TotA Remake ideas...
Goto page Previous  1, 2, 3, 4, 5  Next
 
Post new topic   Reply to topic    Tales Series Forum Index -> Tales of the Abyss
View previous topic :: View next topic  
Author Message
Yume Hanabi



Joined: 24 Dec 2006
Posts: 5883

PostPosted: Wed Jun 30, 2010 4:43 pm    Post subject: Reply with quote

I liked the CC system =(
_________________

~Find my Tales of translations on LJ or on Tumblr~
Colour wrote:
BUT THERE'S SO MUCH WRONG
WITH DEVELOPING IT IN THE WOMB
AND HAVING A WATCH IN A FREAKING UTERUS
Back to top
View user's profile Send private message
Fateoffate



Joined: 20 Mar 2010
Posts: 3154
Location: Doing cute things

PostPosted: Wed Jun 30, 2010 4:55 pm    Post subject: Reply with quote

C.Core system often throw the character off-balance and pretty much the reason why i used cheat to equip Tutti to everyone.
_________________

[Moekaze's Fan <3333][My Youtube Channel][Don't click this]
Back to top
View user's profile Send private message MSN Messenger
Airk



Joined: 23 May 2007
Posts: 1143

PostPosted: Wed Jun 30, 2010 5:44 pm    Post subject: Reply with quote

fateoffate wrote:
C.Core system often throw the character off-balance and pretty much the reason why i used cheat to equip Tutti to everyone.


There's nothing wrong with the CC System giving stats. Removing that is overkill. The problem is that there is one blatantly overpowered core (tutti), and characters that level up with any OTHER core fall behind.

Remove Tutti and the problem is nearly eliminated in one fell swoop. Follow Krypto's advice and add more variations of cores across different tiers and thinks are not only fixed but IMPROVED, by giving you some additional means of customizing your characters. Removing it would strip the game of a layer of strategy.

C.Cores are good. Tutti is just badly out of balance.

Speaking of systems that could use some fixing - Fon Slot Chambers could use some beefing up.

Carmine Chambers are fine - it's hard to argue with a straight boost to an effect, though some individual Artes (Invokes, for example) need to be tuned.
Cobalt Chambers, on the other hand, need work. The push/lift is completely irrelevant on a lot of Artes that neither push nor lift, and the reduced recovery time when casting a Fonic Arte becomes irrelevant with the appropriate AD skill. The latter can be fixed by making Cobalt chambers into a flat % reduction in casting time. The former means you'd need to explore a completely new effect for Strike Artes that don't push or lift - maybe making them execute faster?
Grass Chambers are fine. They serve their purpose nicely.
Sunlight Chambers are okay too, but they should fix Guy's 'infinite' somehow. I don't have any clever suggestions, but there are plenty of ways it could work, including just changing the FoF change for the Artes in question. I'd also suggest removing the restriction of Sunlight chambers not working with light/dark fields.
Back to top
View user's profile Send private message
Fateoffate



Joined: 20 Mar 2010
Posts: 3154
Location: Doing cute things

PostPosted: Thu Jul 01, 2010 2:02 am    Post subject: Reply with quote

For Guy's infinite, I think it's easier to make Guy moving backward while using Dragon Tempest or give Dragon Tempest knockdown effect.
_________________

[Moekaze's Fan <3333][My Youtube Channel][Don't click this]
Back to top
View user's profile Send private message MSN Messenger
fleish



Joined: 01 Oct 2008
Posts: 671
Location: United States

PostPosted: Thu Jul 01, 2010 2:28 am    Post subject: Reply with quote

Or, you could extend the end-lag of Dragon Tempest so by the time Guy can move again, the enemy has already recovered.

If anything, I'd want the developers to make sure that every Arte actually connects to other Artes. Guardian Field, Void Tempest, Sword Rain Alpha, Soaring Light Spear, -many of Tear's Artes-... yeah.
_________________


"Da game takes place up in a gangbangin' fictionizzle ghetto called Ephinea. Asbel Lhant, Hubert Lhant, n' Cheria Barnes is lil pimps from tha hood known as Lhant which is part of tha ghetto named Windor."
Back to top
View user's profile Send private message
kryptonite



Joined: 03 Sep 2004
Posts: 2671

PostPosted: Thu Jul 01, 2010 3:14 am    Post subject: Reply with quote

I agree, except with some artes, like Pow Hammer and Void Tempest...

