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Gnorma

Joined: 23 Apr 2006 Posts: 2255 Location: FIERCE
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Posted: Thu Oct 07, 2010 8:16 am Post subject: C. Core Bonuses |
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I got back into another playthrough of this game somehow. :B
Anyway, you know the C. Core bonuses you get as you level up while having a C. Core equipped? Is there a limit to how high you can increase a stat? Or would one of my characters have like, +800 bonus on all stats if they held Tutti for the entire game. _________________
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sistaofpeace1

Joined: 14 Sep 2004 Posts: 6685 Location: In my deep dark basement, plotting to kidnap my niece
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Posted: Thu Oct 07, 2010 1:22 pm Post subject: |
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I'm honestly not sure if there's a limit.
For one of my playthroughs, I kept Tutti on the entire game for most of my party members (if not for all of them -- it's possible if you keep rotating the core with everyone). By the time they reached Level 200, I'm pretty sure a few of them had stats that were above 1000. I'd have to check my file again though. _________________
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Gragledump

Joined: 01 Jul 2010 Posts: 325 Location: Who is a pokemon in this crazy world
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Posted: Thu Oct 07, 2010 9:49 pm Post subject: |
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| The most you ever need for AD Skills is 200 in physical attack, and you never need more than 100 for anything else, but I'm not sure if there's a cap. |
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Gnorma

Joined: 23 Apr 2006 Posts: 2255 Location: FIERCE
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Posted: Fri Oct 08, 2010 6:15 am Post subject: |
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I see. I didn't find anything about bonus caps on any faqs, so I was just curious. Thanks for the info guys. _________________
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Ziggaway

Joined: 02 Jul 2009 Posts: 598 Location: The past, waiting for the future, a present for us all
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Posted: Sun Oct 17, 2010 10:13 pm Post subject: |
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Honestly, it would be in the programming. How high it was coded.
And also, it isn't possible to get C. Core bonuses above 992. NO character starts at level 1, so that only allows 198 levels ups. And why would you want Luke to have so many bonuses, anyway? _________________
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