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xReplica

Joined: 13 May 2007 Posts: 9016 Location: Using my NUMBERS to ruin your NUMBERS.
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Posted: Tue Sep 29, 2009 10:16 pm Post subject: ~Of Seas and Sorcery - OCC~ (CONTEMPLATING REVIVE!) |
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Of Seas and Sorcery
This was originally an old Role-play I had abandoned a while back, but during the summer me and Momishin looked over it and saw it had some potential with a bit of work. So me and her worked on it and gave it a new story and it evolved into something I actually think is pretty good, and now it’s time to get it underway.
Warning: This Role-play contains pirates, bounty hunters, magic and ancient curses.
The story
From the past...
Hauvania, a planet riddled with mysteries. Humankind’s basic instinct commanded them to unravel and reveal these mysteries, and one such great mystery was that of the one discovered by Earliac Byrmesier, soon to be known as the Archsage of Hauvania. The discovery was that of magic, or at least its equivalent. Earliac had found the way to twist and bend the elements of Hauvania to one’s will through a method of drawing symbols in one’s mind, a technique that soon became known as ‘Glyphs’.
Earliac had done what no other human on Hauvania has ever been capable of; he had tapped into the flow of the elements themselves, mind, soul and body. But in doing so he had drifted away from what would be called a human, he was now something far more superior. Others had tried and failed to replicate Earliac’s attempt at such power, and in the end they turned to him for guidance.
Despite what he had become Earliac was neither selfish nor greedy, and decided to pass on a little of his knowledge. Over time Earliac gained six amazing students, one of each of the six elements. Each of these Sages mastered their element and became entwined with it, just as the Archsage had become one with them all. But while the Sages retained their own minds and personalities, the Archsage drifted further from his humanity, continuing down the path of enlightenment.
Although the life upon Hauvania had been a peaceful one, a dark entity was looming over this small planet, ready to swallow it whole. The day the being known as the Xulier descended upon Hauvania was indeed a dreaded one, the sky turning foul and the land began to rot. The Xulier was a powerful being, what someone would possibly call a God, but had a very simple purpose. It wanted a perfect world.
The Xulier saw the desires of the humans in their quest to control the forces of the elements upon this planet and dubbed them flawed, and so decided to erase their planet to start anew. The people of Hauvania pleaded the Archsage to stop the Xulier, and he obliged as he had done when his six pupils asked him for knowledge.
The might of humankind and the Sages of the elements joined in one glorious force, but the Xulier merely laughed at their attempts to even scratch it. The Archsage looked into the flow of elements to seek a weakness, but immediately regretted doing so, seeing the price would be awfully high and no soul would be brave enough to take up such a price.
But for once the Archsage was wrong, for there was one who was willing. A man, an unmatched swordsman, considered a hero of Hauvania. The man claimed he would take whatever the burden it was he must in order to slay the dreaded Xulier, and so the Archsage reluctantly agreed. The Archsage unveiled his method, the way of defeating the Xulier with the only power to oppose it, it’s own.
The swordsman gained hair of silver and glowing red eyes, as well as gaining the power of the Xulier in turn, the power of light and darkness. His sword suffered this curse too, becoming a blade that could truly slay the Xulier, the Xulian Sword. Many were dead because of the Xulier; the land of Hauvania had sunk mostly into the vast ocean, which was stained a blood red. But even this sight could not stop the hero from delivering the divine punishment, and so the people noted in awe;
“Down did the mighty beast fall; it’s hideous and towering figure crumpling under the marvellous efforts of the Sages and our hero. It vanished from our eyes, and victory rained out over the sea of corpses it had created in its wake.”
The hero was celebrated throughout the land, being crowned a king amongst his people. The Archsage smiled, but had exhausted his hold on this world and slowly began passing to the next. The cursed hero held the elderly Archsage, watching as the pale face relaxed and his white eyes closed, his mouth mumbling a last mutter of words;
“This world is wonderful and full of discoveries, but even three centuries wasn’t enough for me to find them all. Take much caution Hero of Hauvania, that curse will not lift itself easily, not with the way we have ended this...”
The Archsage lived a long life of three-hundred and sixty-two years old, taking his secret of extended life to his grave, something not even the Sages had been able to unravel. Deciding the Xulian Sword was too powerful tool to be simply left in its current form, the cursed hero took out the pendant inserted into the sword’s handle and sliced it into four, sealing off the sword’s true power...
Two of the pieces were kept by the cursed hero, while another was to be buried with the Archsage, and the last one was lost into history. The cursed hero ruled over Hauvania, helping it to slowly recover. In time he gave birth to an heir, a girl with silver hair and crimson eyes like his own. Was this something to do with the Archsage’s warning? Or was this something to do with the battle against the Xulier?
They say history repeats itself, and in the world of Hauvania that saying is about to be repeated frequently...
...To the present
The year is now 799 A.X. (After Xulier) and the world of Hauvania has long recovered from the wounds the Xulier inflicted. To this day, ‘magic’ as it is now known is quite common and every person has their own element depending on their genes. People who can use magic are known as ‘Mages’, while those exceptionally skilled in the use of Glyphs is dubbed a ‘Sage’.
However this doesn’t mean all of its problems are solved, although the situation with the pirates is slowly starting to calm down, despite taking advantage of the vast seas. Another popular fascination (as well as problem) is that of contract killers and bounty hunters, selling their blades, pistols and magic to the highest bidder.
The Royal military, also known as the ‘Sea of Justice’ forces is working as hard as they can to keep the seas safe and the port-trade system fully operational. However, the Morgon pirate family has managed to avert the military for nearly a millennium, the constantly descending captains of the Medusa holding the title of ‘Sage of Water’ for all these years.
Noble families have also branched out over the years, claiming different territory but its allegiance is always to that of the Royal family, the one whom descended from the cursed hero. Heirs to these noble families are often shunned into arranged marriages with that of the Royal family to prevent incest. It has been noted that whenever an heir has been born from a descendant, their hair is always of silver in colour and their eyes always as red as blood, regardless of whatever features a non-member of the Royal family possess.
Another mysterious ability is that they are able to manipulate either the elements of light or darkness, much like the cursed hero...
The current member of the Royal Family to be crowned king of Hauvania is Prince Leodis Vicravvita, turning the maturity age of twenty in five days. Before this historic event however the Prince will be speaking before the entire of Yuletisn to wish them eight-hundred years of freedom from the Xulier, which is a mere three days away.
However, the pieces of the pendant stir and the seas whisper of a dark mystery put in place eight-hundred years ago. The wheels of fate are beginning to turn, and it is all about to start with a young man, a bounty hunter who finds himself in the worst possible place at the worst possible time...
Rules
1.) Despite appearances this Role-play will have a couple of mature themes contained within it. Don’t worry there aren’t any age restrictions, just be aware not everything is sunshine and rainbows.
2.) I want zero God-Modding. That means no one-hit kills on anyone, no evading or blocking every single attack that comes your way or healing someone to the extent where their limbs re-grow.
3.) No character-controlling. I can allow tiny gestures such as slight nods or describing if they are following you or not. Speaking for them or displaying their thoughts however is strictly not allowed.
4.) No bending/destroying the plot by blowing up a town or murdering every member of the military or something equally as over-the-top.
5.) I want at least two paragraphs minimum per individual character, although I would really prefer three minimum. Always write your character’s first name at the top and let everyone know which town/city/street/sea/toilet they are at.
6.) There is a limit of two characters a person, but if you can’t live without three characters and are willing to get on your knees and beg, then send me a PM and their bio and I’ll consider. The getting on your knees part is optional.
7.) Keep a limit on those S words and F words. Even if it is part of your characters’ personality I don’t wanna to see swears all over your posts. That being said serious words such as the C word are banned full stop and you’ll be out faster than you can press the ‘Edit’ button.
8.) While everyone makes mistakes, I want to see as few as them as possible. Having said this, I expect all posts to have correct grammar and punctuation to the writer's best extent. If you have word write your posts up in that to minimize spelling mistakes.
Affinities and Elements
To this day every person has their own affinity in one of the six elements; Fire, Water, Wind, Earth, Lightning and Ice. There is an exception to this however, as members of the Royal Family (or anyone descended from the cursed hero) will either have the affinity of Darkness or Light. In this sense, someone with the affinity of Fire will be able to learn to manipulate the elements of fire.
Magic is not preformed through the mere creation of the element itself, but rather the manipulation of the very surroundings. A ‘Glyph’ is drawn in the mind of the user, a pattern of sorts that ‘changes’ the environment to invoke and effect on the elements, always showing the colour of the element. The Glyph appears as a circle in the user’s mind with an infinite amount of points to connect the lines to. Once you begin drawing in the Glyph you cannot stop using the same line until your done, like drawing a shape on a piece of paper while never lifting the pencil.
Depending on the lines drawn the Glyph will have a different effect on the environment, meaning even a slight alteration in a line can lead to a whole different effect. While drawing only straight lines are used, for curved and squiggly lines are ignored by the elements. Fire for example can be controlled by adjusting the oxygen levels in the air, while lightning is formed through using the current generated in the air.
While in this sense it may seem everyone can use magic, it is actually not as simple as it sounds. Drawing and concentrating on Glyphs is both mentally challenging and tiring, and it takes roughly three years to master the drawing of even simple Glyphs. Most people are not committed enough to put forth this much work, while others simply aren’t mentally strong enough to bend the elements to their will.
Here is a list of the different elements, how they are manipulated and how difficult each one is to master (Basic, Mediocre and Difficult. Bear in mind this doesn’t mean that their difficulties vary wildly, just slightly.);
Fire – Represented by a red Glyph. Adjusting the oxygen in the air and igniting them with a spark or an equivalent is the way to manipulate this element. Difficulty: Mediocre.
Water – Represented by a dark blue Glyph. Causing vibration and movement amongst the water molecules is how this element is manipulated. Difficulty: Difficult.
Wind – Represented by a green Glyph. Force the air currents and air pockets to bend and change their direction and shape are the way to manipulate this element. Difficulty: Basic.
Earth – Represented by a brown Glyph. Cause the molecular make-up of the ground to twist and re-shape itself in order to manipulate this element. Difficulty: Basic.
Lightning – Represented by a yellow Glyph. Draw in the electrical current carried by the air and wind in order to form and manipulate this element. Difficulty: Difficult.
Ice – Represented by a cyan Glyph. Rapidly drop the temperature in the air to freeze water molecules or even oxygen molecules at higher levels is how this element is manipulated. Difficulty: Mediocre.
Light – (Royal family members only) Represented by a white Glyph. Bend the spectrum of light to the extent of making it into a physical form and can be used in a variety of ways to manipulate the element. Also has the power to heal wounds by stimulating skin cells. Difficulty: ???
Darkness – (Royal family members only) Represented by a navy or a black Glyph. Mould the shadows of your surroundings into a physical form and can be used in a variety of ways to manipulate this element. Also has the power to heal by moulding new tissue. Difficulty: ???
