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Taiyz

Joined: 01 May 2004 Posts: 17944 Location: Canada, Yes, where assassins try to murder our Prime Minister with plastic knives from KFC!
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Posted: Fri Dec 14, 2012 12:17 am Post subject: Resident Evil 6, Revelations HD! Rev demo is up! |
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So I just finished Leon's campaign the other day, and I'm kind of sour about the whole thing. Instead of writing some big rant that nobody'll read, I'd like to respond to YOUR opinions instead.
So, what did you guys like or dislike about RE6? I remember somebody either digging Leon's campaign and not the others, or hating Leon's campaign and liking the others (I think it was Izanagi but I can't remember.) I'm curious who that was/which opinion it was.
I started Chris' campaign last night and it's a semi-immediate improvement. The J'avo act more like what enemies post-RE4 should. The zombies in Leon's campaign need a lot of **** work.
Oh and remember, the 17th brings the camera patch (I think it'll improve the game quite a bit, the camera started to bug me in the second demo, and now it definitely bothers me.) _________________

Dr Pepper.
It's an intellectual drink, for the chosen ones.
Last edited by Taiyz on Wed May 15, 2013 2:26 am; edited 5 times in total |
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Celestial Phoenix

Joined: 23 Jul 2004 Posts: 8668 Location: The location of the legendary Phoenix is all that matters
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Posted: Fri Dec 14, 2012 12:35 am Post subject: |
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The game in it's current state fails to hold you to keep playing it, i.e it lacks replay value compared to earlier installments.
This is likely due to the DLC. There are new modes coming real soon(the 18th of this month I think), but I doubt it's enough.
I'm pretty sure Capcom is using the game's features that should of been included in the base game to milk us of every cent. _________________
SSBB FC: 2621 4547 1776
"Even Death has a predator."
- Celestial Phoenix |
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Suikoden2

Joined: 14 Nov 2012 Posts: 1522 Location: Within Dr. Casey's imagination.
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Posted: Fri Dec 14, 2012 12:38 am Post subject: |
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| Celestial Phoenix wrote: | | I'm pretty sure Capcom is using the game's features that should of been included in the base game to milk us of every cent. | It would definitely fit in with their latest antics with other games as well. _________________
   
| -Vadio wrote: | | I wouldn't save Tempest world because if the spots dominated it I could turn into a spot and shoot a duck with a laser blade right from Aselia |
My collection of skit faces and etc. |
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Celestial Phoenix

Joined: 23 Jul 2004 Posts: 8668 Location: The location of the legendary Phoenix is all that matters
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Posted: Fri Dec 14, 2012 12:41 am Post subject: |
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And you know what that also helped signal? ...Death of the beloved franchise. _________________
SSBB FC: 2621 4547 1776
"Even Death has a predator."
- Celestial Phoenix |
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Taiyz

Joined: 01 May 2004 Posts: 17944 Location: Canada, Yes, where assassins try to murder our Prime Minister with plastic knives from KFC!
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Posted: Fri Dec 14, 2012 1:32 am Post subject: |
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The single player definitely lacks replayability, especially since the game only tracks your overall medal score and time; you can't view the makeup of the medal a la RE5 and the DMC games. Not a good game for leaderboards, but I guess that's why Mercenaries is available from the start (actually Mercenaries is probably open by default because they want you to grind for skills.) They tried to make up for the lack of replayability with the online features; Story Intersections, Agent Hunt, etc. _________________

Dr Pepper.
It's an intellectual drink, for the chosen ones. |
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Prinny
Joined: 10 Jul 2006 Posts: 3823 Location: Boss fight against Otacon's body pillow.
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Posted: Fri Dec 14, 2012 5:05 am Post subject: |
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But I like reading your rants.  |
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Abicion

Joined: 03 May 2004 Posts: 49915 Location: THAT PLACE WE GO TO PLAY VOLLEYBALL
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Posted: Fri Dec 14, 2012 5:32 am Post subject: |
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oh Sherry. _________________ SOON.
| Quote: | | I thought this was going to be like Centipede! When did video games become so violent and scary? |
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Taiyz

