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| Does TOSDOTNW need a remake? |
| yes |
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[ 14 ] |
| no |
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[ 12 ] |
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| Total Votes : 26 |
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SolMani
Joined: 27 Aug 2010 Posts: 14 Location: Sybak
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Posted: Fri Aug 27, 2010 12:35 am Post subject: Tales of Symphonia Dawn of the New World Remake? |
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| Do any of you think Tales of Symphonia Dawn of the New World should have a remake like it's prequel? |
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Iluvpudding4eva

Joined: 30 Jan 2009 Posts: 3745 Location: I babysit your shota for free!
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Posted: Fri Aug 27, 2010 12:54 am Post subject: |
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No.
It would be nice though. _________________ I hate you.
Avatar and signature from Rune Factory 3.
Smuglord's future waifu
Iluvpudding4eva -> The_ultimate_moron -> Program_files -> Generic_Loli->Iluvpudding4eva |
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SolMani
Joined: 27 Aug 2010 Posts: 14 Location: Sybak
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Posted: Fri Aug 27, 2010 1:01 am Post subject: |
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| I agree ever since I saw alot of conflicting views. To make it even better for a remake, the story needs to stretch out even further, fix the worst parts of the story and the game itself, add costumes, go in depth of the Sylvarant dynasty, add areas that weren't introduced to this game such as Heimdall from the previous games and add additional areas of the Sylvarant Dynasty, Richter use his mystic arte playable and a unison attack with Emil like the one Emil and Marta uses, add more EmilXMarta scenes like Lloyd and Collette did, add songs that were never used, and even more. If any of you thought about what should be fixed, added, bring it up. But the problem is that it is an escort title and due to it's ratings, there would be no way but if so, it would bt the first title ever to do it. |
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Iluvpudding4eva

Joined: 30 Jan 2009 Posts: 3745 Location: I babysit your shota for free!
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Posted: Fri Aug 27, 2010 1:10 am Post subject: |
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when will they let Aselia die? :( _________________ I hate you.
Avatar and signature from Rune Factory 3.
Smuglord's future waifu
Iluvpudding4eva -> The_ultimate_moron -> Program_files -> Generic_Loli->Iluvpudding4eva |
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SolMani
Joined: 27 Aug 2010 Posts: 14 Location: Sybak
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Posted: Fri Aug 27, 2010 1:29 am Post subject: |
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| that I have no idea. |
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Ethlin

Joined: 18 Oct 2009 Posts: 1140
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Posted: Sat Aug 28, 2010 8:26 am Post subject: |
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| Aselia needs no more remakes. Ever. |
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Avarice

Joined: 10 May 2009 Posts: 341
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Posted: Tue Aug 31, 2010 5:28 am Post subject: |
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I don't know. I always thought a 2D Symphonia would be kind of interesting. _________________
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FireG

Joined: 21 Oct 2004 Posts: 8074
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Posted: Tue Aug 31, 2010 9:32 am Post subject: Re: Tales of Symphonia Dawn of the New World Remake? |
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| SolMani wrote: | | Do any of you think Tales of Symphonia Dawn of the New World should have a remake like it's prequel? | lolwut? Symphonia never got a remake. Try again in 10 years. |
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Meowzy

Joined: 08 Oct 2005 Posts: 9586 Location: The Sacred Realm
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Posted: Tue Aug 31, 2010 3:19 pm Post subject: |
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I think they meant Phantasia.
And in answer to the topic: No. Just... No. _________________ "TEACH ME ABOUT BAZONGAS!!!"
Meowzy's Assorted (Tales) Spoofs |
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Dr.B
Joined: 05 Nov 2006 Posts: 270
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Posted: Tue Aug 31, 2010 8:59 pm Post subject: |
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If the remake makes it be a clomplete new game, with the double of content, and with Richter, Tenebrae, Decus and Alice as playable characters once reached certain point of the game; then yes, It should have one. _________________ DecusxAlice: The sado Pairing FanClub |
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FireG