How strong your manipulation of the elements is all comes down to mental dexterity, knowledge and will. Someone who has dedicated themselves to fighting using weapons may not have the mental capabilities to work Glyphs well, and the same applies for the opposite with whoever gives up their time to study Glyphs won’t be much of a meat shield in physical combat. It is fine, however, to have an even mix, or even a strong warrior who has a small number of various spells.
Glyphs, elements and magic aren’t limited to just using spells of offense and support, some have various effects that don’t always relate to combat. Mainly people can only use one element, but sometimes incredibly strong-minded individuals can learns a small extent of another element.
The titles of Glyph users
Glyph users are ranked based on how well they can use a Glyph. The following list explains what the titles are called and what they mean:
Seer – The weakest level, used to refer to someone who has just begun using Glyphs or is an apprentice Glyph user with very little variety in spells.
Mage – The main level, where a Glyph user’s skill is recognised and is deemed capable of handling their element. Mages are often enlisted into the army where they become known as ‘Royal Mages’ who achieve the same authority as a Lieutenant. It takes a person roughly four to six years to get to a mage level through studying Glyphs.
Sage – A high level where you are considered a master of your affinity, being almost unparallel in manipulating an element. That being said the title of ‘Sage’ is awarded by a member of the Royal family for showing great skill and control in your element. If you are at the Sage level but have not been dubbed this title then you are known as a Demi-Sage or an ‘Unsung Sage’. An Unsung Sage can challenge the current Sage to a battle of magic to claim the title. There are a number of rules however:
1.) You have to have the same element as the other Sage, you can't be an Earth element Glyph user and challenge the Sage of Water to a duel for the title.
2.) The battle is only one-on-one.
3.) The battle must take place where no innocents will be harmed in the wake.
4.) An Unsung Sage does not have to kill the other Sage and vice versa, they can simply surrender.
5.) Glyphs and magic is the only allowed use of offense and defence, no weapons are allowed.
6.) There must be a witness to this battle. Neither Sage is allowed to bribe nor threaten this witness otherwise the Sage in question is disqualified.
7.) If an Unsung Sage surrenders then they are not allowed to challenge them again for the title for another full year. If the current Sage surrenders, they are stripped of their title and are known as a ‘Disgraced Sage’ and the Unsung Sage gains their full title. The Disgraced Sage can re-challenge them for the title in another, whole year.
If a Sage is enlisted into the Royal military they become a ‘Royal Sage’ and gain the same military status as a Colonel. A level of Sage is considered to take nearly twenty years to reach for most Glyph users.
Archsage – A Sage who can manipulate all six of the main elements; Fire, Water, Wind, Earth, Lightning and Ice. Earliac Brymeiser is the only person to reach this level of power, and was said to sacrifice nearly all of his humanity in order to do so. It is impossible to predict how long it would take to reach this level, and is near impossible as the majority of people only have access to a single element.
Destiny Bonds
Some of the most powerful Glyphs in creation, Destiny Bonds are considered the most powerful and dangerous techniques of the elements. By utilizing the full extent of an element, a person can unleash a devastating and awe-inducing spell with sheer, unstoppable power, but drains the user so much it can cause unconsciousness, sometimes even death. Destiny Bonds can also be done by two people combing two different elements.
A combination Destiny Bond is the most difficult Glyph to achieve, seeing as both people need to be in perfect sync to draw one, grand Glyph together. This means the two people must have a powerful bond, one of love, hatred, friendship or just simply trust, yet it needs to be powerful and unfaltering. They say the two Glyphs combine colours when they are drawn and are moulded into one Glyph, but this has been rarely seen and said only people of Sage level can handle this.
Technology
The technology in Hauvania is similar to the time in the eighteenth century on Earth, so ships are mainly powered by wind and are built in the form of Galleons. While everyone on land rides everywhere in coaches and horses. Lights are just mere candles and electrical devices are virtually non-existent. This is because, despite the use of Glyphs, it is impossible to make limitless amounts of energy. Only humans can create Glyphs, and in doing so no human can make an endless stream of magic.
The military uses cutlasses as their weapons, and most pirates do so too. Rogues and Bandits have a variety of weapons, including clubs and axes. Noble and royal families are usually trained in using long swords and bows. Guns exist but are limited to single-shot flintlock pistols, rifles and even blunderbusses, so nothing semi or fully automatic unless your character is some kind of gun-toting genius inventor...or something.
The clothes are roughly what you would expect in the eighteenth century too, so I don’t want to see any really modern day clothing like hoodies with zips and denim trousers. Call upon pirate-based films for inspiration for clothes if need be.
Religion
A religion exists per-say in Hauvania, but it is all focused around the temple and how the hero defeated the Xulier. There are priests who watch over the temple, sleeping and eating here and rarely leaving. The High Priest is the one in charge, for anyone to see the inscribed picture of the Xulier they must talk with him/her. This religion is very catholic-like, having strict rules about weddings and how to raise children.
The Royal Military, Sea of Justice
The military is made up of a large group of highly trained soldiers and mages who’s forces stretch all over Hauvania. Their uniforms are simple, consisting of a dark blue coat with long sleeves, cuffs and a flattened collar, black and simple trousers, blue and gold boots and gold markings on their shoulders depending on their rank. The ranks go Enlisted, Sergeant, Lieutenant, Major, Colonel, General and Commandant. While there can be a number of Generals, there is only ever one Commandant at a time. The whole military is under direct orders from the Noble families, the Duke and the Royal Family. Only the Commandant can overrule a Noble or the Duke.
The world of Hauvania
Hauvania shares a number of qualities with Earth, being that its molecular makeup of air is the same, has very similar temperatures throughout the year and is roughly only a little smaller than our planet. The only real difference is that 80% of Hauvania is made up of water, with land being scarce at only 20%. This is partly due to the Xulier, which sunk a large portion of the land into the sea.
However only 50% of Hauvania has been discovered thus far, but the sea surrounding the charted area is known to be misty and have many, many perilous sharp rocks which many wayfarers have met their end upon. Basically I don’t want anyone sailing beyond the boundaries; it is considered suicide by many people seeing as there is no way to navigate through the rocks due to the bad mist. Here listed are the islands that have been discovered and named and also the towns and cities built upon them.
Arca continent – One of the first continents to be discovered roughly four thousand years ago by Arca Celes, which in turn was named after her first name. It is on this continent the battle against the Xulier took place, which also received the most damage. It only has 60% of its total mass left, but still boasts as one of the biggest continents. A mountain range extends across the edges from the noble towns and onwards, making it one of the safest continents too. Arca is located in the Northeast area of the sea and has one of the greatest populations.
Yuletisn, the city of Light – The capital city upon the continent of Arca, it is the largest city in the whole of Hauvania. Its construction began roughly the same time as the discovery of Glyphs and as such is just as celebrated. This is also where the Royal Family lives in a grand castle, as well as the military being mainly based here too with many connections into the P.T.M.H. Mountains basically hug the back of this city, and with three noble towns leading up to the capital Yuletisn has been impenetrable by pirate and bandit based attacks since its construction.
Ethias – One of the three noble towns of the Arca continent, Ethias is a thriving and beautiful town known for its lush forests. The town is named after the noble family that resides here, the Ethias house, origin to the great alchemist Ethias who discovered gunpowder. The Royal Family occasionally choose a member of the Ethias family to marry the new heir. Even as acting as a foothold in defence for Yuletisn, Ethias is incredibly well protected and has withstood many foolhardy bandit and pirate attacks.
Laval – Another of the three noble towns on the Arca continent, it is the central of the three as well as the largest. Although it does not share Ethias’ beauty, it is by far the most resilient to bandit attacks. A large river runs through the centre of the town, which also leads up all the way to Yuletisn. The Laval family is famous for descending from a long line of military generals, and the Royal Family frequently chooses a member of this family to marry the heir.
Ambreon – The noble town furthest south of the three and also the smallest, Ambreon is a busy small town. The Ambreon family descended from a famous merchant who began the Port Trading Marketplace of Hauvania (P.T.M.H.) which has flourished since it was established four hundred years ago. The main P.T.M.H. headquarters is also located in this town as well as the noble Ambreon family, whom of which the Royal Family occasionally chooses members to marry into royalty.
Izoola – A small farming town that coaches pass through between the three noble towns to the capital. It is here Hauvania’s main livestock and vegetation is produced in vast quantities and is delivered all over Hauvania thanks to the P.T.M.H. Izoola is relatively safe from pirate attacks but does suffer from bandit problems from time to time, which is why the Royal military guard this place well.
Port Vera – The port town of the Arca continent, built roughly eight hundred years ago after the Xulier was slain. Vera has slowly become a fort over the last few centuries to repel pirate attacks, but to this day rarely sees one. This port supports the P.T.M.H. system incredibly well, being one of the biggest trading ports.
Bessiviet Continent – The second largest of the three main continents of Hauvania, but also the first one that is believed to be where man evolved and grew. This is because the Bessiviet continent has the largest mountain range and caves have been discovered with paintings and drawings on the walls. Although only researchers and a handful of other people live here, Bessiviet can still be a riving place during the summer. It takes up most of the Northwest of Hauvania, the desert taking up a little of the North.
Ralladin, the Mountain city of Magic – A town formed up partly into the mountains of Bessiviet by researchers long ago, which from the inside almost gives the feeling of being underground. Here live a large number of researchers burying themselves in old books and powerful mages studying Glyphs. The Royal Family and P.T.M.H has ties into Ralladin, providing them with protection and supplies. In return, researchers and mages are at the call of the Royal Family.
An interesting fact about this place is that the great Archsage, Earliac Byrmesier, was buried here a few days after he defeated the Xulier. The grave is protected by a powerful spell that only a power similar to that of what the Royal Family possesses.
Antikai Desert – A large desert located east of Ralladin and the mountains. It is usually very hot and rejects life, with very few oasis in its midst. Wandering too far into the desert is a very bad idea, even with a large amount of supplies.
The Royal Coliseum – A grand building located upon the edge of the Antikai desert and is only a number of miles from Ralladin. Every year many people flock here in order to witness incredible fights between the military and pirates, as well as special entertainment once in a rare occasion. The real face of the coliseum is very different however, as it is used as a convenient prison to keep the pirates in check, which in turn allows them to be used as entertainment for the citizens of Hauvania’s pleasure. As well as having ties with P.T.M.H, the coliseum always produces plenty of money.
Port Fortico – A small port town on the Bessiviet continent located just south of Ralladin. Formed as one of the first ever ports, it was from this port Arca Celes sailed forth in search of new land. Nowadays Fortico is very popular with the P.T.M.H due to the coliseum and sees many of travelling tourists and so has been extended greatly in order to allow more ships, making it an even larger port than that of Vera. For some reason pirates do not tend to attack that often, possibly due to the fret of the Coliseum and the large number of military forces here.