Joined: 01 May 2004 Posts: 17944 Location: Canada, Yes, where assassins try to murder our Prime Minister with plastic knives from KFC!
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Posted: Fri Dec 14, 2012 6:50 am Post subject: |
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| Prinny wrote: | But I like reading your rants.  | I suppose I'll copy one from an IM conversation later.
Also, I guess it was inevitable, but Chris' second chapter was just as ass as most of Leon's campaign. Not a good sign.
The game falls apart the more scripted it becomes, I find. Nothing is intuitive, because they keep introducing nonstandard gameplay mechanics that need to be performed quickly under pressure or you die. They were kind of forgiving in Leon's campaign with the climbing gimmick (took me forever to understand what the **** it wanted me to do because the QTE icons for the triggers were barely distinct from one another) but I've had a lot of QTE deaths (and similar) in this game and QTEs are never a problem for me.
Heavy scripting of the AI also causes your partner to ditch you if you get downed. During certain events, your partner will not move beyond a certain point if you're playing solo. There was kind of an issue like this right at the start of RE5 (when you have to run into and bar the house from the alleyway to escape a horde, but if you stay and fight you can get a treasure that can only be found after killing a certain number of the enemies in that encounter) but your partner still went to save you, they just stuck near the objective (and fighting there wasn't a problem unless you entered the building and triggered the cutscene that bars the door.) That was literally one event though and it was the typical start-of-the-game setpiece show that every game has. RE6 doesn't really have that excuse since there's some awful setpiece in each chapter.
I also really have to point out how half-hearted the Story Intersections are. There's nothing really special about them and I feel that the ways they used to get characters to meet up kind of takes away from the experience. It never feels like somebody's coming to the rescue or whatever, it's more like they all stumble onto the same scene and it's like, oh let's fight a boss together just because.
It's kind of like what CP said; sure, it's a cool idea to suddenly introduce four player action in an otherwise two player experience, but quite frankly that's the only redeeming quality. It doesn't make up for the rest of the game's shortcomings (particularly how not fun the boss fights are in general.) _________________

Dr Pepper.
It's an intellectual drink, for the chosen ones. |
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BlueFuji

Joined: 20 Nov 2012 Posts: 240
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Posted: Fri Dec 14, 2012 11:51 am Post subject: |
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It felt like I was playing a Resident Evil movie.
Item management is poor, and no more upgrading. They reduce what level Chris character was to a lulzy and poor drunk that gives one of the very few reasons Piers exists. He was pointless aside from small things he did, and keeping Chris in line from losing to much of his character that was developed in 5.
I hated Helena, and know they'll prolly toss her aside just like Ashley, and Sheva. The whole aspect of her going through and yellingg at everyone not to shoot her sister when she was clearly zombified was ridiculous, and just annoying. This is the same girl whose fault it was the president was zombified, and wanted to make up for it. I get that her backstory is to be tragic with her sister, and Simmons, but come on, it's just ugly.
"Can't...regenerate...fast enough" ***** can't even regenerate at all ingame, it's not the dialogue per say, and I wouldn't have a problem with it...If the game didn't TRY to act upon it, and make it a big deal with Jake taking the shrapnel out of her, and it healing with him and her making abit of a deal about it. I'm glad to see Sherry developed, but her "Powers"? Annoyed me.
Back in 5's days if you had a Standard Def TV you could play multiplayer in fullscreen instead of with black borders. Did that, and me and my friend who I played with, loved it in the course. I had no idea the reality that it had the black borders if you played on most if not any other TV. So when we went to play RE6 in Co-Op...the realizations were less than pleasant that Capcom went Lost Planet 2 on the aspect, and my friend eventually just quit on it. Their excuse of "Conserving Quality" as the reason for the black borders/boxes was pathetic.
What I LIKED? Carla was an awesome villain who didn't need to be fought a bajillion times to make herself known and be tough. Ada was still good and fun, and Jake was a nice new character for the most part. The voice acting was excellent, especially Laura Bailey with Helena, and Troy Baker as Jake, and I love the online gameplay to of course. Chris's campaign had the best boss fights, while Leon had some nice character to see from him.
I didn't take it seriously, and I still disliked alot of it. The fact I was so damn gullible enough to buy it as well left another sour taste left in my mouth, and wallet. _________________
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Taiyz

