Rushed Game/Incomplete
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ArgyleGamer



Joined: 13 Jan 2013
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PostPosted: Thu Apr 04, 2013 2:19 pm    Post subject: Rushed Game/Incomplete Reply with quote

From reading reviews and thoughts about this game. I've been seeing things that say that Xillia feels rushed and/or incomplete. Could someone please elaborate on what this means. I've been watching videos and I just have this gut feeling that I am going to love Xillia but I don't want to be dissapointed.
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Dice



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PostPosted: Thu Apr 04, 2013 2:27 pm    Post subject: Reply with quote

It's missing a lot of the "extras" previous Tales games all included: Cameo battle, a namco-island-fun-town, in-game costumes (besides two), a spa scene, etc.

A lot of these are in Xillia 2...so...YMMV.
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Yume Hanabi



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PostPosted: Thu Apr 04, 2013 2:37 pm    Post subject: Reply with quote

Story-wise, it's only the last arc that is rushed. It managed to tell everything it wanted to tell, but the exectution was lacking due to the rushing - too fast, not enough character-centered scenes at the end, not enough development of some plot points... Also the fact that come a certain point, it feels like you're playing Jude Side even if you choose Milla. She barely gets any role in the end. It's really sad because the first three arcs were great, and the last one's plot shows a lot of potential that would have made it amazing had they had more time to develop it.

Then, contents-wise, it's pretty poor, especially when you're coming from Graces f, which had tons of things to do when you didn't feel like beating the final boss right now. There are some quests and side events, but apart from that there isn't much to do. The coliseum is also lacking cameos, and there's no mini-game or other cool things like that.

Xillia 2 is an improvement in that domain, as it adds quests, cameo, poker, some in-game costumes etc, but compared to the other previous games it's still not much. (Also it's disappointing in terms of side events.)
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Lunar Eclipse
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PostPosted: Thu Apr 04, 2013 3:14 pm    Post subject: Reply with quote

I don't know that it's super different from a lot of other Tales games in terms of what's lacking from their first crack at a game. Several of the games feel a bit rushed or have issues with plot elements toward the end (Symphonia, Vesperia), and the lack of bonuses like costumes is just indicative of an unfortunate series-wide trend of moving traditionally in-game content to DLC. Also, though the sidequests are more tightly structured and organized, there are ultimately still plenty of sidequests. Oh, and even without out-of-universe cameos in the arena, I still think it feels rewarding. Legendia did the in-universe thing too with Mimi and the Bantam Bouncers.

I don't disagree with the idea of it being rushed, but I don't see it as being especially worse than usual aside from the fact that they're generally being more aggressive with taking elements out to use as DLC now, which is sad but also likely a reality for the future of the series.

Yume Hanabi wrote:
Then, contents-wise, it's pretty poor, especially when you're coming from Graces f, which had tons of things to do when you didn't feel like beating the final boss right now.

I guess people will naturally compare it to Graces f, but I don't know that it's really a fair comparison considering that it's a port intentionally loaded down with extras.
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Arrei



Joined: 23 Jan 2010
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PostPosted: Thu Apr 04, 2013 6:34 pm    Post subject: Reply with quote

To sum up:

Rushed final arc
Fewer costumes (which equates to a few less side quests, since usually those came from them)
No cameo appearances (though there still is an arena boss) or silly Katz Island/Nam Cobanda type area

Does that equate to "incomplete" in your book? You'll have to decide for yourself, but compared to most games it still is very much a complete game.
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Dice



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PostPosted: Thu Apr 04, 2013 7:07 pm    Post subject: Reply with quote

Arrei wrote:
To sum up:

Rushed final arc
Fewer costumes (which equates to a few less side quests, since usually those came from them)
No cameo appearances (though there still is an arena boss) or silly Katz Island/Nam Cobanda type area

Does that equate to "incomplete" in your book? You'll have to decide for yourself, but compared to most games it still is very much a complete game.


I actually see no problem with calling it "incomplete" seeing as how even some -- hell, most -- of the oldest titles have offered the above. Buuut... maybe incomplete is a strong word, certainly rushed, and certainly leaving quite a bit of disappointment for *fans* on a 25th anniversary title


...I forgot, is there a bonus dungeon?
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Radge



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PostPosted: Thu Apr 04, 2013 7:17 pm    Post subject: Reply with quote

There is a secret dungeon, but it's like Vesperia's: AKA old areas in Sepia tone.
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Accelerator



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PostPosted: Fri Apr 05, 2013 2:40 am    Post subject: Reply with quote

there is a bonus dungeon but it's so pathetically bad it might as well not be there
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DreamFandom



Joined: 11 Jun 2010
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PostPosted: Fri Apr 05, 2013 3:25 am    Post subject: Reply with quote

Lunar Eclipse wrote:
I guess people will naturally compare it to Graces f, but I don't know that it's really a fair comparison considering that it's a port intentionally loaded down with extras.