Cristillis Continent – The second continent to be discovered by Arca Celes which also is the smallest of the three main continents of Hauvania, South southeast of the Bessiviet continent. A large jungle grows on this continent which supplies wood to the rest of Hauvania through the P.T.M.H, but is well preserved by planting new trees in place of the chopped down one.
Delleheim, the City of Festivals – The second largest city in the world, owned by the Duke and Duchess of Hauvania, whom claimed their title by being descended from a war veteran who held off a large pirate attack in the Vera port with only a handful of men. Both colourful and exciting, Delleheim is known for its parades and exciting balls which invite all members of noble houses to attend. Delleheim also has connections with the P.T.M.H and the Royal Military, making it a safe and secure city. It is very rare that the Royal family looks into a member of this family to marry an heir.
Lumberee – A small, woodcutting village on the edge of the jungle, which is a little East of Delleheim. Trees are cut down here and sent around the world using the P.T.M.H system. Livestock and crops are also grown here, but nowhere near as big as Izoola’s rate of growth. These are delivered directly to Delleheim instead of running through the P.T.M.H system.
Port Gailard – The port town of the Cristillis Continent is located North of Delleheim. Gailard is the smallest port in Hauvania and sees very little trade in anything other than wood, and is occasionally a target for pirates despite having little to offer.
Dekrin Continent – Not actually a continent at all but rather a small part of the Arca continent which drifted South after the Xulier destroyed a large portion of the continent. The Dekrin continent drifted right to the edges of the charted waters, where it became lodged upon rocks and once again became an island. However, it has a number of new occupants...
Port Driftwood – In all claims this is now a pirate port. Over eight hundred years ago this port town was a part of the Arca continent until the Xulier sunk part of the continent. Originally known as Uraga port, it drifted southwards along with the rest of the chunk. Four hundred years after this piece of Arca became its own independent continent; a large group of pirates saw this place to be a potential hideout from the Royal Military. It was renamed Driftwood after the pirate captain Harv Driftwood discovered on his way to seek uncharted land.
The military has made little attempt to reclaim it, seeing as it was and has always been built like a fort. Despite relying mostly on raids for resources, Driftwood is thriving with activity, life and corrupted fun. Men and women drink heartily and laugh and sing merrily, until the men start off their own large-scale fights and the women start using their bodies for money. Driftwood is definitely the place to go if you’re a pirate, but the number one place to avoid if you’re anyone else.
Greenleaf forest – A local forest on the outskirts of Driftwood, left untouched in nature despite the huge rabble of pirates occupying the Dekrin continent. It is rumoured to have some of the purest water and springs in the whole of Hauvania, almost sweet in taste and transparent in colour. But as everyone knows, pirates don’t get baths, so it remains untouched.
The ground of the Xulier – A part of the Arca continent, it broke off during the war against the Xulier, similar to the Dekrin continent. It was believed the Xulier was battled and defeated on this small island, old texts explain the Xulier possibly broke off this part of Arca to prevent reinforcements. When the Xulier was killed a large temple was built where it was slain by the cursed hero’s command. The gravesite was sealed behind a grand door and a number of priests stand guard here to make sure no one defiles the seal.
Over the years it has been forgotten that there ever was a door, but rather more of a wall with an inscribed picture of the events which took place when the Xulier attacked Hauvania. In the top left of the picture is the hero, wielding the Xulian sword against the Xulier. The top right shows the Archsage battling alongside the hero, wielding the powers of the elements against the Xulier. The bottom left shows the thousands of people begging for their lives, pleading with the Xulier to be spared. And the bottom right shows the chaos the Xulier has caused, burning buildings and much death.
And in the centre is the Xulier itself. Its form is that of a twin-headed dragon, one side of light and the other of darkness. It takes up roughly a third of the picture, the side of light on the right and the side of darkness on the left.
Seas of Hauvania
The seas surrounding the continents will play a big part in this Role play, and in turn have all received names throughout history. Here is a list of what you can expect:
Sea of Mist – The seas that go beyond the borders of the continents, where mist fogs the vision of even the sharpest-eyed sailors, while the sharp rocks drag all wandering ships to their graves. It is considered suicide to go beyond this point, so I don’t want to find anyone sailing to the other side of the planet and finding their own island. Having said that, ‘Morgon island’ (The island one of Momishin’s characters has) is a hidden island in the Sea of Mist, so I don’t want anyone discovering that either.
The Bloody Sea – The sea that connects the Arca continent to its small chunk where the battle against the Xulier took place. Due to the thousands of deaths the Xulier caused the sea surrounding this small island and leading back to the Arca continent was stained blood red for a number of years. To this day the sea still seems a lot darker than the rest of the sea, although this is assumed to be the land that was sunk, sitting at the bottom of the ocean.
The Inner Sea – This counts as the whole of the sea (excluding the Bloody Sea) that is within the boundaries of the continents, charted water basically. Just about all that can be discovered has been in these waters, give or take one or two remote islands that are too small to note. The weather varies here, but normally the sea is relatively calm.
Questions and Answers
Here’s where I will display asked questions about this Role Play (because I just know there will be plenty). I’ve put a few here I can think of and I will continue to add to it whenever anyone asks a question.
Q. How many elements can I use per character?
A. People can only use one element and one alone. However some Mages are said to be able to study another element to a small degree (something around a Seer level).
Q. How does someone find out their element?
A. Roughly around the ages of eight to eleven it is said a child’s mind develops to an extent where he/she can piece together a Glyph. If anyone this age or above studies Glyphs then they can learn how to manipulate the elements, but it is easier for someone between eight and eleven because their mind is still fresh and young.
The first technique taught is that of how to produce a single Glyph with no lines, and its colour will correspond to whatever element your affinity is. So if a red Glyph appears in your mind then your affinity is that of Fire. People of the Royal Family go through the same scenario, but usually can learn to manipulate their elements a little earlier.
Q. Do people go to school to learn about Glyphs?
A. No, Glyphs are not taught as part of an education. The use of Glyphs is a choice unless you are a member of a noble family, where it becomes part of your daily life to study your affinity once you reach the age of eight. People go to Ralladin to learn more about Glyphs when they are old enough, but most people learn a few Glyphs around the ages eight to fifteen.
Q. Whatever magic besides Dark and Light can heal?
A. They say the Water element has a minor healing ability, being able to revive and rejuvenate dead red and white blood cells to promote skin repair and cure of common diseases. Earth element can also heal but mainly only to plants by affecting the soil.
Q. Is anyone else able to see your Glyphs?
A. No, Glyphs are drawn in a person’s mind and therefore cannot be seen. There is one exception however, and this comes in the form of a Destiny Bond. During a Destiny Bond the Glyph appears to be getting directly carved into to ground around the feet of the person casting, usually glowing with the colour of the element. During a combination Destiny Bond two people stand back-to-back and the Glyph is drawn around them both, usually a mixture of the colours of the corresponding elements.
Q. Would Destiny Bonds be considered something like Hi-Ougis/Mystic Artes then?
A. Similar yes. Destiny Bonds are the most powerful spell anyone can perform, and since everyone’s spells are unique no two people have the same Destiny Bond. This is why combination Destiny Bonds are so incredibly difficult, it’s hard to tell what the other is thinking.
Q. How long would it take to sail from one continent to the next closest?
A. Roughly it would take two or three days for a normal ship depending on the continents. It would take four days on average to sail from one side of Hauvania to the next (from one edge of uncharted water to its exact opposite)
Q. If all the ports are well protected how do pirates survive?
A. Raiding a port is a risky action, especially Vera Port which has been virtually untouched. So many pirates intercept ships while they are delivering supplies and resources. However even this is risky, as Military ships constantly accompany supply ships nowadays. Only the strongest and the most merciless pirates raid and live to tell the tale.
Q. What currency does Hauvania use?
A. Hauvania’s currency comes in the form of gold and silver coins, effectively known as ‘Golds’ and ‘Silvers’. There are ten Silvers to a Gold so if you’re looking to buy something simple like a loaf of bread it will probably knock you back by about four Silvers. A popular saying amongst the poor is “I can never just hold onto me Golds.”
Important Roles
As you can see this Role Play is enormous. Despite me and Momishin working in co-operation we still have a few important roles that are open. If these are not filled then the Role Play can be continued and all the roles that are open will be controlled through NPCs. However, if you are interested PM me with the role you want and write a bio accompanying the request. The available roles are:
Sage of Fire: The master of the fire element. Taken.
Sage of Water: The master of the water element. Taken.
Sage of Wind: The master of the wind element. Open.
Sage of Earth: The master of the earth element. Taken.
Sage of Lightning: The master of the lightning element. Taken.
Sage of Ice: The master of the ice element. Taken.
Daughter of the Delleheim Duke: PM me for the information behind this role. As well as this being one of your main characters you will also be controlling the Duke and Duchess of Delleheim as NPCs if you so wish. Taken.
Master of the Coliseum: PM me for more information behind this role. Your character will be in charge of the competitions that take place in the Coliseum. Open.
President of the P.T.M.H: PM me for more information behind this role. Your character will control most of the business that the trading system receives and have direct links to all noble and royal families. Open.
Royal Family member: PM me for more details behind this role. Besides he characters me and Momishin control, this is the only other character that will be able to use the Light or Dark elements. You can make them a direct relation to the Royal Family or an off-branch if you so choose. Debateable.
Bio Format
Here is the bio format everyone will be using. I don’t want to see any N/As or “Prefers not to say.” I want pretty much almost every scrap of detail of your character’s memories except for their deepest secrets or anything you’re saving for later on etc.
PM your bios to me (along with any role requests) and I’ll give you the thumbs up or thumbs down if you can post them or what improvements or changes they need. All Bios will have links in the second post below, along with my three characters. If you need help writing bios look at mine, and bear in mind Momishin and my characters will be important to the story.
Name:
Titles: (Any nicknames or titles your character has gained/earned e.g. Sage titles, ranks in the Royal military)
Age:
Gender:
Height:
Affinity: (The ‘element’ your character possess)
Weapon(s): (One paragraph or more on the kind of weapon or weapons your character uses)
Appearance: (Describe the appearance of your character, from their physical features to their clothes. I still want a description if you include a picture. Two paragraphs minimum.)
Personality: (Give a description on the personality of your character, no bullet points or lists please. Two paragraphs minimum.)
History: (Write about your character’s history and what they are doing presently. Four paragraphs minimum.)
Magical skills: (Write about what style of magic and Glyphs your character uses and any unique spells they have, as well as what level Glyph-user they are (Seer, Mage, Sage.)
Combat style: (Write about how your character fights in battle. One paragraph minimum) _________________
Terra sig and avatar from deviantART.
Nero --> xReplica
Last edited by xReplica on Sat Nov 20, 2010 6:59 pm; edited 5 times in total |
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xReplica