Joined: 01 May 2004 Posts: 17944 Location: Canada, Yes, where assassins try to murder our Prime Minister with plastic knives from KFC!
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Posted: Fri Dec 14, 2012 12:43 pm Post subject: |
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I agree that item management is clumsy. I find that in Chris' campaign I rapidly run out of space because the assault rifle has such small stacks (only 60 rounds, so I frequently end up with like three stacks of them.) The game has a nasty habit of giving you a ****** of ammo and you think you're set for the rest of the game, then they introduce a boss where you use literally every bullet and grenade you have to bring it down. This kind of ties into your movie comment; this scenario where you barely scrape by feels like something out of a movie, finishing the monster off with your last bullet or some **** (there's even a skill for increasing the power of your final bullet!) But mechanically it just ends up being frustrating when the game ends up having to feed you ammo because you don't have any attack power skills.
Sure in RE5 you never really got to a critical state, but you always had to choose what ammo type to use, when. There was a ton of strategy and it always felt rewarding when you finally ran into a tougher enemy that you saved some shotgun rounds for.
I'm actually...Very fine with Chris' introduction for this game. I mean, in the demo I was completely insulted. THE Chris Redfield is being talked down to by this young upstart, and Capcom even made Chris a washed up drunk...
But he's suffering from PTSD and has amnesia. I'm willing to cut them some slack. I don't think it's a great plot device, but I don't mind the whole drunk thing now that I have more context. I still don't think that Piers is a particularly interesting character; his bio (much like Helena's) suggests a character that's much more interesting than who we meet in-game. The bit about Piers treating his subordinates like family sounds nice, but he's just really uptight in-game and you don't really feel that, especially with the way he sorta brushes off Finn.
Helena as well has a cool backstory. She's a great agent for DSO, but she's very emotionally-driven (she used excessive force on a terrorist who was making threats in front of a victim's family.) I would've liked to see her interact with people more and actually show that element of her personality...But in the story she is beyond one-dimensional. I WANNA SAVE MY SISTER, NOW I WANT REVENGE and that's it. I hated how you literally know *nothing* for 95% of the first two chapters of Leon's story because she withholds plot details for no reason (and let's not even talk about chapter 3, well, because there's nothing to talk about- it's entirely irrelevant to the plot. They could've just said "oh they escaped the catacombs" and had a chapter in an actual interesting location and nothing of value would've been lost!)
What I've heard about the whole regeneration thing does sound annoying, but I'll have to wait to comment on that. I said something to this effect before the forum reverted; I like the idea that some of the RE heroes are being changed, physically, across the games, but I think that they should have some basis on gameplay or keep them to cutscenes only. I hear a lot of people complaining about Sherry being downed and going "CAN'T REGENERATE" and it's like WELL THAT SURE ISN'T A CONVENIENT SUPERPOWER THEN
Something kind of bothers me about the healing mechanic in general though. Whenever you revive somebody, your character reaches for something, then pounds the other character on their chest. I assume it's like a needle of adrenaline or something, but I don't really see anything (I do play in SD, so...) I dunno, it just seems a bit...Overacted? I mean in this world you turn plants into tic-tacs that heal you. I think that the animation looked better in RE5 (although that was similar, I think it was more that you straightened the other person out, not jabbing them with a needle, but I can't remember, I think there's still a chest-thump.) If somebody can clarify this if I'm misunderstanding the animation, please do so.
The black borders thing makes sense from a programming standpoint. The game already chugs, man. In fact the game hard-locked on me during Chris' first chapter (in the little alleyway after the first J'avo mutation happens, a shutter opens up and dudes run out. I looted that room behind the shutter, and the game crashed as I was exiting it.) Japanese games are typically very sound on a technical level, so that really surprised me. Some other areas, if you're positioned up high in the level and you look around, the frame rate drops noticeably.
So basically, if they wanted to do full screen split-screen, they'd have to reduce the graphical quality just for the system to be able to manage it. It kind of sucks that there's no option to do that, especially when games are so scaleable these days (and a PC release is planned anyway) but it is a legitimate concern of theirs.
And about Leon, I'm not so positive on his appearance in this game. He's closer to how he was in Degeneration; a much more serious person. And I get that he's older now, and has much more responsibility and has likely faced a great deal of **** between RE4 and now (I'm not exactly sure when Degeneration took place since it had no references to Las Plagas) but I kind of miss the snarkier Dante-esque Leon of RE4.
That's ultimately minor though; he's still my favourite RE dude. I've been mulling over this for a few days, and I think my main issue is that he mostly plays second fiddle to Helena. She's the one leading him around and the one who knows what's going on, and like I said before, he really doesn't have much input until Ada shows up, and even then she's kind of the star of the plot, this is Ada's game overall, IMO. He doesn't really take control of things until the end of chapter 3, and even then he's still basically fighting Helena's fight. I don't consider it to be Leon's campaign.
I also feel that I should mention that Helena is pretty similar to the woman that Leon worked with in Degeneration (Claire mostly did her own thing.) They're similar in design and plot relevance (movie girl's brother is dealing with the baddies and ends up becoming a G-virus monster.) So she gets extra negative points for being so similar to an existing character.
Finally, going back to one of your earlier comments, I don't see Ashley as being tossed aside...I mean think about how much time it took for Sherry to return. Sheva was only a game ago! There were rumours about her being in this as well, mind you.
Right now I'd like to see a Claire game, but who I'd want her to team up with, I'm not sure. Maybe that'd be a good way to bring Barry back, I mean she's the sister of a S.T.A.R.S. member, so she might know him. Other than that...I'm not sure if I'd want a girls-only co-op RE, which I think sounds douche-y, but it's just a feeling I have and I'm not sure why.
After Claire returns though, I think we need a Leon and Rebecca team-up. I know I just mentioned S.T.A.R.S., but who knows what she's doing these days? I don't think Leon would team up with BSAA just because members of that will likely be paired together in games. A Leon and Sherry game seems a bit too easy to me though (same reason why I don't want another Leon and Claire team-up, even if Degeneration really wasn't one,) so I'd want somebody outside of DSO.
My other thought would be, maybe Jill retired from the BSAA after RE5? I mean, after the UN sponsored the group, Chris became a captain and had his own unit without Jill. A team-up with Leon would be pretty rad. _________________