Joined: 21 Oct 2004 Posts: 8074
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Posted: Wed Sep 01, 2010 1:13 am Post subject: |
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| Meowzy wrote: | | I think they meant Phantasia. | But Phantasia is a sequel. |
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Genis87
Joined: 01 Sep 2010 Posts: 2
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Posted: Wed Sep 01, 2010 3:57 pm Post subject: |
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What they should do is rerelease the game adopting elements that made the first one great. This is kind of a long list and is going to sound angry, but I'm really just throwing my ideas out there.
1) Voice Acting: Have the original voice actors return and play their parts. The voice actors for this game weren't bad necessarily, but their characters had a lot to do with their voices and it just did not at all feel the same. I would have liked the game 10x more if the actors were the original. I think the cast change had to do with union actors during the writer's strike, but I would have gladly waited for the original actors.
2) World Map: Dispose of the instant location change. Walking around the world map gives a sense of adventure and makes the game world dramatically more real and engaging. I was pretty upset when I flicked my joy stick down once to travel to the next area. The world was just combined and I was really anticipating what it would look like fused together.
3) Combat: ToS had stellar combat with reasonable limitations. Lloyd was only able to do 3 strikes and some linked techs and that was it. Then he was delayed and you had to learn the best way to compensate for that. By the end of ToS2, Emil could strike 6 times AND link a ridiculous amount of artes afterwards making battles really not challenging. Also, when playing the original, I played with my brother and was usually Genis. When he cast his spells the screen would pause and highlight his casting to emphasize his move. ToS2 just ignored the spell casting. The battle was more involved when you were eagerly anticipating Revitalize from Raine and then, in the nick of time, the game would pause, jump to her and watch her cast it.
4) Moves: I don't know if it had to do with the way they were listed or what, but new moves were not satisfying. The fact that I had to use Fireball 50 times before I could learn Eruption was awesome. And when the spells appeared, they did so right after their corresponding weaker spell. Just simple ordering and two columns like the original would have really felt organized and less overwhelming. Also, I loved the idea of Technical or Strike moves. The fact that I had to choose whether I wanted Indignation or Prism Sword (I always chose Indignation because of Indignation Judgment) was great. Each time I played the game I felt that I could change it up if I wanted to.
5) Menu: Everything about ToS menu was great and organized. ToS2 was not. Period.
6) Guild Quests: I liked the idea of the Guild Quests. It was something new and could have been in the original. However, it also should have been refined. The quests should have been progressive and not just some random nonsense. I never understood the Mysterious Swordsman quest or the Fake Chosen hideouts because nothing ever changed and the small story never progressed or ended. Talk about not worth my time besides leveling up slightly. The prizes should have also been distinct and not random. I just closed and reopened the quest menu until I got what I wanted.
7) Chapters: The chapters were kind of a change of pace, but overall I felt like once I hit a new chapter, there was no going back to do anything I didn't like the feeling.
Unison Attacks: I absolutely loved unison attacks and then it got replaced by some cheap, no fun version of it. Why, I ask? I ended up just using Marta's Mystic Arte instead, which was kind of cool, but definitely less fun. Prism Stars was awesome. Also, it didn't take nearly as long to build it up. In ToS, I was lucky to perform them twice during major boss battles and it was more rewarding then. I literally used it every 2 minutes during ToS2.
9) Customization: Way too many items and it was irritating to have to collect them during the guild quests. ToS original customization was great either, but it most certainly was better.
10) Bosses: One of my absolute favorite things about ToS was the multitude of satisfying boss battles. There were a ton of them, all of which were fairly difficult, and all of which were a blast. There just weren't that many fights or that many villains to fight.
11) Cut scenes: I thought the cut scenes were great and would maybe liked to have seen more of them, but I understand that is a lot of work. The only thing I would have added was a way to skip them just in case you kept losing the fight and had to watch it over and over again. That's all.
12) Ex Gems: I know they correspond to Exspheres, but it would have made battle more fun and created a good story line for Lloyd and Emil (the fact that Emil had one when Lloyd was trying to get rid of them). If not the Ex Gems then some similar kind of improved skill add-on.
13) Monster Capturing: I understand this is somewhat part of the story, but it felt like a cheap knock-off of Pokemon. No one’s going to do it as good as them so why bother. Obviously a remake would still include it, but if a third game is made, I hope they dispose of it.
14) Heroes of Regeneration: After they join the team, have their levels somewhat correspond to Emil and Marta's and make them fully functional, playable characters. Allow us to equip them, level them up, and earn titles. Make us love the fact that they are on the team. They become extremely worthless when Emil and Marta are 10 levels higher so we just end up using monsters instead.
15) Titles: Titles were great and difficult to get. The give awesome replay value mainly because you wanted to collect them all and because, in ToS, they gave stat bonuses for level ups.
16) Cooking: Return cooking to its original form. I bought food; I used different recipes and almost always cooked immediately after battle. It was cool.
17) Character Development: We all loved the first game because of the awesome characters. Although the second game focuses on Emil and Marta, I would have loved to seen more character development for the original characters. Maybe add specific things to do when they temporarily join your team.
1 Small Things: Pronunciation of words like Mana was really irritating. The fact the word was pronounced differently in one game then the other made it seem like whoever created the second game did not play the first one. Changing Techs to Artes was also dumb. They should have kept it the same. Now, calling the special move a Mysitic Arte is cool and that's how they should have used it. |
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FireG