Joined: 13 May 2007 Posts: 9016 Location: Using my NUMBERS to ruin your NUMBERS.
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Posted: Tue Sep 29, 2009 10:19 pm Post subject: |
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Character List
The character list is separate from the main post because I’m close to hitting the character limit in that one, plus this makes things a bit more organised. All the accepted bios will be displayed here, along with their creators’ names and links to get to them easily. My three characters are below, so read until your heart’s content.
KittyKatStar's review of the RP character's stats.
Name: Ethan Hawk
Titles: The fleeting Storm, Unsung Sage of Lightning, Linus Ethias
Age: 22
Gender: Male
Height: 6’0
Affinity: Lightning
Weapon(s): Ethan’s primary weapon is a beautifully crafted long sword. Its guard is made of reinforced gold, along with the handle and the end. Black leather-like material is also wrapped around the handle for grip. The blade is made of reinforced silver and reaches roughly two and a half feet in length. Despite being twelve years old the sword has been well cared for and remains in peak condition.
Ethan’s secondary weapon is a specially modified flintlock pistol. The modification has made the barrel shorter and included a number of clock’s cogs in the design, making it look rather odd. However, this has increased the gun’s capacity to five bullets and reloads incredibly quickly with little recoil on the fire (very similar to a modern-day revolver). Ethan has named this gun the ‘Clockwork Pistol’ and so far is one-of-a-kind.
Appearance: Ethan has mid-length, messy brown hair, his fringe almost covering his left eye. Both his eyes are the colour of green and are very sharp and cold in their nature. Ethan’s face is young and quite handsome, yet is mostly set in a frown. His body is well-toned but not very muscular, and stands altogether at an impressive height. However, upon his right arm are three, lightning-shaped scars which extend from his elbow right to his palm, which appears to be burnt right in the centre, although these are hidden from view.
Ethan’s clothes include a white, buttoned long-sleeved shirt with cuffs upturned at the end; the top few of his buttons are undone. He wears a pair of baggy, brown trousers with large stitching down the sides which hide the majority of his thick, black leather boots he wears on his feet while a simple, leather belt keeps his trousers up. Covering most of his body is his black, non-sleeved overcoat with a stuck-up collar, which descends to the back of his knees, a small number of straps appear around the chest area. On both his hands he wears thick, dark brown leather gloves.
Around his neck on the outside of the overcoat’s collar, Ethan wears a red scarf with golden stitching. One end of the scarf comes down over his chest a little, while the other descends down his back to about his waist. Ethan keeps his sword’s sheath strapped to the back of his waist, obscured mostly by his overcoat and allowing access to his right hand. His clockwork pistol is hidden inside his overcoat.
Personality: Due to his past lifestyle, Ethan is a cold and determined individual. He makes little attempt to befriend anyone, and is quick to turn down help. Despite being raised as a noble, Ethan doesn’t waste niceties on people he believes don’t deserve the effort. Even when talking to people, Ethan wastes no time getting to the point, using short and demanding sentences and rarely making jokes. This does not mean Ethan is not smart, as he is very intelligent and can always think of his next move.
Ethan’s true feelings however is that he doesn’t believe he can trust anyone, and even though he feels lonely he prefers it this way because he won’t be caught in a traitorous act. Ethan takes more onto his own shoulders then what he should really have to bear, believing that he can only depend upon himself. Ethan’s anger rarely flares up, but when it does it crashes down upon his victims like a violent and dark storm. It is rare to see Ethan smile, but when one does it’s usually followed by his infamous line, “No problem.”
History: Ethan originally began life under the name of Linus Ethias, a noble in the Ethias family. His lifestyle was always filled with long hours of studying gruelling practice in the use of Glyphs. His only redemption what someone might count as fun would be that of sword practise, which he excelled in greatly even from a young age. Ethan always had a large imagination, and always had to do something to keep his mind preoccupied.
At the age of eight Ethan’s destiny seemed set to marrying a female noble in the Ambreon family, which to his parent’s dismay never occurred seeing as two years later the Ambreon noble’s daughter disappeared. Not about to rest, his parents picked a suitor in the Laval family almost two years later, which was too much for the pampered Ethan to bear. He escaped the noble town of Ethias with nothing but a sword, a small bag of money and the clothes on his back at the mere age of twelve.
Buying his way onto a boat, Ethan sailed to the Bessiviet continent, where he took shelter in the mountain town of Ralladin, posing as a Seer in the lightning element. Ethan studied here for five years, reading books on the history of Hauvania which he had barely witnessed in his sheltered lifestyle, practising his swordplay and learning to use Glyphs. Just before his seventeenth birthday Ethan left the safety of Ralladin, going out into the world of Hauvania he had almost been sheltered from.
Travelling back to the Arca continent, Ethan got a job as a sword-for-hire in Izoola, protecting coaches and deliveries back and forth from the capital. It was on one of his many jobs that he had his first true battle, and killed his first ever living person. The bandit’s blood stained the beautiful sword he held, burning into his mind and filling him with fear, at least at first. This later added to his strength, and Ethan later abandoned his protection job for a much more dangerous one, that of a bounty hunter.
Ethan’s services became popular, as he killed quickly and silently and left no trace, with no job being too tough for him. However, his thriving career came almost to a full stop when he was given a particular job from a shady customer. Ethan carried out the murder of several senior officers in the Royal Military, one of which was charred beyond recognition with what appeared to be electrical energy.
Ethan was placed high upon Hauvania’s most wanted list, also receiving a black mark for his bounty hunter services. Ethan now lives as a convict, killing when necessary and getting by on life through theft. His imagination has never left him, using it to design and create all kinds of new firearms. His only connection to the past is a small piece of what appeared to be an amulet, upon which it looks as if a gallant knight is wielding a marvellous blade against the head of a black dragon.
It has been reported that Ethan has been seen around Port Fortico, and a small number of Royal soldiers have been sent to investigate...
Magical skills: Ethan’s affinity is lightning and he knows how to use it well, which is why he is often referred to as a Sage. The most basic of his spells include using the current in the air to cause lightning strikes from above and blasts lightning from his fingertips, both of which are used to cause harm.
On more advanced levels, Ethan can paralyse people by running high amounts of voltage through people’s body until it numbs their muscles and their nerve receptors. He can make a magnetic field around him which acts as a shield against other uses of magic and bullets, or twist the field into a powerful blast that can knock back a number of people at once in front of him or all around him.
His arsenal also includes a rather horrid attack that chars people's skin until it is black, although this is used rarely. Ethan is rumoured to have a Destiny Bond but has only ever used it once, due to its catastrophic power and Ethan’s limited ability to control it. He is currently working on a new one, although its creation is going slowly.
Combat style: Fast and strong, Ethan is a force to be reckoned with in all fields of combat. His freestyle swordplay is unusual, holding the sword the opposite way than it should and mainly attacking with swift strokes and acrobatic movement. His sword is used in most of silent kills too during his bounty hunter days, striking quick and quiet and leaving little mess. His pistol is reserved for tight situations, used to pick off large groups of enemies at once or to pick off far-off opponents.
His lightning-based magic is usually reserved for powerful opponents, other Glyph-users or in a situation where he is surrounded. Ethan’s imagination and reflexes help him in battle, reading his opponent’s movement and predicting what their next actions may be. Ethan is defiantly a jack-of-all-trades when it comes to fighting, but excels best in his swordplay and speed.
Name: Leodis Vicravvita
Titles: The Prince of Hauvania
Age: 19
Gender: Male
Height: 5’10
Affinity: Light
Weapon(s): Despite not yet undergoing the coming of age ceremony, Leodis still has full access to the Xulian Sword.
Its appearance is similar to that of a long sword in many ways, but has a number of enchanting characteristics. Despite being made of an unknown ore, the blade gives off the impression it is made of diamond, due to its transparent blade. The blade’s shape curves in until halfway, and then curves out again, the exact same on both sides.
There is a narrow hollow centre to the blade too, almost separating the two sides, one of black and one of white. The guard is a deep grey in colour and also is crafted in a circular shape, hollowed out in the centre, the slot where the pendant used to sit in tight place. The handle and end are both grey too, as though the sword is a perfect balance between light and dark.
The Prince also trains with a bow, and his most commonly used one is that of a silver and blue decorated bow in the shape and length of a longbow, with specially-made wire for the string, making it extremely powerful at firing arrow bolts.
Appearance: The Prince, much like every other member of the royal family, retains the trait of having hair of silver and eyes of deep crimson. His hair is long, descending down his back about halfway to his waist in a tight ponytail, while he has a pair of bangs that cover the sides of his face. He appears to be quite slender, his head’s width coming from mostly his hair. His eyes are deep and rather sad looking.
The Prince usually wears a crimson red, buttoned shirt with long sleeves and fancy cuffs at the end of them. Over this he wears a radiant purple coat with gold embroidery and shortened sleeves, the collar folded neatly and all the edges sharing the same, golden stitching. He wears tight, black trousers made of delicate fabric like the rest of his clothes. He wears dark boots with golden straps which his black trousers are tucked into, and his red shirt is tucked neatly into his trousers.
When armed, the Prince will usually attack the Xulian Sword to his waist with a white belt for easy access for his right hand. His bow would be kept over his shoulder and the quiver for arrows to his left side strapped to the same belt the sword is kept upon, usually positioned a few inches behind the sheath.
Personality: Ever since the death of his father the Prince has never truly been his old self. Beforehand, he was cheerful, caring, very social and always willing to try something new. However he has become quiet, depressed and mostly secretive about his nature. His caring affection towards his subjects has yet to wither away, but even they miss the charming smile of the young Prince.
Leodis talks calmly and straight, and his upbringing has always made him polite and dignified. Anyone trying to make the Prince angry has a hard time, due to the Prince’s wit and cunning he can turn the tides of a conversation quickly and place the other talker in awkward situations, winding them up to no end.
Life has taught the Prince many things, one of which is closing off emotion. Leodis appears able to call upon feelings and expressions when needed, but really within his mind he is forever judging people, even the ones he holds in high opinion.