Dr Pepper.
It's an intellectual drink, for the chosen ones. |
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BlueFuji

Joined: 20 Nov 2012 Posts: 240
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Posted: Fri Dec 14, 2012 1:18 pm Post subject: |
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The first time you fight those brute zombies whom you have to break their shell with in Chris's campaign...I had little to nothing to kill them with, and apparently your supposed to have a shotgun. Guess I missed it, because I was stuck on those guys running around scavenging for ammo foolishly for a good 10 minutes. While the bad AI barely hit the damn thing.
I loved RE5 because of the upgrades you chose, and certain ammo to get were a great aspect of strategy, 6 just tosses that, and gives you a crapton of ammo for a gun I usually don't use. Leon can get all his ammo back for his lone pistol if you just switch back from Dual....and it still kept giving me pistol ammo. Deborah was pain to defeat, even with the convenient explosive barrels.
Piers, and Helena had potential....but they just got shafted. Atleast in 5 they made Sheva an interesting character for being one that got put to the side so simply. It's understandable she's gone since she's stationed in the BSAA of Africa. She gets a mention...while Jill gets bar none to a small indirect reference from Chris when speaking of his motives for killing Wesker in 5.
See, the aspect of amnesia was understandable, but the drunk aspect from going from that from 5 of where he was just felt somewhat funny to me. Maybe i'm a bad person, but I just couldn't take that part on any serious level. He gets worse when he's chasing Carla as well. Had Piers not followed him? I bet he'd just get close to being one dimensional.
She claimed she had a significant reason for telling Leon...but I never heard it. She claimed he'd be interested, and it would be of great help, and etc. It turns out; It was just her sister who she was trying to save. What the hell is so monumental about that to him? I was glad when Ada brought sense to the table, and shot Deborah in the head while she could, even progressively telling Helena that it was pointless to act like such, and wouldn't do any good. Was her sister the thing she HAD to keep quiet about? Or was it her being the cause of the president dying? Either way, nothing of it made me like her one bit. Even when she had one of the best performances I've heard from Laura Bailey since her Kaine in Nier.
The matter you can look at it as a plot device is true to, but the fact the just try to make it more by her online dialogue just annoyed the heck out of me. What was the point if they wouldn't do ANYTHING with it beyond those scenes, and Jakes nickname for her? The fact they tried to do something with it, and just left it leaves me more disgusted with it.
You actually CAN put it in full screen. However it's like stretching an image beyond where it should, and it just looks terrible. You can go abit lower and it looks slightly better, but it's just as bad. I get why they did it, it's just the fact, that they still could have done it in better framerate, and given it a betten output that makes me upset. I shouldn't expect good things from Capcom, but after how much fun I had in 5? I hoped for better.
I would love to see Claire again, even Barry! Jill had her own game that I entirely loved, I could handle her not being mentioned nonetheless, and i'd like to see what she did after goin blonde, and getting out of dat skin tight suit n heels. Ashley was annoying and daddys little girl character to me, they made Sherry better, and she even references that she had little idea what was going on in your younger days, if they can do that her, then sure I wouldn't mind her coming back.
The game overall in my opinion was the epitome of: Forcing yourself through an interactive Milla Jovovich RE movie. I emphasize the "Forcing" part. _________________
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Celestial Phoenix