Dragon Tempest can just have the beginning part not do damage...

An alternate for my C Core thing is having one for each stat with Largamente (2 overall except Agl/Growth) being the all-stat one... But the character stuck with +4 Growth... >_>;

Carmine chambers: Increased damage for attack artes, Increase in effect for stat boost artes, increase in healing for healing artes, Less damage taken with Guardian, Invoke to full FOF, No effect for Force Field or Revive...
I agree with Airk for the rest except only Light/Dark FOF changes could use those half-filled in ones...
Back to top
View user's profile Send private message
Avarice



Joined: 10 May 2009
Posts: 341

PostPosted: Thu Jul 01, 2010 3:41 am    Post subject: Reply with quote

The Tutti problem can be resolved with simply allowing everyone to have Tutti.

No one seems to want that though. Sad
_________________
Back to top
View user's profile Send private message
Fateoffate



Joined: 20 Mar 2010
Posts: 3154
Location: Doing cute things

PostPosted: Thu Jul 01, 2010 4:30 am    Post subject: Reply with quote

fleish wrote:
Or, you could extend the end-lag of Dragon Tempest so by the time Guy can move again, the enemy has already recovered.


And all Guy need is to use Severing Wind again to knock the enemy in the air again :/
Sure the combo counter reset to 0 but he still keep comboing, except if the enemy guarding...
_________________

[Moekaze's Fan <3333][My Youtube Channel][Don't click this]
Back to top
View user's profile Send private message MSN Messenger
Yume Hanabi



Joined: 24 Dec 2006
Posts: 5883

PostPosted: Thu Jul 01, 2010 8:22 am    Post subject: Reply with quote

Never had a problem with Tutti because I always gave it to the character who would level up next, so everyone got to benefit from it.
_________________

~Find my Tales of translations on LJ or on Tumblr~
Colour wrote:
BUT THERE'S SO MUCH WRONG
WITH DEVELOPING IT IN THE WOMB
AND HAVING A WATCH IN A FREAKING UTERUS
Back to top
View user's profile Send private message
Airk



Joined: 23 May 2007
Posts: 1143

PostPosted: Thu Jul 01, 2010 8:06 pm    Post subject: Reply with quote

fateoffate wrote:
fleish wrote:
Or, you could extend the end-lag of Dragon Tempest so by the time Guy can move again, the enemy has already recovered.


And all Guy need is to use Severing Wind again to knock the enemy in the air again :/
Sure the combo counter reset to 0 but he still keep comboing, except if the enemy guarding...


I'm not at all understanding what you are saying here. If the enemy has already recovered, then it's not a combo. How is this a problem? It's not an infinite, because the enemy could block, run away, hit you, etc. Otherwise, you could say that by repeating ANY base->Arcane combo, you'd have an 'infinite combo' which is clearly not the case.
Back to top
View user's profile Send private message
Fateoffate



Joined: 20 Mar 2010
Posts: 3154
Location: Doing cute things

PostPosted: Thu Jul 01, 2010 8:57 pm    Post subject: Reply with quote

Ah, sorry then. Yes It's not Infinite...
---
Btw, I'm sure I already posted this somewhere:

Master Arte which consist of 2 combined Base Arte. I feel like separate them from Arcane Arte because they don't have FOF Change.
---
Other than using FOF, there are other ways of using FOF Change Artes.

Base arte + FOF Change called Altered Arte learnable after certain use.

Arcane Arte + FOF Change as Burst Arte. Hold down X + Directional button (assuming this on PS2/PS3) while in overlimit after doing an arte.