It is rumoured the Prince occasionally talks to himself, so said by the number of maids who flood the castle. However the prince doesn’t talk to himself, but rather has long and detailed conversations with a certain dark and charming voice. Interesting conversations, conversations only the prince seems to be able to hear...
History: Born in 780 A.X., Leodis was destined to rule over the kingdom of Hauvania. He was born to his father Phlanax Vicravvita of the Royal Family and to his mother Lindis Laval of the Noble Laval family. The Prince grew up in a sheltered but cheerful environment, loved by both his parents and also by the many people of Yuletisn. The prince grew up idolizing his father, whom of which talked about many marvellous goals of making Hauvania a wonderful and peaceful world.
Leodis and his father made a vow to work together to make this goal a reality, and their bond grew ever more strong. Leodis spent less and less time with his mother, whom had taken to the life of luxury a little too much and ignored her growing son and her royal duties. Leodis travelled all over Hauvania during his younger years with his father, meeting interesting people and learning many things about the world of Hauvania.
But this happy streak in the Prince’s life was about to come to an abrupt end on the week before his tenth birthday. As he arrived back at the castle with his mother after a trip to visit the Laval family, the Prince and the Queen were informed with the dreaded news that King Phlanax had committed suicide by driving the Xulian sword through one of his temples. This news hit the prince extremely hard, reducing him to nothing more but a heartbroken youth.
After this the Prince shut himself off from the others of the castle, speaking little to anyone else and spending most of his time locked in his room or in the Royal Gardens practising either with Glyphs or weaponry. Upon his father’s death, the Prince received the Xulian Sword and the small piece of the amulet which was passed down from generation to generation.
While the Xulian Sword was neglected, the Prince began to wear the small piece of the amulet all the time, which upon inspection appeared to be that of a number of burning and ruined buildings and what appears to be the lower body of a white dragon. The Queen Lindis ignored her son’s suffering, as her casual lifestyle has been ripped up from beneath her feet now that she and the Prince had to take care of most of the Royal duties.
It wasn’t long before the Prince did find a certain something to communicate with. A disembodied, charming voice that played in the Prince’s ear, something that could relate to the Prince on the pain it felt. A voice of surprisingly good persuasion, that convinced the Prince that his father’s goals had not died, but lived on within him and how he would be able to achieve them. Not by regular methods however, but by much more unusual methods.
The Prince nowadays spends most of his days in the library, looking up the history with the war against the Xulier. In five days the Prince will be able to take the throne as King Leodis, and that is when he intends to put his recovered father’s plans into motion.
Magical skills: The Prince was gifted with the ability of using the Light-based element thanks to the curse of the Xulier. His abilities are unusual, ranging from healing wounds on injured people to creating Glyphs of light which can either act as shields or be used as bounds to restrain someone. The more offensive techniques include intensifying the light to blind someone or bring down a pillar of light which burns a victim with its intensity.
One of the more powerful spells in the Prince’s arsenal is being able to create mirages of him by bending the spectrum of light and create doppelgangers. There is another which the Prince has kept secret but to a certain select few, but it allows him to open a passage with his mind and someone else’s, as long as they are willing to receive it however.
Combat style: While Leodis has never truly faced proper combat, he has been taught in the way of swords, spears, bows and firearms as well as the use of light-based magic. He opts to fight with swords however, using a similar style to fencing with his moves controlled and flowing. During ranged combat he relies on his bow-wielding skills, being able to pick off distant targets from almost three hundred metres away with deadly accuracy.
The Prince has never truly had a need to use his Glyphs other than to heal injured commoners. However he would intend to use them in defensive situations, mainly to protect others before protecting himself.
Name: Charlotte Laval
Titles: The Commandant, Sage of Ice
Age: 26
Gender: Female
Height: 5’9
Affinity: Ice
Weapon(s): Charlotte’s weapon of choice is that of a spear with an axe-like head, very similar to a halberd. Its pole arm is made of wood while its axe-like head is comprised of reinforced silver, which is shaped similar to a crescent moon. It also has an additional point on its head and at the base of the staff, making it similar to a double-ended spear. Charlotte has a back-up weapon which is a short, steel knife comprised with a brown handle.
Appearance: Being of the Laval Noble family, Charlotte’s hair is black and her eyes are of brown. Her hair is long, reaching just past her shoulders, with simple bangs at the side of her face and her fringe smoothed over to right, partly covering her right eye. Her body figure appears slender yet is actually well toned, her muscles growing very sinewy, making her nimble and strong. Despite the small number of battle scars across her torso, her complexion remains smooth and near untouched by the sword.
Charlotte’s attire is very similar to that of the regular military uniform, except she also wears light, silver breastplate armour with golden edges over her dark blue coat which guards her chest, stomach, back and shoulders. The shoulders-part of the armour also has the Commandant ranking etched into them (in the shape of a pair of wings instead of just the one-to-six golden stripes).
As well as the upper armour, she wears silver gauntlets with golden edges which protect her palms, backs and her wrists and leaves her fingers free. Also instead of the regular class boots she wears armoured ones with similar designs to the rest of her armour, which also have the same light-weight to them to help prevent movement restriction. Her Halberd is usually attached to her back with a loose, leather strap that goes over her right shoulder and under her left arm. The knife is attached with a simple, leather belt around her waist.
Personality: Known for being both merciless on the battlefield and general, Charlotte is both respected and feared by friends, family, the military and almost every pirate in the Inner Sea. Charlotte maintains a relaxed and cool manner in general conversation, keeping her head and always thinking of logical ways through problems.
However, it doesn’t take much to set the cool and collected Commandant into a fiery and unpredictable warrior. Charlotte often let’s her temper carry her away when she is defending someone she cares about or facing people disrespect the law. She respects the Prince very much, having a small soft spot for him as well.
Charlotte dislikes the lazy Queen Lindis, and shares the same distaste towards any noble who abuses their position too much. However she is willing to put dislike to the side and battle to the last for any cause strong enough, even if it means protecting a single person.
History: Born into the Laval family, Charlotte was long in the shadow of her sister’s side of the family, whom had married into the Royal Family and was now known as Queen Lindis. Her father, who married into the Laval family, died shortly after her birth due to a disease he suffered from which ran in his family. This caused Charlotte and her mother to be frowned upon, as while Lindis had married a King, Charlotte’s mother had married a commoner out of love.
With her Aunt marrying into the royal family, Charlotte was the only one who could continue on the Laval family line. She was soon set up to marry a boy from the Ethias house when she was sixteen, but to her mother’s dismay it was reported that the boy had fled the noble house four years after it was reported that a child of the Ambreon family had fled too.
Despite the noble houses being in uproar, Charlotte had lived a normal life up to this point, as close a noble’s life came to being normal that is. She was an avid studier and enjoyed learning about Glyphs, and took little interest in which she was destined to spend her life with. However when her future husband fled his house, she felt too her life would be better spent elsewhere rather than spending life as a spoiled noble.
Soon Charlotte travelled to the Capital city Yuletisn, where she enlisted in the Royal Military. Her focused mind and determination drove her to the top, slowly over the years rising through the ranks. Her efforts weren’t just on her own however; as the Queen Lindis had the ear of the King and saw to it her neice got extra attention.
Charlotte’s combat skills and use of the Ice element advanced rapidly, and on her twenty-fifth birthday she gained the rank of Commandant of the Royal Military, commander of the entire Sea of Justice. Soon after she gained the title of the Sage of Ice, showing her impressive display of Glyphs against the original Sage of Ice, whom retired upon his defeat. It was during these long and gruelling nine years of training that she was able to have a considerable amount of contact with the Prince.
Despite meeting him before through his visits to her family, he seemed different now. So much more mature, so much darker and focused in his nature rather than the happy and free-spirited Prince she had known when he was younger. Despite the age gap, Charlotte had always been very fond of the Prince, and he was part of the reason she had strived so hard for her ranks, to protect him. To make sure he didn’t suffer the same fate as his father. To this day Charlotte remains close to Leodis’ side, working for the kingdom of Hauvania while always keeping a close on the Prince.
Magical skills: Charlotte is the recognised Sage of Ice, meaning her Ice spells are unmatched in strength and ability. Her common spells would include freezing the air to form all manners of shapes out of ice, usually in the form of points and razors to rain down upon her foes, very similar to a hailstorm. Her ice can also be formed in numbers of other ways, such as creating blocks to use as shields, using it to extend the range of her weapon, freezing the ground to cause either entrapment or hindrance to foes or flash-freezing wounds.
Charlotte’s use of Glyphs is so powerful she can even freeze small portions of the sea itself, usually around the base of a fleeting enemy ship to either halt its movement or puncture it with icebergs to sink it. One of her more deadly techniques is to freeze the water inside a human’s body, either paralysing them or causing them to die a slow and freezing death. It is rumoured Charlotte is working on her own Destiny Bond, but it’s still far from total completion.
Combat style: Charlotte uses her halberd effectively and gracefully, always attacking in great, swift sweeps and jabs to prevent the enemy from going on the offensive. She occasionally uses her knife, either as a secondary weapon or a back-up in case she is disarmed of her halberd. Her ice magic comes into play against large groups of enemies, using it to constrict many opponents at once such as a raid or a riot. Against truly strong opponents she utilizes her more powerful spells, restricting their movement and causing them to make mistakes before moving in for a killing blow.
Charlotte is exceptional at warfare at the sea too, her ice magic having a distinct advantage against enemy ships, being able to sink them before they get within too close of retaliation fire. While the Glyphs to affect human bodies is devastating, they will not work unless she is making direct skin contact with them.
Bio links:
Momishin – Kai S. Morgon, Karasu and Kimberly ‘Mick’ Ambreon
Azer Kriemhild - Arlen Glendower and Elysia Delleheim
wolfeyes - Kesla Keaton
Isenet - Zeke Bursigi
KittyKayStar - Alizée Terpsichore
SilentAsian25 - Saralyn Eryan
dmnoftheflames - Makaryuu Flanm
Total number of characters: 14 _________________
Terra sig and avatar from deviantART.
Nero --> xReplica
Last edited by xReplica on Thu Nov 19, 2009 3:06 pm; edited 17 times in total |
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Grim