Joined: 21 Oct 2004 Posts: 8074
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Posted: Wed Sep 01, 2010 4:13 pm Post subject: |
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It's been called Artes ever since Abyss.
Don't know about this ToS2 you keep mentioning.
And I think titles still give stat bonuses. |
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Genis87
Joined: 01 Sep 2010 Posts: 2
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Posted: Wed Sep 01, 2010 4:54 pm Post subject: |
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Actually I think you're right about the titles now that I think about it.
ToS2 = Tales of Symphonia 2 (Dawn of the New World).
It was just easier to type. |
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Lunar Eclipse Administrator

Joined: 21 May 2004 Posts: 21372 Location: U.S.A.
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Posted: Wed Sep 01, 2010 4:59 pm Post subject: |
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| Genis87 wrote: | | 1) Voice Acting: ... I think the cast change had to do with union actors during the writer's strike, but I would have gladly waited for the original actors. |
It had nothing to do with that specifically. It's due to the fact that they used to use union voice talent when the payment rules and recording time constraints weren't so ridiculous. At some point in 2005 soon after Symphonia came out, the SAG started trying to demand residual payments for voice actors if certain games ended up being hits, among other things. Though they were ultimately unsuccessful in their demands for residual income based on product sales, they subsequently requested a 25% increase in pay, double-time pay for anything over six hours a day, extra payment to actors for reusing their voice clips in promotional materials, and much more. I don't recall quite where they settled, but most studios weren't happy with it and consequently switched to non-union for the majority of their projects. While some of the Symphonia cast (notably Clarke and Hogan) switched to non-union after the fact, I'm pretty sure the rest remain union or, I think in some cases, don't do much voice work at all any longer (Shiloh Strong, perhaps?). But regardless, waiting wouldn't have fixed anything. The decision to switch was a function of the way the voice acting market has been for the past five years, not some isolated strike incident.
| Genis87 wrote: | | 5) Menu: Everything about ToS menu was great and organized. ToS2 was not. Period. |
This is actually one of the areas where I felt Dawn was much, much stronger than Symphonia.
| Genis87 wrote: | | 9) Customization: Way too many items and it was irritating to have to collect them during the guild quests. ToS original customization was great either, but it most certainly was better. |
Customization is so meager in Symphonia that it's hardly even worth mentioning. Even if you think it takes a lot of materials, you can actually make some worthwhile items in Dawn.
| Genis87 wrote: | | 17) Character Development: We all loved the first game because of the awesome characters. Although the second game focuses on Emil and Marta, I would have loved to seen more character development for the original characters. Maybe add specific things to do when they temporarily join your team. |
I wasn't really impressed with Symphonia's character development to begin with, to be honest. There were a couple of interesting characters, but they were generally fairly flat, I felt. As a result, I'm not disappointed in their development. The level caps yes, the development no. In fact, what development there was I liked. I thought Regal was way more interesting in Dawn. _________________
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