Joined: 23 Jul 2004 Posts: 8668 Location: The location of the legendary Phoenix is all that matters
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Posted: Fri Dec 14, 2012 6:10 pm Post subject: |
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I'm going to try the new extra modes once they're released. I honestly am still trying to get my money's worth out of this game and I had most fun in those multiplayer modes, but as I mentioned before: I'm not counting toward anything, so I hope they're fun. _________________
SSBB FC: 2621 4547 1776
"Even Death has a predator."
- Celestial Phoenix |
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Skythe

Joined: 17 Jan 2005 Posts: 11424 Location: The real battle is not of power, but of will.
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Posted: Fri Dec 14, 2012 8:15 pm Post subject: |
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everything about the game is bad
the ending of leon's campaign made me laugh p hardcore though _________________
[12/4/2009 10:59:17 PM] thingrue: skythe did you routinely huff paint thinner as a child |
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Dice

Joined: 06 Mar 2006 Posts: 1585 Location: Neverland (Canada)
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Taiyz

Joined: 01 May 2004 Posts: 17944 Location: Canada, Yes, where assassins try to murder our Prime Minister with plastic knives from KFC!
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Posted: Sat Dec 15, 2012 12:28 am Post subject: |
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| BlueFuji wrote: | | The first time you fight those brute zombies whom you have to break their shell with in Chris's campaign...I had little to nothing to kill them with, and apparently your supposed to have a shotgun. Guess I missed it, because I was stuck on those guys running around scavenging for ammo foolishly for a good 10 minutes. While the bad AI barely hit the damn thing. | They give you two chances to pick up the Assault Shotgun. When the giant dude attacks you on the little bridge and you chase him off, you can backtrack to that little room that triggered the cutscene and actually enter it. If you turned off the information HUD (and I don't blame you for doing so, the game literally tells you have to solve puzzles, I've never been so insulted in my life) then you wouldn't see the handgun icon persist.
Otherwise the shotgun appears at city hall. Still, the winning strategy is to use a flash grenade and melee each of them to break their shell, then go to town on their insides. And yes I realize that they don't look like a flash grenade would do anything to them, but apparently RE creatures don't need to have eyes (well, visible ones, if these guys do have 'em) to get completely discombobulated by them. They still take a beating though...Read the file on them; apparently they have a nerve cluster on their back that results in instant death if shot. I wonder if you can break the shell on their back with melee, I haven't tried because I didn't know their back was so important until after the chapter.
Still not a big fan of the Chrysalid creatures though.
| BlueFuji wrote: | | I loved RE5 because of the upgrades you chose, and certain ammo to get were a great aspect of strategy, 6 just tosses that, and gives you a crapton of ammo for a gun I usually don't use. Leon can get all his ammo back for his lone pistol if you just switch back from Dual....and it still kept giving me pistol ammo. Deborah was pain to defeat, even with the convenient explosive barrels. | Really, all the fights where you have to damage a C-virus mutation and then they stand still in human form where you just wale on them are really tedious because they take so much damage...Really an issue with Leon's campaign in general. Zombies are **** damage sponges.
I liked weapon upgrading, but I'm alright with the skill system. I don't want to see the skill system return though...I also feel that a lot of RE6's difficulty comes from the fact that they balanced the game with skills in mind, instead of like the old games where weapon upgrades were SUPPOSED to make you more powerful. In this game, you need skills just to survive, I feel.