Joined: 08 Nov 2006 Posts: 3678 Location: Twisted and deranged...
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Posted: Tue Sep 29, 2009 10:21 pm Post subject: |
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Name: Kai S. Morgan
Title: Captain, Sage of Water, Most Wanted Man in the World
Age: 28
Gender: Male
Height: 6’2
Affinity: Water
Weapon(s): His effects are composed of a cutlass that has been passed down since the very first Morgan pirate. The sword is composed of a gold handle with a maroon coloured hand guard, the sword itself has stunningly silver shine to it. It’s been around for nearly millennium and it’s never gotten rusted nor dull, his sword is rumoured to be a rare enchanted sword. He also has a standard flintlock pistol on his right side while his sword is carried on his left since he is right handed.
Appearance: Kai has messy, dirty blonde hair and has distinct deep blue eyes with dark bags under his eyes. His face is narrow and has a moderate sized nose that’s just a tad pointy, under his nose a small moustache with a matching goatee. Around his forehead is an old red discoloured bandanna that had belonged to his father before him.
He has a slender build and wears baggy brown pants and a dirty off colour white piratey shirt that’s stitched up the sides so he doesn’t have to wear annoying buttoned shirts. His boots are composed of brown leather and rather old because they were passed down through the Morgan generations. His clothes and him reeks of the sea wherever he goes on the land because he barely bathes.
Personality: When Kai is around his crew he act’s less like a Captain more like a crew mate helping in all the daily chores along with scrubbing the deck. He usually spends most of his time drunk by drinking large quantities of alcohol his favourite being rum of course. His crew admires him because he is kind and always splits the plunder they get from raids evenly among the crew. He also likes women, lots of women, if he sees an attractive woman he is not afraid to flirt with her. He also makes a lot of cheesy pick up lines, but still somehow manages to stay charming.
When he is alone by himself he is drowning in his own depression because of what happened twelve years earlier with his father and blames himself for his death. His drinking problem was created because of this depression. Kai has a loving heart towards others, but not to himself.
History: In the Morgan family there is a hidden island that only the Morgan family knows the location of, it’s located on the other side of the Sea of Mist. No one but Morgan family know the secret passage through and no one is able to follow because of the ship they use the Medusa. The Medusa is a maroon coloured ship with gray sails and is an old enchanted that had belonged to the first Morgan that also owned the enchanted sword Kai has now. The Medusa cannot be caught, and has some of the most powerful cannons distance wise. Making this a valuable ship on the sea’s that many pirates long to have.
Kai used to live on the Morgan Island with his mother Victoria until he was eight years old when his father Maximillian V. Morgan took him aboard the Medusa and he started his life of piracy. He looked up to his father a lot, as he grew older sailing the Medusa with his father and the crew he was given new responsibilities. Every now again they’d go back home to their island and visit his mother and drop off loot they had stolen. Ever since Kai could ever remember there island was COVERED in gold, silver, diamonds and many other valuable things. His father had told him that there island was priceless because there was many Morgan generations treasure on that island and also said that they were worth more than the royal family themselves.
He used to be a lot more of a fun person until he was sixteen. When he was that age there was a tragic incident that involved him and his father and he passed away. Ever since Kai was never the same person he used to be, he was still kind but something in his eye’s seemed rather dead like. Since the day his father died he became Captain of the infamous vessel Medusa and took his father’s title of Sage of Water just like his father before then. Kai then vowed that no one else on his ship would die an untimely death just like his father.
Over the years he really got on the militaries nerves because he was the ‘worst Morgan pirate yet’, he was able to raid any village he chose without capture, casualties and never killed anyone he didn’t have to. Kai about 3 years ago started his master plan that would change the face of his piracy career forever... he was going to be the first pirate ever to raid the Capital, survive and get away.
Magical skills: Kai is a Sage level in Water. He can also use ice glyphs very well. He manipulates water molecules to his desire to do whatever he wants with water, basically, it’s just like it’s said he can do whatever he wants as long as he puts his mind to it. He can change the currents just around the ship to make them go the direction the ship is going so they can get to their destination faster or to escape quickly. He can also do this while his causing another current to push enemy ships away to keep them at a safe distance so they can’t follow. If the enemy is too persistent he makes the water splash up on the enemy ship while he super cools the oxygen on the water to freeze the water splashing the enemy ship to make spikes to pierce the boat and make it sink. He can also make a huge deadly hurricane and the medusa would always stay in the eye of the storm but there is a chance of fatality to it so he only uses it in dire situations, but he hasn’t used it yet.
Another ability he can do using his water glyphs is when he drunk and needs to sober up quick he makes his circulation work faster to the liver and get rid of the alcohol quicker, the only consequence is that it makes him need to urinate really badly.
Combat style: In battle Kai fights a mix of traditional fencing and freestyle, fencing when he’s trying to be professional and look good in front of a crowd. He uses freestyle when he’s really into fighting, this includes adding in kicks, jump attacks, crazy dodges and punches. He barely ever uses his pistol even if it’s a ranged attack. He isn’t afraid to use his water skills in battle either, he can make a water bind around someone’s throat and choke them to death or constrict them in water.
Name: Karasu
Title: Reaper of the Innocent
Age: 18
Gender: Male
Height: 6’0
Affinity: Darkness
Weapon(s): Karasu doesn’t use just any ‘weapon’ he can create his own by manipulating the dark glyphs and make them physical. He can use many varieties of weapons, but he is only limited to melee weapons nothing ranged. His favourite to use is his Dark Scythe with is composed of black metal but the sharp edge of the curved scythe is blood red no one knows if the metal is that colour or it was just stained red. He has also been known to use other weapons as well using his glyphs.
Appearance: He has silver messy hair that goes down past his shoulders it also completely covers his right eye and has sly looking blood red eyes that have bags under them. He has pale skin which just makes his eye’s stand out even more, a narrow chin and a rather psychotic looking grin.
His clothes consist of a long sleeved black shirt that have the sleeves torn off. On his right arm there are bandages that go from the top of his shoulder to his wrist, but he has no wound there. He wears a black cape that only covers his left side and wears a blood red scarf around his neck that covers most him face to the top of his nose so no one has ever seen his full face only his silver hair and his sly, evil looking blood red eyes.
Personality: He loves to kill and see the sight of red warm blood. He enjoys killing basically anything he gets his hands on. He’d kill for free, but why do something your good at for free when there are people willing to pay a lot of money. He never talks to anyone he only uses head motions to communicate, this makes many people think he’s a mute but when it comes to killing he loves to add torment to his victims by making them watch him killing their family and saying horrible things only those people know that he is not a mute.
When Karasu is in between jobs he just chooses random victims and tortures them until he gets bored. He also likes to roam about the streets until some person picks a fight with him, at first he plays around with them before sending them a death blow. He likes to make them think they’re winning and then kill them unexpectantly as an act of absolute despair.
History: Karasu wasn’t always an insane psychopath, he used to be a fun and loving young boy who’d always play with his brother and sister in the beautiful green fields of where he lived. His mother and father never talked to outsiders and they lived in the middle of nowhere. Karasu always longed for someone else to play with other then his boring brother and sister, so sometimes he sat by himself on some rocks beside a creek where he had an imaginary friend he called Dusk.
Over the next 6 months Karasu talked to Dusk, played and had fun with him. He was the oldest of his brother and sister, he was five but they were four and three. Dusk soon started talking to him about his family and started commenting on how his mother and father looked exactly the same with silver hair and red eyes. Karasu’s mother and father were in fact cousins and they had fallen in love years ago but in public there love could never be so they ran away together and built a nice house in hills and fields. Dusk corrupted his mind telling him that he was a disgusting creation from a incestive relationship. Him and his younger siblings were to have a life of despair because of his horrible gross parents Dusk told him many things. Karasu eventually started turning violent throwing things about, along with prolonged torture of animals and drawing glyphs Dusk was teaching him.
One night Karasu got up in the middle of the night and drew a glyph in his head creating a small black scythe that fit his small hands perfectly and he murdered his younger siblings while they lay in there beds. Their mother and father ran into the room after hearing blood curdling screams to see Karasu covered in blood and two lifeless bodies in beds mutilated. He then killed his mother and father the same way he killed the others and melted into darkness escaping his prison and disappeared from the world for a few years...
At the age of eight he reappeared and he became a bloody mercenary killing anything didn’t matter if it was guilty or innocent he just loved to kill. Killing his family made him fond of killing, the warm feeling of a victim’s blood trickling down his hands after a job was done made him feel so good. It didn’t take long for his nickname to be ‘The Reaper of Innocent’. The military denies his existence so no bounty exists and everyone lives in peace because no one knows he truly exists and whoever is killed by him are also wiped out of existence too for some reason.
Magical skills: Sage level on Darkness. Karasu can create weapons out of darkness and can control how heavy his weapons are, for example his scythe weighs nearly as much as a feather for faster strikes and doesn’t tire out (look at weapons for more info). Other than that he can shift himself into shadows and disappear, he can be like that continuously for a long time because he usually travels like that not wanting to be seen most the time. He can also heal wounds he gets, but that is usually rare and most likely because he did it to himself by bumping into something. Unlike Light magic he can only heal himself. Another technique he can use but he barely ever does is that he can successfully create a black hole that lasts for a few seconds before disappearing.
Combat style: It’s like somebody who came out of a mental institution. He has no type of professional strategy and runs for his victims immediately trying to cut their limbs off. His crazy style includes rapid strikes and is very aggressive, and he rarely ever uses his dark glyphs in combat unless it’s to switch weapons.
Name: Kimberly ‘Mick’ Ambreon
Title: none
Age: 20
Gender: Female
Height: 5’8
Affinity: Fire
Weapon: Kim uses are normal scimitar that she had taken from her family’s weapon storage in their basement. It has a gold handle and hand guard and the blade is steel. She has an identical flintlock pistol like Kai since he was the one who gave it to her.
Appearance: She has a scruffy looking appearance like that of the crew. Her face is usually a bit dirty from doing most of the ship’s chores every day. Under the dirt smudges there’s a cute looking person with soft warm brown eyes and lovely lips.
Kim wear’s the normal attire of a male pirate, dirty baggy brown pants that go past her feet that are wearing big leather boots that seem to be a bit big for her. Her shirt is an off colour white buttoned up shirt with messy cuffs along with a brown vest that stays upon over it. Around her head is a dark green bandanna that covers most her hair except for the tips to make it look like she has short hair like a male.
Personality: Around all the crew mates she act’s tough and very boyish. Whenever they go to Port Driftwood she’d make comments about the females around her, usually saying who was good looking and who wasn’t to fit her persona. She act’s very male like so no one would know that she was in fact a female.
On her lone time she is a bit depressed sometimes because she can’t admit her love for the captain. Kim likes to look out to the big blue sea as their sailing to the next location. Whenever the captain gives her something to do, easy or hard, sometimes the crew catch her with a smile on her face as she runs off to do what he wants.
History: Kim is part of a noble family by the name of Ambreon. Ever
since she was born she was raised to be lady, she never really minded when she was young. She was always given everything she’s ever asked for but the only thing she ever really truly wanted was to know the ways of the sword. She also loved staring out at the ocean from atop her household hill, she never had been to the beach before but her family would never bring her.
At the age of six she kept hearing something about a boy in another boy in the Ethias noble family. She never knew what it meant until she turned eight when her family finally told her what they were talking about two years ago. For the past two years they were arranging her future marriage with the boy from the Ethias family. Kim was sick of her family always making her do things she never wanted to do, and never allowing her to go see the sea up close or learn the ways of the sword.
One night she ran away from her home and became a stowaway, going from one carriage to the other ending up at the port and started going from ship to ship until one day she ended up in Port Driftwood and then she fatefully ended up on the Medusa. On that ship was the first and only time she was discovered as a stowaway but she was dressed as a boy since she knew that girls on ships were bad luck and if she ever was discovered she’d be kicked off. That night was when the Captain found her and took her under his wing.
When the young Captain asked for her name that first time she told him that her name was ‘Mick’ and that she ran away from his abusive parents. The young Captain was Kai Morgan and back then he was only 16 years old. She never knew why a lot of older men in the crew let such a young person be Captain but she never asked. Kai acted like her father, he taught her how to fight and how to use glyphs and such. At the age of fourteen Kai made her temporary first mate until he could find somebody who can do the job and she has been ever since. She first started liking Kai more when hormones hit her, but she knew it would never be and it would just be too awkward since he was like a dad to her.
Magical skills: Kim is a Seer level glyph user. She can only make small sparks with her glyphs since she still a beginner. Although even if she can only make sparks she can use them to set fire to enemy sails. She still studies whenever she finds time to and is still learning the ways of the fire glyphs.
Combat style: Since Kai was the one who taught her everything she knows she fights almost exactly like Kai but a little bit more flamboyant. She is a moderate swordsman though and is still learning, and Kai is still teaching her and practising with her. She barely ever sees a real battle unless she’s in raid but usually Kai is always with her and he fights for her and she loots places. _________________
Thanks to jazz for the avy but I forgot who made my sig, please pm me sig creator so I cna add you here! |
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Azer Kriemhild

