from the first game after playing Dragon's Dogma.

Sunny wrote:
Using a cube thingey to advance change the dungeon and advance.
Oh ****, take a look at this. Our game has locks and keys!

The re-use-this-item-to-activate-different-mechanisms concept is cool, but it's nothing impressive. Just reminds me of the old Resident Evil games...Particularly the shotgun in Code Veronica.

Sunny wrote:
Monsters that react differently according to your actions (an armored fatass leaning back and falling on you when you try to backstab, a giant monster who breaks down a wall to chase you if you attack it).
"Monsters have attacks." This isn't anything revolutionary. The ogre just has a back attack, and SHOCK, a cyclops gets pissed and attacks you if you shoot it. SURPRISING.

Seriously though, the previous game did this kind of stuff. It's an open-world game, so you're always seeing **** going on in the background that you will eventually come to interact with, just like the cyclops.

Sunny wrote:
Many new ways to die. What did you want to see?
I'm not a fan of this style of marketing. HEY GUYS, REMEMBER THAT OUR PREVIOUS GAMES ARE REALLY HARD? GUESS WHAT, YOU CAN FALL OFF A BRIDGE, AND YOU CAN GET PUSHED OFF A CLIFF BY BOARS

DOESN'T THIS LOOK HARD? DEATHS DEATHS DEATHS

I guess my point is, they focus too much on atmosphere and too little on actual content for a gameplay video.

Sunny wrote:
And besides, Dark Souls has been less about interacting with the environment and more about being aware of the dangers it holds.
I'm not talking about the environment, I'm talking about monstaz. Let's see some combat, some magic, **** like that.


Don't get me wrong, visually the game looks great, but the way the demo was presented was very dry.
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Adol Christin



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PostPosted: Thu Apr 11, 2013 1:46 am    Post subject: Reply with quote

Welcome to Taiyz Completely Misses The Point. In this episode, he fails to realize that most of the stuff shown in the footage is exactly what the fanbase wanted to see. The guy dying a lot, and dark foreboding settings which contain more death.


Seriously man, the entire premise of the series is built on the atmosphere and concept of dying a lot, not HOW INTERACTIVE THE ENVIRONMENT IS, LOOK I CAN PICK UP THIS ROCK FOR NO REASON! Most of you complaints seem like they exist for the sake of being complaints, rather than any actual faults or problems. What did you expect?
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Taiyz



Joined: 01 May 2004
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Location: Canada, Yes, where assassins try to murder our Prime Minister with plastic knives from KFC!

PostPosted: Thu Apr 11, 2013 1:56 am    Post subject: Reply with quote

I already clarified what I meant. Not environmental interaction, but actually fighting ****. Maybe even navigating interesting environments beyond stone hallways? That would've been nice too.

See, I figured that the fans actually wanted to see more about how the game is played. Proof that it's difficult. I didn't see particularly skilled gameplay on that screen. Guess it's fine if the player just dies a lot though, my mistake.
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Adol Christin



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PostPosted: Thu Apr 11, 2013 3:05 am    Post subject: Reply with quote

They said a bunch of times it's early, and the footage was more intended to show particular details, like the way monsters react or environments. The combat will probably get a bigger focus later, when stuff is more ironed out.
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