Ex:
X + Up for Light Blast
X + Down for Devil's Maw
X + Right for Shadow Fury
X + Left for Guardian Frost
X only will result in performing Mystic Arte
---
If you use the above, then max combo is 2 Base Arte, Master Arte, Altered Arte, and Arcane Arte can be used in any order. While Burst Arte always the last one in OL, except using FOF.
---
Healing Spell for Luke as opposed to Asch's Offensive Spell after trained by Tear (Hey, they even have the Sidequest in-game). This is unlikely though...
---
Or someone should make another idea for this. Honestly I think my ideas suck :/
_________________

[Moekaze's Fan <3333][My Youtube Channel][Don't click this]
Back to top
View user's profile Send private message MSN Messenger
Airk



Joined: 23 May 2007
Posts: 1143

PostPosted: Fri Jul 02, 2010 3:48 pm    Post subject: Reply with quote

fateoffate wrote:

Master Arte which consist of 2 combined Base Arte. I feel like separate them from Arcane Arte because they don't have FOF Change.


This seems strange; Why not just give them FoF changes? It's not as if they're the only artes, or even the only strike artes, that don't have them. All of the 'story' artes that you learn by completing events, like Tempest, Slag Assault, etc, don't have them either - and should.


Quote:

Other than using FOF, there are other ways of using FOF Change Artes.

Base arte + FOF Change called Altered Arte learnable after certain use.


I just disagree with this. I'm not interested in muddling in Vesperia's altered arte system here. Vesperia doesn't have FoFs, Abyss shouldn't have learnable altered artes.

Quote:

Arcane Arte + FOF Change as Burst Arte. Hold down X + Directional button (assuming this on PS2/PS3) while in overlimit after doing an arte.


See above.

Quote:

Healing Spell for Luke as opposed to Asch's Offensive Spell after trained by Tear (Hey, they even have the Sidequest in-game). This is unlikely though...


I always found it strange that Luke didn't get ANY Fonic artes, even after hyperresonance training. Of course, I think his Mystic Arte is "supposed" to be him using his Hyperresonance, but Radiant Howl is a really gimpy MA (I'd argue it's probably the worst in the game without the Ion extension.).

That said, I don't think healing would be appropriate. That's certainly not what he does in the storyline, and I think you need to be careful with who can heal to avoid creating (further) gameplay/story segregation and the associated breakdown of suspension of disbelief.

Perhaps just give Luke an upgraded MA/large Fonic Attack boost for completing the hyperresonance training side quest. In fact, I'd suggest FA boosts for each individual training, and a new MA (or, really, an upgraded version of Radiant Howl) as the final reward. Even just making RH hit a meaningful area would be a big help.
Back to top
View user's profile Send private message
Fateoffate



Joined: 20 Mar 2010
Posts: 3154
Location: Doing cute things

PostPosted: Fri Jul 02, 2010 3:53 pm    Post subject: Reply with quote

Airk wrote:
<Airk's Post>


fateoffate wrote:
Or someone should make another idea for this. Honestly I think my ideas suck :/

_________________

[Moekaze's Fan <3333][My Youtube Channel][Don't click this]
Back to top
View user's profile Send private message MSN Messenger
Fofa



Joined: 14 Aug 2004
Posts: 953
Location: Ashan. . .If anyone knows where it is

PostPosted: Sun Jul 11, 2010 6:14 am    Post subject: Reply with quote

Well, personally, I'd like more FoF changes for artes (for example, give Turbulence Ice Tornado), that'd be nice. I would say make them learnable like altered artes, but I've got a feeling someone would object to that. On the subject of artes, I'd like to see Tear have more melee artes (she's a bit lacking in that regard), Regret with more gun artes (like from Iria or Patty's movepools, but obviously none of Patty's gambling or form gimmicks). And maybe for fun give Luke a few artes that involved kicking Mieu into enemies or breathing fire.

I'd like an easier cue for sidequests. Not to mention that some story important info is in some easily missed sidequests, so why not include those scenes in the plot or make them easy to access. Also, a few characters could use some development (Regret for example)

And for fun again, attachments too, like giving everyone in the party (even Asch) a Tokunaga doll.
_________________
Thanks to Akurei for the avatar.
Back to top
View user's profile Send private message
Son1x



Joined: 18 Jul 2009
Posts: 293
Location: Slovenia

PostPosted: Sun Jul 11, 2010 8:42 am    Post subject: Reply with quote

No, no and no to altered artes! FoF changes are best thing to happen to Tales. Ever.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Tales Series Forum Index -> Tales of the Abyss All times are GMT
Goto page Previous  1, 2, 3, 4, 5  Next
Page 4 of 5

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Powered by phpBB © 2001, 2005 phpBB Group