Joined: 08 May 2007 Posts: 1690 Location: Ruthlessly inefficient
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Posted: Wed Sep 30, 2009 9:06 pm Post subject: |
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Hmm... I'm sure there's a joke to be found about having a Captain Morgan who likes a good drink, but I can't quite think of one . That said, did you know the real Captain Morgan was actually a heavy drinker as well? Well now you know, and knowing is half the battle!
I'll shut up now.
Anyway, this looks pretty interesting, and I'm working on a couple of characters as I'm typing this. One of whom could potentially fill the "Daughter of the Delleheim Duke" role, depending on what's expected of her, so if you wanted to send the info my way, I'll see if it'll work with the character I have in mind. _________________
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xReplica

Joined: 13 May 2007 Posts: 9016 Location: Using my NUMBERS to ruin your NUMBERS.
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Posted: Wed Sep 30, 2009 9:30 pm Post subject: |
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Wow, I thought the sheer length of this role play had scared everyone off o.o
Well anyway, if your planning to fill in that role I'll send you a PM what I had in mind for that role anyway. _________________
Terra sig and avatar from deviantART.
Nero --> xReplica |
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Sakura1106

Joined: 04 Jun 2006 Posts: 4292 Location: ♥ In your heart * Hiding in Minato Namikaze's safe house ♥
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Posted: Thu Oct 01, 2009 1:04 am Post subject: |
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If I have to time I will sign up =) Schools like killing me.. x: _________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I roleplay/RP~ ♥♥ |
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Azer Kriemhild

Joined: 08 May 2007 Posts: 1690 Location: Ruthlessly inefficient
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Posted: Thu Oct 01, 2009 4:49 pm Post subject: |
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Alrighty then - My two characters:
Name: Arlen Glendower
Titles: Captian, The Delleheim Scourge
Age: 22
Gender: Male
Height: 6'0"
Affinity: Water
Weapon(s): Arlen prefers the use of a strange firearm as his primary weapon: it has two barrels which can be rotated to change which one is active. One of the barrels is smooth, and the other rifled, allowing him to quickly alternate between long and short-range use.
When the situation calls for it, he's not afraid of using a sword, though. While highly impractical for most people, Arlen has trained himself to use an executioner's sword to deadly effect. He acquired the sword as a prize from his first raid - a thing of beauty, it was originally forged entirely from damascus steel, though he has since had the quillion expanded and added a basket hilt as protective measures for combat. Carved into the length of the blade is a prayer for the dead and for the soul of the sword's wielder.
Appearance: PICTURE
Arlen has long, ash-blonde hair, which he usually keeps tied up in a ponytail with a tightly wound cord. His eyes are a dark, forest green, and while once were somewhat warm, are now angry and harsh. His skin fares on the tan side, a matter of spending much of his life on the deck of a ship. He bears many scars from many battles, and while most are hidden beneath his armor, a few sword cuts and bullet grazes can be seen on his arms. He is fairly thin, though athletic enough that he's not often mistaken for a weakling.
Arlen's armor was originally a full suit of platemail. For practicality's sake, he keeps most of the pieces set aside and usually only wears the breastplate and bracers. He wears nothing to protect his arms other than the bracers, and just a pair of dark blue trousers and rugged, worn black boots when he's not wearing the full suit.
When not dressed for combat, Arlen still wears the pants and boots, and usually only throws on an unbuttoned vest or a longcoat for the sake of decency, though he has been known to dress up on occasion.
Personality: A young man who has endured many hardships over the years, Arlen is capable of a great deal of empathy and understanding with regards to the plights of others. Still, for the same reasons, he holds a certain bitterness within that prevents him from outwardly expressing such things. Despite not being a particularly large man, he comes across as imposing and even frightening, since when he's angry, it shows, and when he's happy or sad or any other emotion he's uncomfortable with, he acts even more angry than usual just to mask his true feelings.
That said, he does still retain a certain air of playfulness about him, and enjoys having fun with his crew, and takes special pleasure in doing stupid and outright dangerous stunts and getting away with it (like pickpocketing a city guard, or as is one of his favorite boasts, breaking into a heavily fortified prison, only to break out the following day [which he did on a dare]). And while he does drink, he never does so around his crew, as he tends to become very depressed and maudlin when drunk.
History: Arlen had a rough childhood, though by all rights a much better childhood than he should have had. His first memories were aboard the Exile, a pirate ship captained by a ruthless woman named Jean Glendower, who was as close to a mother as he would ever have. He was brought up like a slave, handling the ugliest, toughest, or just plain most dangerous jobs that needed doing, though once he showed a particular proficiency with Glyphs, his status aboard the Exile changed...somewhat.
Instead of being treated like trash, he was subjected to incredibly harsh training, as Jean had picked him to be her eventual successor as Captain of the Exile. It was around this same time that he first had a run-in with a strange girl who introduced herself as Lynn and presented him with a letter "from a friend." The letter itself was strange, mostly a discussion of what was going on in its author's life and a few questions about his own. At first he passed it off as a case of mistaken identity, but a few months later, on his next port call, he met Lynn again, who delivered another letter. A few letters later and he decided it wouldn't kill him to start writing back.
The girl in the letters was as close as he had to a friend, and it wasn't long before he started growing impatient while out at sea, wanting to stop off at the next port as soon as possible and hoping to find Lynn with yet another letter. A few days shy of his eighteenth birthday, a letter came that revealed the truth about his past: explaining that he was the illegitimate child of the Delleheim family, abandoned and left for dead to avoid shaming the family name, and that the girl who'd been writing him all this time was in fact his half-sister. Through the shock of the revelation he could think of nothing to say and sent Lynn away without a reply. A little investigation of his own confirmed the story, and explained that Jean had found him abandoned in one of the warehouses they occasionally used as a hideout.
Seeking revenge for his years of hardship and suffering, he stole the Exile from under Jean's nose, recruited himself a new crew and began doing what he knew best, seeking out and raiding ships, focusing all of his attention on those belonging to the Delleheims. He could think of nothing to say to his sister, and did his best to avoid being discovered by Lynn whenever he had to make landfall. Eventually, he was surprised to encounter a woman who introduced herself as his sister and insisted on joining up with him.
Arlen let her aboard, and she quickly proved herself a worthy enough leader (though admittedly not a very imposing one), that he decided to promote her to the rank of First Mate. They've been ransacking Delleheim trade ships ever since, and while he knows full well the lengths she's going through to ensure the safety of everyone involved on both sides of such raids, he doesn't feel his revenge will be complete any time soon.
Magical skills: While more of a physical fighter by nature, Arlen has a few tricks involving the manipulation of water, and ranks slightly above average for a Mage-level caster. One of his most common, and most frequently used, Glyphs involves the reshaping of water as he needs: he can condense water vapor enough to cause a torrential downpour, and then alter the path of the rain around him so that he doesn't get wet. There are other, less obvious, applications of this Glyph, that he's been known to use in combat against particularly tough opponents.
He is also fond of saturating objects with enough water molecules that they become flacid and maleable, a particularly nasty trick to pull on an opponent's sword, though it has some practical applications as well.
As a matter of necessity, he's learned to heal a variety of nasty wounds with his Glyphs, as well as a small number of illnesses (most of which revolve around the lack of proper hygene and variety of food while traveling by ship).
Combat style: Though fully capable in close combat, Arlen prefers taking out his opponents from a distance. He first learned to fire a gun from the deck of a ship, so he is skilled at making adjustments for wind and distance, and even firing while moving. However, as close combat is almost always inevitable, he has also trained himself to use an executioner's sword in combat. Because the blade has no tip, he relies on the cutting power of its sharp edges and makes powerful swings for his opponent's vital spots.
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Name: Elysia Delleheim
Titles: Sage of Lightning; Kaya Glendower
Age: 25
Gender: Female
Height: 5'10"
Affinity: Lightning
Weapon(s): Elysia carries a very thin, but surprisingly sturdy colichemarde at her side: made from the finest grade of steel and forged by the most skilled smiths money could buy, it was a gift given to her by her swordsmanship instructor when she became Sage of Lightning.
Elysia has also been known to, on rare occasions, sling a rifle over her shoulder as well. A simple affair, it's made exceptional only by its meticulous maintenance and the addition of a spyglass welded atop it for increased accuracy.
Appearance: PICTURE
Elysia has shoulder-length, sandy blonde hair and pale, but warm, celadon green eyes. She used to wear her hair much longer, but nowadays has it cut short for practical purposes. Her complexion tends on the pale side, though hardly the porcelain tint of so many other noble women her age, and while she rarely ever styles her hair or wears makeup, she never seems to need to, either. Barring the odd battle scar here and there, hidden beneath her armor and clothes, her skin is virtually blemish-free as well. Her body is slim, but moderately athletic - the result of her recent change of lifestyle.
Elysia's armor was originally decorative, meant to accentuate curves and look regal and important more than serve any practical purpose. However, it has been taken to several of Hauvania's finest smiths, who have strengthened, tempered, and reinforced it many times over, making it a deadly mistake for enemies who assume it's just a flimsy piece of tin. The armor itself covers the entirety of her upper body, with the exception of the hands, and stops right at the top of her thighs. The metal is a gold-tinted steel, with a heavy, light-brown cape attached to the back and a similar cloth hanging from the waist, though open in the front. The upper half of her thighs are exposed, revealing purple-ish tights worn underneath, until covered again halfway down and to her feet by a light, flexible pair of skin-tight boots that are tanned to match her armor as best as possible.
Elysia is rarely out of her armor, not wanting to be caught unawares by anyone, but when she is, she dresses simply; usually in plain shirts and pants, with a trenchcoat if the weather is cold enough. Having forsaken her nobility, she has little reason to bother with fancy dresses, and her lifestyle wouldn't keep them looking very nice for long, anyway.
Personality: Despite a strict upbringing, Elysia managed to grow up to be very warm and caring. She has a strong sense of duty towards her family, which has been fractured somewhat by recent events, but she loves them and would do anything for them nevertheless. She speaks in elegant terms and with a soft voice, which has been an obstacle for her to overcome when commanding others, but towards that end has started to try speaking more like her brother.
While her way of speaking has been a hard habit to break, after running away, Elysia found she was actually relieved not to have to bother with the usual pomp and circumstance of maintaining a noble image. While she can still fake it with the best of them, she would much rather spend an evening with friends at the local pub than rub elbows with the upper crust at a fancy ball.
History: Born to the noble Delleheim family, Elysia's upbringing had many facets. She was trained in regal, courtly behavior, politics, military strategy, and later, the usage of Glyphs. All of this atop the standard of schooling for those of the privelaged class. It was seen from early on that she would be a candidate for marriage into the royal family, and everything that could be done to groom her for queenship was done, even at the expense of her childhood.
She often had dreams and vague memories of a little brother, though she grew up an only child and had no real recollection of such a boy. Her curious questions about it were met with such vehement denials, however, that she couldn't help but be all the more suspicious.
It was around her tenth birthday that she finally managed to convince her long-time friend and chambermaid Lynn to break her vow of silence on the matter and reveal to Elysia the truth about her brother. Since then, because she could do nothing through official channels, she has had Lynn track him down and deliver him letters from her from time to time. While at first Lynn reported that he was skeptical of the letters, which contained no hints of her identity or how she knew him, he eventually started asking Lynn to wait while he wrote out replies.
They became a strange sort of penpals, exchanging many letters over the years, until as near as she could approximate, Elysia sent him a letter for his eighteenth birthday, which explained in detail who she was and who he was as well. Arlen sent Lynn off without a reply, and despite her best efforts, Lynn was unable to track him down after that.
Elysia started taking lessons in swordplay after that, under the guise of learning for self-protection, in preparation for what she knew she would eventually have to do. Shortly after earning the rank of Sage of Lightning, she abandoned her homeland in search of Arlen, and after several years of searching, was able to track him down and join his crew. She now works by his side, under the assumed name of Kaya Glendower, trying her best to prevent as many casualties as possible while allowing him to indulge in his revenge. She still, very discreetly, sends letters off to her parents on occasion, to let them know she's safe. However, at their latest shore-leave, Elysia was surprised to run into Lynn, who had a letter from her parents, telling her she is to head to Yuletisn to attend the the New Year celebration.
Magical skills: Elysia is an expert with lightning, even by the standards of Sage-level magic. Though she rarely uses lightning attacks anymore, when she must, she prefers more subtle tricks than most of her peers. Her most common attack manipulates magnetic fields to accelerate projectiles to incredible velocities before firing (read: coilgun). Towards this end, she almost always carries a pouch full of small, metal spheres, most of them about the size of children's marbles, to use as ammunition, though anything metal and light enough would do in a pinch.
When fighting calls for a more personal touch, she reaches into a second pouch, one filled with black sand, which she charges and manipulates to form a variety of things, though when in combat, usually a razor whip.
She supposedly has a particuarly lethal skill that brutally and quite painfully kills an opponent, though in reality, she only used the Glyph once, by accident, and has never repeated it again.
She's learned a few low-level wind Glyphs, merely as a means of furthering her disguise by disguising her affinity as well. While little more than impacting or cutting gusts of wind, she's able to combine them with her slowly improving physical combat skills well enough to avoid using her Lightning Glyphs.
Combat style: Elysia is all about mobility. Because her swordsmanship skills still leave a lot to be desired, and she lacks the strength to rely on brute force, she is basically forced by default to rely on outmaneuvering her enemy well enough that it doesn't matter if her attacks don't land quite the way she wants them to - she can just dodge the counterattack and try again.
Towards this end, she uses her wind gusts to jar her opponents aim, and uses them on herself as well to give her an extra push with her leaps and dodges.
From the repeated use of her 'Accelerator' Glyph (the coilgun-like attack), she's developed an excellent aim for ranged attacks, but coming from an attack where reloading was as simple as reaching into her pouch for another marble, using an actual rifle is slow and cumbersome enough that she rarely bothers with such weapons. _________________
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xReplica