In Graces defense, though, most of the "extra" stuff was also in Graces Wii? f didn't really add anything more than a new set of pre-order bonuses and DLC costumes, and the f arc, iirc.

Even just comparing Graces Wii or Vesperia Vanilla Xillia is severely lacking in extra content.

But, that doesn't make the game "bad" persay; I personally found that for the first three arcs it had the best storytelling in the series. The characters and world are both extremely fleshed out, and the arena battle works better in-universe than any cameo would. Plus, the battle system is fun and feels like a natural evolution from Team Symphonia.
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FireG



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PostPosted: Fri Apr 05, 2013 3:28 am    Post subject: Reply with quote

DreamFandom wrote:
Lunar Eclipse wrote:
I guess people will naturally compare it to Graces f, but I don't know that it's really a fair comparison considering that it's a port intentionally loaded down with extras.


In Graces defense, though, most of the "extra" stuff was also in Graces Wii? f didn't really add anything more than a new set of pre-order bonuses and DLC costumes, and the f arc, iirc.
Some new artes, Accel Mode, and fixed some bugs.

Thanks for calling the 360 Vesperia "Vanilla" btw. It's a lot better than what people normally call it.
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Yume Hanabi



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PostPosted: Fri Apr 05, 2013 7:38 am    Post subject: Reply with quote

Like DreamFandom said, even compared to Graces Wii, Vesperia 360, even Abyss, it's pretty lacking.

It doesn't mean it's bad, just that it's sad because it's my favourite game, yet once I beat the last boss there isn't much for me to do before starting a new playthrough, whereas in Graces etc. I can spend hours and hours doing extra stuff, mastering titles etc.

DreamFandom wrote:
But, that doesn't make the game "bad" persay; I personally found that for the first three arcs it had the best storytelling in the series. The characters and world are both extremely fleshed out, and the arena battle works better in-universe than any cameo would. Plus, the battle system is fun and feels like a natural evolution from Team Symphonia.

I agree completely. The lack of stuff makes me sad, but it doesn't change my love for the game.

tbh Xillia 2 is more "complete", but I have a lot more problems with it than I have with Xillia 1.
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Accelerator



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PostPosted: Fri Apr 05, 2013 1:02 pm    Post subject: Reply with quote

Yume Hanabi wrote:
yet once I beat the last boss there isn't much for me to do before starting a new playthrough, whereas in Graces etc. I can spend hours and hours doing extra stuff, mastering titles etc.


yeah this is basically my biggest issue and why i'm hesitant to buy the game

i actually like the story/world/battles well enough, but I can usually spend hours on tales games after the final boss or do multiple playthroughs to power up for super bosses or do sidequests i missed or a more complete playthrough...and that's not really here in this one.
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Lunar Eclipse
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PostPosted: Fri Apr 05, 2013 1:40 pm    Post subject: Reply with quote

Legendia didn't have much of anything to do either once it was over, but it's still my favorite game in the series. Honestly, I prefer a sense of finality when I'm done with a game. It's hard for me to motivate myself to go back once the story is done, and because of that, I tend to try to cram all of the sidequests in before the end of the game, which just draws everything out before the final battle because I have to backtrack out after I get to the last save point and do tedious things for five more hours. It's not like Tales quests have much of a history of being fun to do either.
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Yume Hanabi



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PostPosted: Fri Apr 05, 2013 1:45 pm    Post subject: Reply with quote

To each their own, I suppose. Still, I think it's better to have extra content (those who don't care can just skip it) than not. Especially since most main games that came before it had a lot to propose, and this one is an anniversary title to boot. I wish they'd given it a few more months of polishing before they released it.

Still a great game nevertheless, but... frustrating in a way.
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Flamfas



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PostPosted: Fri Apr 05, 2013 1:52 pm    Post subject: Reply with quote

Lunar Eclipse wrote:
Legendia didn't have much of anything to do either once it was over, but it's still my favorite game in the series. Honestly, I prefer a sense of finality when I'm done with a game. It's hard for me to motivate myself to go back once the story is done, and because of that, I tend to try to cram all of the sidequests in before the end of the game, which just draws everything out before the final battle because I have to backtrack out after I get to the last save point and do tedious things for five more hours. It's not like Tales quests have much of a history of being fun to do either.


I'm like this too. I'm ok with having an EX dungeon available right around the end of the game, but apart from that, I like being able to do sidequests as I go rather than have to bring the game to a screeching halt to do a buttload of random questing.
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