How do you feel about mobile gaming?
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Flamfas



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PostPosted: Thu Jan 17, 2013 1:30 am    Post subject: How do you feel about mobile gaming? Reply with quote

Flamfas wrote:
I have an iPhone, and I have plenty of games. But they're mostly "timewasters". The type of games I play for 5 minutes while I'm waiting for something.

Dedicated portable gaming devices (3DS, etc.) don't fill this role as most games are longer and not suited to such short gameplay sessions. That, and by the time 3DS boots up the system and the game, your time is half up. Also, chances are I'd have to dig my 3DS out of a bag compared to my phone which I can slip into my pocket. I COULD put my 3DS into my pocket, I suppose, but it's bulkier and I'd rather not.

If we're getting into full length games, those are more oriented towards longer playing sessions. So losing a minute or two digging out and booting up my 3DS isn't as big a deal. 3DS has physical buttons which I prefer when playing games for a long period of time. Or even a stylus isn't that bad, but I can't use one with my phone.

Not to mention the biggest deal of all: battery. My 3DS stays off until I pull it out to play games. My phone on the other hand, is on all day, and I use it for various purposes. Games eat up battery, fast. If I play a full length game on my phone for any significant amount of time, I've just taken a big chunk out of my battery, which I actually need for other things.

That's why I don't like mobile gaming beyond timewasters.

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Cloud



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PostPosted: Thu Jan 17, 2013 1:32 am    Post subject: Reply with quote

Quote:
How do you feel about mobile gaming?


Quote:
mobile gaming


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WarriorAngel01



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PostPosted: Thu Jan 17, 2013 1:45 am    Post subject: Reply with quote

I think it has potential, but it's pretty crude right now.

The battery efficiency limits you, and the touch screen isn't as precise as a DS, plus there's the fact that almost anyone can submit something, so you've got a market saturated with ****** games.

There are a lot of time-waster games, which isn't necessarily a bad thing, but it's tough to find some real gems that are exclusive to the iOS. I might check out Soren's recs for curiosity's sake


Also, even though a smart phone is a handheld console technically, it's never going to be as good as dedicated handhelds like the PSP and DS
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Soren



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PostPosted: Thu Jan 17, 2013 1:55 am    Post subject: Reply with quote

I don't think you will find one person who would prefer to play video games on their phone or tablet as opposed to their 3DS or PSP. Those dedicated gaming handhelds simply have far more immersive games on the whole, as well as loved franchises like Mario and MGS.

It's one thing to prefer one over the other, but it's something completely different to write off one format as lacking in quality and to have content that solely relies on gimmicks.
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Suikoden2



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PostPosted: Thu Jan 17, 2013 1:55 am    Post subject: Reply with quote

According to major companies they're clearly the future of gaming.

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Falcom



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PostPosted: Thu Jan 17, 2013 2:04 am    Post subject: Reply with quote

I bring my 3DS/Vita charger pretty much wherever I go to campus, so it's all good for me.
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Jazzin'



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PostPosted: Thu Jan 17, 2013 2:21 am    Post subject: Reply with quote

If we're talking about mobile gaming as a strictly phone/tablet device kind of thing, then I think it's a cheap waste of time without much substance. I honestly don't even bother with it anymore, because it eats up my phone's battery instantly. But a lot of companies are really getting behind it (like Square enix) because it's a good way to make money, and they're right. Personally, though, I don't find any mobile games fulfilling, really, mostly because I'm not willing to put up with unresponsive touch-based controls.

If we're talking about PSP/DS/etc., then I do like it. Granted, I don't actually do much playing out of the house, but I don't mind. If the games on the systems are good and fun, I'll buy them, even if it mostly means me playing my DS in bed. It's still a different kind of fun than console games, imo, but I like it. I especially liked the GBA because it had a lot of really cool unique games that weren't just shallow ports or sequels to other console games (golden sun and pokemon r/s were such good timewasters for me in the middle school days). So if the 3ds gets some more good games, of course I'm gonna support it.

As for battery...I honestly have never really had issues with it. If I am going to be playing my DS away from home, then I always make plans to have it fully charged and all. Or even back in the old days, if I was going on a road trip or something, I'd always bring spare batteries for my GBA. lol
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DoubleL



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PostPosted: Thu Jan 17, 2013 2:52 am    Post subject: Reply with quote

Soren wrote:
I don't think you will find one person who would prefer to play video games on their phone or tablet as opposed to their 3DS or PSP.


30 Million Sales of Angry Birds in December.

17.13 million 3DS Sales total as of April 2012.

Are we comparing apples to oranges? Maybe. What we have to understand is that the massive proliferation of mobile games is actively changing the face of gaming. This means several important things, the big one being:

Gaming doesn't belong to us.

For years many gamers have been clamoring for wider acceptance of the medium and understanding from the mainstream. That is happening right now. The problem is, I think what they really wanted was understanding and acceptance of the specific types of games they like.