Joined: 13 May 2007 Posts: 9016 Location: Using my NUMBERS to ruin your NUMBERS.
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Posted: Sat Oct 03, 2009 9:36 am Post subject: |
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Never knew pirates were so unpopular ;_;
Oh well, we only really need a few more people to get started anyway. _________________
Terra sig and avatar from deviantART.
Nero --> xReplica |
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Azer Kriemhild

Joined: 08 May 2007 Posts: 1690 Location: Ruthlessly inefficient
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wolfeyes

Joined: 20 Dec 2005 Posts: 1831 Location: Up above the US boarder.
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Posted: Fri Oct 09, 2009 9:58 pm Post subject: |
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Name: Kesla Keaton
Titles: Kess (nickname)
Age: 31
Gender: Female
Height: 5'7
Affinity: Fire (only Seer level though).
Weapon(s): A pair of silver-reinforced stilettos that are probably the most expensive thing she owns. She took them off the body of a man she had been traveling with on a caravan that had been attacked by bandits. They used to have a family crest on the hilts but she stripped them and had them sold.
Kess' second weapon is a double-shot flint lock pistol. No extra modifications. She uses paper cartridges to refill it in the heat of battle.
Appearance: Kesla has a wiry look to her. She wears a pair of wire-rimmed glasses that frame her dark brown eyes. Her chestnut hair reaches her shoulder in waves with the strands on the right side tied into separate locks with beads. Most distinct are the burn scars that run across her arms, chest (concealed), up the right side of her neck and finish at her jaw.
Usually, Kesla wears sleeveless shirts, pants, and a faded, ripped brown poncho overtop. Her left ear has currently three, thick metal cuffs, each other representing a major failure to her.
Personality: Straight forward and lacking in tact at times. Generally, Kess comes across as an arrogant demanding perfectionist. She's usually appears grumpy about one thing or another but when it comes to her work she truly seems to come alive.
Whether she's copying something down or exploring the landscape, she could go on for hours and not feel a trace of boredom. Sometimes she forgets about hunger or weariness until her body finally gives out.
History: Kesla was born in Ethias to a middle-class family. Kesla's parents had wanted nothing more than their child to receive the opportunities they never had so they encouraged her interest in reading histories as well as pushing her to learn to use her Glyph. Kesla preferred her books to practicing but humored her parents in experimentation. Kesla would usually wander off somewhere in the forests of Ethias with a book or two about the landscape with the intent of using an isolated spot for practice only to get sidetracked. The books would usually mention a landmark or location unknown to her and she'd feel the urge to run off to find it. Occasionally, she'd notice something the book lacked and would change the detail or that a landmark was now altered in some way and she was speculate why it was gone. Inevitably though, these interests didn't allow her to get much experimentation done.
One day, she found a cave marked that was supposed to have crystal deposits. The crystals weren't large or valuable and the place was sealed off by a blockage of rock but Kess was determined to see them. Basic tools didn't seem to get her any closer to her goal so she did as she always did and went back to the books to see if there was anything about a secret path in or something. Instead, she found something on making a modified heat explosive using a fire glyph. Kess studied the lines used in the book and thought it would be a simple task. She could already create sparks all she needed was something more concentrated. Unfortunately, she didn't take into account how long she would be able to hold the ball and while it worked in blowing open a spot in the rock, it blasted her badly as well, leaving her with scars all over. This led her to get her first ear cuff: a reminder of her failure and to avoid trusting magic.
When Kess became a young adult there was lots of pressure on her to find what she wanted to do in life. She looked over the possibilities outlined-working for her parents, working at the store down the road, moving to another city-and found only the latter half-interesting. At that point she'd pretty much exhausted all the hidden spots in Ethias and its forests and her map-book was now falling apart with the information she crammed in. She wanted something more and that came in the form of a man coming to town looking for a guide to take him around the forests. Kess signed up for the money but was surprised to discover the man, Ethan, was a cartographer. It surprised her that people were willing to pay people to go out and travel, update or verify details, and copy down any useful illustrations or information. Kess saw it as a perfect match. She had already been doing it for a hobby why couldn't she do it for a job too? After hitting up Ethan on all the details he could give her on the jobs and how to get patrons, within a year of that meeting she left Ethias to see the world.
Unfortunately, the job wasn't easy. Most of the known world had already been copied down and more often than not, people were content with what knowledge they had already. Kess drifted around Arca trying to get decent jobs, occasionally having to take on jobs drawing subjects rather than map outlines to meet ends meet. Gambling, which had originally been a hobby, became a necessity to earn extra cash. Then, she heard of an open commission for cartographers or explorers with a high pay guaranteed on success. She jumped at the chance. The job, she discovered, was an attempt to explore the regions past the Sea of Mist.
The operation was a complete failure. Not many had been stupid enough to go out there in the first place but even fewer came back, Kess among them. She got her second ear cuff with that adventure but at the same time, a new obsession filled her mind: one day, she was going to see what was on the other side of that mist.
Several years have passed since then, including ear cuff number three. Kess takes on whatever jobs come her way, which range from regular cartography work (which she loves), to being a guide (which is okay), to drawing and hocking pictures (she hates), but she still hasn't forgotten her hopes of one day seeing beyond the Sea of Mist.
Magical skills: Because of Kesla's lack of talent and mistrust of magic her skills are very limited in range and power. For the most part she can only make small sparks, warm balls of light, and transfer or absorb heat from things through direct contact. The most she can do though is make a small heat ball that makes a miniature, concentrated explosion of heat on impact but this takes a lot out of her and she had terrible control in trying to maneuver the ball once made.
Combat style: Kesla has the strong philosophy that the best way to go about a fight is to not get into it at all. If that doesn't work, run. And if that fails, then you fight. Kesla is a close-range fighter who mixes fist fighting with her stilettos. While she avoids using magic if forced into it with direct skin contact she can transfer a concentrated shot of heat in the enemy's body and give a mild, blistering burn. _________________
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xReplica

Joined: 13 May 2007 Posts: 9016 Location: Using my NUMBERS to ruin your NUMBERS.
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Posted: Fri Oct 09, 2009 10:34 pm Post subject: |
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Looks like someone neglected PMing me first, but from what I can see there dosen't seem to be anything off so I'll let it slip and add the character, welcome to the RP wolfeyes.
Now if only we had one more person... _________________
Terra sig and avatar from deviantART.
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wolfeyes

Joined: 20 Dec 2005 Posts: 1831 Location: Up above the US boarder.
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Posted: Fri Oct 09, 2009 10:39 pm Post subject: |
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| Nero wrote: | Looks like someone neglected PMing me first, but from what I can see there dosen't seem to be anything off so I'll let it slip and add the character, welcome to the RP wolfeyes.
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Frick, sorry. I ended up seeing every other 'PM me' except "PM your bios to me (along with any role requests)". Thanks anyway (and sorry again)... _________________
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Isenet

Joined: 18 Feb 2006 Posts: 7246 Location: Standing before Odin as he hangs, waiting for the ninth day to pass...
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Posted: Sat Oct 10, 2009 4:06 am Post subject: |
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| Nero wrote: | | Now if only we had one more person... |
*shuffles in from the side and sits down*
All right, I have an idea for a character, so I'll PM it to you sometime tomorrow or the next day, Nero...
P'haps I'll dream up another one tonight... _________________
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Azer Kriemhild

Joined: 08 May 2007 Posts: 1690 Location: Ruthlessly inefficient
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Posted: Sat Oct 10, 2009 5:38 am Post subject: |
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I had an idea for the "Royal Family member" role, though since that would be a third character, I'll hold off in case someone else wants it first. _________________
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xReplica

Joined: 13 May 2007 Posts: 9016 Location: Using my NUMBERS to ruin your NUMBERS.
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Posted: Sat Oct 10, 2009 7:59 am Post subject: |
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Alright Ise take your time, there is no rush.
@Azer: Well if it comes down to no one else joining then I can probably let you get away with having that third character, just hang on for the second. _________________
Terra sig and avatar from deviantART.
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