| BlueFuji wrote: | | Piers, and Helena had potential....but they just got shafted. Atleast in 5 they made Sheva an interesting character for being one that got put to the side so simply. It's understandable she's gone since she's stationed in the BSAA of Africa. She gets a mention...while Jill gets bar none to a small indirect reference from Chris when speaking of his motives for killing Wesker in 5. | I'm confident that Sheva will return. Actually, something that's bothered me plot-wise since that game is the simply fact that RE6 is all about the North American BSAA. Why is just the one region traveling the world over? RE5 already proved that an American BSAA operative can come and help the West African branch, so I want to see Sheva kicking ass for the North American dudes.
Sheva really was great though. She was hardly a throwaway character, but she definitely could've had more development since they focused more on Jill in the latter portion of the game. RE6 just doesn't have the time to spend on establishing new characters, and I understand that, but it's no excuse...Honestly they really should've just brought the Degeneration girl back.
| BlueFuji wrote: | | See, the aspect of amnesia was understandable, but the drunk aspect from going from that from 5 of where he was just felt somewhat funny to me. Maybe i'm a bad person, but I just couldn't take that part on any serious level. | No, I agree. It's still really hard to believe that Chris would become a drunk and even say **** like "you're just here to pour drinks and look pretty." That line still makes me go WHAT THE ****, Capcom.
| BlueFuji wrote: | | She claimed she had a significant reason for telling Leon...but I never heard it. She claimed he'd be interested, and it would be of great help, and etc. It turns out; It was just her sister who she was trying to save. | Simmons.
| BlueFuji wrote: | | You actually CAN put it in full screen. However it's like stretching an image beyond where it should, and it just looks terrible. You can go abit lower and it looks slightly better, but it's just as bad. I get why they did it, it's just the fact, that they still could have done it in better framerate, and given it a betten output that makes me upset. I shouldn't expect good things from Capcom, but after how much fun I had in 5? I hoped for better. | Yeah, you can stretch the image, but the individual displays are being shown at fixed, reduced resolutions. Technically they already have reduced the graphical quality, the point is that they don't have to turn off any of the technical ****, just output to a different resolution. But yeah, it's an extremely lazy way of handling splitscreen.
| BlueFuji wrote: | | I would love to see Claire again, even Barry! Jill had her own game that I entirely loved, I could handle her not being mentioned nonetheless, and i'd like to see what she did after goin blonde, and getting out of dat skin tight suit n heels. Ashley was annoying and daddys little girl character to me, they made Sherry better, and she even references that she had little idea what was going on in your younger days, if they can do that her, then sure I wouldn't mind her coming back. | I liked Ashley. I mean it's not like she had a great character arc or anything, but I didn't find her annoying. It definitely is possible that she could return as a combatant and have a story arc, but I wouldn't hold Capcom to it. At the very least it would be interesting, much like Jill, to hear about what she's been doing since RE4. Something that I think would be funny: we don't know what she was going to school for, right? It'd be interesting if she became a Plagas researcher or something in an attempt to destroy the stuff, and ends up getting kidnapped again...But she had also been training to use firearms on the side, so Leon comes to rescue her again but suddenly you get a co-op game out of it and she's a badass. _________________

Dr Pepper.
It's an intellectual drink, for the chosen ones. |
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