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Gouto-Douji

Joined: 21 Jan 2009 Posts: 1964
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Taiyz

Joined: 01 May 2004 Posts: 17894 Location: Canada, Yes, where assassins try to murder our Prime Minister with plastic knives from KFC!
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Posted: Wed Apr 10, 2013 10:59 pm Post subject: |
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This gameplay reveal just reminds me how bad the Japanese are at showing off their games. LOOK AT ALL THESE THINGS YOU CAN BARELY INTERACT WITH...NOW WE'RE WANDERING AROUND AIMLESSLY. Very little actual gameplay. _________________

Dr Pepper.
It's an intellectual drink, for the chosen ones. |
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Sunny

Joined: 23 Aug 2005 Posts: 9745
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Posted: Thu Apr 11, 2013 12:37 am Post subject: |
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I'm not sure what you're talking about.
You can use torch stands to light your torches.
Using a cube thingey to advance change the dungeon and advance.
Monsters that react differently according to your actions (an armored fatass leaning back and falling on you when you try to backstab, a giant monster who breaks down a wall to chase you if you attack it).
Many new ways to die. What did you want to see?
And besides, Dark Souls has been less about interacting with the environment and more about being aware of the dangers it holds. _________________ Support XSEED | Listen to Falcom music | Do life the right way
It's not that I'm above the law. It's just that the law is beneath me. |
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Archer

Joined: 14 Jul 2010 Posts: 704 Location: la caravane
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Posted: Thu Apr 11, 2013 12:48 am Post subject: |
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Man, I was really hoping DS2 would be a big step in the series, preferably developed for PS4 primarily... doesn't look too spectacular.
There is enough to keep me interested, though. The animations are nice. A better AI is always welcomed, too- but I really hope humanity isn't a factor again (I didn't see a counter for it but you never know). And 3 weapons per weapon slot? Okay, but that might just be a demo thing. I'd at least hope they remove the bottomless inventory though, I liked Demon's Souls' item burden.
At least it's been long confirmed that multiplayer will have dedicated servers- thank god, DaS multiplayer really sucks sometimes, and I've never had problems during Demon's Souls.
And the demo would've really benefited by showing a boss fight. Ah well... most of the enemies were cool though. Especially the chariot guy. _________________
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Ruin

Joined: 13 Feb 2010 Posts: 4775 Location: Idiots can believe in anything! So you can believe in yourself!
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Posted: Thu Apr 11, 2013 1:02 am Post subject: |
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i'm interested because jojo's reference _________________
Set by Slider |
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Taiyz

Joined: 01 May 2004 Posts: 17894 Location: Canada, Yes, where assassins try to murder our Prime Minister with plastic knives from KFC!
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Posted: Thu Apr 11, 2013 1:25 am Post subject: |
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| Sunny wrote: | | You can use torch stands to light your torches. | And this actually pleased me. It's something I really wanted from the first game after playing Dragon's Dogma.
| Sunny wrote: | | Using a cube thingey to advance change the dungeon and advance. | Oh ****, take a look at this. Our game has locks and keys!
The re-use-this-item-to-activate-different-mechanisms concept is cool, but it's nothing impressive. Just reminds me of the old Resident Evil games...Particularly the shotgun in Code Veronica.
| Sunny wrote: | | Monsters that react differently according to your actions (an armored fatass leaning back and falling on you when you try to backstab, a giant monster who breaks down a wall to chase you if you attack it). | "Monsters have attacks." This isn't anything revolutionary. The ogre just has a back attack, and SHOCK, a cyclops gets pissed and attacks you if you shoot it. SURPRISING.
Seriously though, the previous game did this kind of stuff. It's an open-world game, so you're always seeing **** going on in the background that you will eventually come to interact with, just like the cyclops.
| Sunny wrote: | | Many new ways to die. What did you want to see? | I'm not a fan of this style of marketing. HEY GUYS, REMEMBER THAT OUR PREVIOUS GAMES ARE REALLY HARD? GUESS WHAT, YOU CAN FALL OFF A BRIDGE, AND YOU CAN GET PUSHED OFF A CLIFF BY BOARS
DOESN'T THIS LOOK HARD? DEATHS DEATHS DEATHS
I guess my point is, they focus too much on atmosphere and too little on actual content for a gameplay video.
| Sunny wrote: | | And besides, Dark Souls has been less about interacting with the environment and more about being aware of the dangers it holds. | I'm not talking about the environment, I'm talking about monstaz. Let's see some combat, some magic, **** like that.
Don't get me wrong, visually the game looks great, but the way the demo was presented was very dry. _________________

Dr Pepper.
It's an intellectual drink, for the chosen ones. |
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Adol Christin

Joined: 11 Dec 2007 Posts: 7293 Location: YOU FEAR THAT WHICH YOU CANNOT CONTROL, BUT CAN YOU CONTROL YOUR FEAR?!
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Posted: Thu Apr 11, 2013 1:46 am Post subject: |
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Welcome to Taiyz Completely Misses The Point. In this episode, he fails to realize that most of the stuff shown in the footage is exactly what the fanbase wanted to see. The guy dying a lot, and dark foreboding settings which contain more death.
Seriously man, the entire premise of the series is built on the atmosphere and concept of dying a lot, not HOW INTERACTIVE THE ENVIRONMENT IS, LOOK I CAN PICK UP THIS ROCK FOR NO REASON! Most of you complaints seem like they exist for the sake of being complaints, rather than any actual faults or problems. What did you expect? _________________
Adventurer, Hero, Pirate. Adol the Red.
Spamus->Adol Christin |
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Taiyz

Joined: 01 May 2004 Posts: 17894 Location: Canada, Yes, where assassins try to murder our Prime Minister with plastic knives from KFC!
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Posted: Thu Apr 11, 2013 1:56 am Post subject: |
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I already clarified what I meant. Not environmental interaction, but actually fighting ****. Maybe even navigating interesting environments beyond stone hallways? That would've been nice too.
See, I figured that the fans actually wanted to see more about how the game is played. Proof that it's difficult. I didn't see particularly skilled gameplay on that screen. Guess it's fine if the player just dies a lot though, my mistake. _________________

Dr Pepper.
It's an intellectual drink, for the chosen ones. |
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Adol Christin

Joined: 11 Dec 2007 Posts: 7293 Location: YOU FEAR THAT WHICH YOU CANNOT CONTROL, BUT CAN YOU CONTROL YOUR FEAR?!
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Posted: Thu Apr 11, 2013 3:05 am Post subject: |
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They said a bunch of times it's early, and the footage was more intended to show particular details, like the way monsters react or environments. The combat will probably get a bigger focus later, when stuff is more ironed out. _________________
Adventurer, Hero, Pirate. Adol the Red.
Spamus->Adol Christin |
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