Gaming as a medium does not belong to anyone, however, and we should embrace that. A lot of self declared gamers are dismissing these games as meaningless time-wasters -language that should be ironically familiar to them. The fact is, however, that there is a good chance that your mom might be playing a videogame as you are reading this.

This is important. People are playing games who have never played them before. This is a good thing.

If it ever wants to grow, mainstream gaming is going to have to start to look to more than just the "hardcore" games meant to appeal largely to adolescent boys. This starts with building the interested base and increasing the number of people who actually care about games.



As for the ability of the platform to develop elegantly designed and interesting games? It is there. It is taking a little bit but the games already exist. Games such as Rayman Jungle Run and Hero Academy are really showing the ability of the platform to host well tuned, accessible experiences that have the ability to bridge the gap between "casual" and "hardcore" gamers.

If nothing else, many of these games are stepping stones into more complex and interesting games. Games as a whole need more diversity and mobile gaming is giving the medium a vital injection.



There is also the whole economic issue of most mobile games costing in the neighborhood of five dollars or less, while most 3DS games cost forty -but I'll hold off on that for now.
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Soren



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PostPosted: Thu Jan 17, 2013 3:12 am    Post subject: Reply with quote

That's a really great post, DoubleL. Going off your last point, I do hope that the great value of mobile games can push the 'traditional' gaming industry to push prices down, or at least for them to be more realistic. 40 dollars for some 3DS games is a ridiculous price point, when I can buy 4 or 5 great iOS games for the same price.
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Taiyz



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PostPosted: Thu Jan 17, 2013 3:45 am    Post subject: Reply with quote

Mobile gamers can play all they want, but I have a problem with journalists frequently saying that mobile gaming is just as substantial as actual handhelds.

So I accept the whole "gaming isn't just ours" thing, but at the same time it needs to be said that mobile gaming is not synonymous with handheld/portable gaming.

Kinda like how PC gamers are separate from console dudes.
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Sunny



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PostPosted: Thu Jan 17, 2013 3:50 am    Post subject: Reply with quote

When you mean mobile gaming are you talking about iOS/tablets/touch phones? Because that's how I view it.

On the other hand I view the PSP/3DS as portable gaming.

I also agree with everyone here that it's ridiculous that the media/journalism think that iOS games pose a real threat to game consoles.
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Taiyz



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PostPosted: Thu Jan 17, 2013 3:57 am    Post subject: Reply with quote

Sunny wrote:
When you mean mobile gaming are you talking about iOS/tablets/touch phones? Because that's how I view it.

On the other hand I view the PSP/3DS as portable gaming.
This is exactly what I meant.

I mentioned touch control in the thread where we started talking about this. Simply having a stylus wouldn't fix things either. IMO a large issue with the mobile gaming market is how disposable it all is. Handhelds still place an importance on retail and substantial content in their games, and more importantly, no microtransactions. DLC is still uncommon for handheld games, as well, so you never feel like content is being held from you.

Admittedly I have little interest in eShop games (aside from retail games released digitally like Unchained Blades) if they're not from Nintendo or close enough to a "proper" game (like Shantae 2.) I find that the eShop suffers from some of mobile gaming's content issues, although it leans more towards the indie games we see on the 360.
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Sânta Claus



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PostPosted: Thu Jan 17, 2013 5:46 am    Post subject: Reply with quote

on a consumerist whim while taking a dump today, I decided I would purchase Bad Piggies for my iPod because grabbing a book is sometimes out of the question and I always have my iPod on me.

"iOS 4.3 required"

whelp, forget that idea
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Flamfas



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PostPosted: Thu Jan 17, 2013 6:10 am    Post subject: Reply with quote

Soren wrote:
40 dollars for some 3DS games is a ridiculous price point, when I can buy 4 or 5 great iOS games for the same price.


Valid, though I still feel like there are very few iOS games that give me the same type of enjoyment as a 3DS game.

That being said, the console/handheld industry could learn some from mobile gaming. Price point, namely. If you're going to give us digital editions, make them worth our while. That is, actually make the digital versions significantly cheaper than their physical counterparts. So many costs (manufacturing, shipping, retailer mark up) disappear when games are offered in digital format, and I feel like too many developers keep that profit to themselves rather than passing it on to the consumer.

Not to mention that digital formats means a publisher will never run into printing too many copies of a game only to have them not sell.
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Conn



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PostPosted: Thu Jan 17, 2013 6:44 am    Post subject: Reply with quote

Smart phones are the ideal platform for pick-up-and-play games because they make it so, so easy. They boot games quickly, they pause games quickly, and they're always on hand because the device serves many other functions.

For anything beyond that, it's not a very good platform because it's just not prepared. Touch controls— with fingers, no less— limit controls extremely and make any game that requires complex manouevres extraordinarily difficult; even the 'on screen controller' doesn't work very well since there's no tactile feedback. Though there are some pretty cool games out there that are actually designed around the touch screen (eg Eliss), they're far too rare to make smart phones a viable dedicated gaming device.

I completely welcome ports, though, like Ace Attorney, Ghost Trick and various Final Fantasy titles. Being multiplatform is always a good thing and this is no exception.
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