Some questions...

 
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klashikari



Joined: 24 May 2006
Posts: 52

PostPosted: Sat Jun 03, 2006 11:53 pm    Post subject: Some questions... Reply with quote

well... sorry for being a bit "lazy", but i'm kinda curious about ToA, hesitating on buying it when it will be released in US/EU.
be easy on me, i DID search a bit, but some points weren't really clear on forums/walktrough/guides ^^"

1) how the growth status system works? does it base only on the c.core things, or other things, like "titles" in ToS?

2) I saw several videos where you could see Luke/Guy regenerating some Hp after being hit...(and sometimes getting healed, with no spell/item, when they are supposed to be killed)... theses points are the AD skills? do they trivialize the game though? (i guess the revive time is "angel call" like the EX skill in ToS...)

3) FOF Change : i didn't really understand how it works for the casters... does the target/area of effect must be on the elemental ring, or is it the caster who need to be on it?

4) Characters while casting spell cannot be staggered except some situations? or is it something from AD skill (comparable to the EX skill concentrate ) ?

5) What are the link between c.core and "chambers" ? (in fact, i don't have any clue about what a chamber exactly is...)

6) is there a limit for AD skills? (i mean... you can have an unlimited amount of AD skills, as long as you evolve your c.cores ?)

7) how many hours do ToA last for a FIRST playtrough? (for experimenced tales player, but without any spoiler, walktrough and such?)


...yeah i know it's a lot of questions but well... can't be helped XD
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lunarXskies



Joined: 09 Jan 2006
Posts: 306
Location: Canada

PostPosted: Sun Jun 04, 2006 12:05 am    Post subject: Reply with quote

1. Titles don't affect growth, they give abilities such as avoid world map monsters, heal when standing still etc etc., so only C. Core's help growth

2. Those are just AD skills...

3. For casters: The spell can hit the target that's inside or touching an FoF to activate a change
The spellcaster can cast inside the circle and 'absorb' it and there will be an FoF change or it can be in or touching an FoF circle when cast to change the spell...

4. You can get staggered even if you have a non-stagger ad-skill. Only a few things will do that though.. (hi-ougis, overlimit activate, and maybe some other ones.. )

5. There's not really a link...chambers help enhance skills by giving them abilities...such as more damage, less tp consumption, FoF change without a whole circle etc etc.

6. You can equip as many AD skills as you have

7. depends...30-70 hours? >>;
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Veghesther



Joined: 19 Jan 2006
Posts: 2038

PostPosted: Sun Jun 04, 2006 1:28 am    Post subject: Reply with quote

for staggering Glory (the same one that Presea) in Symphonia has is a AD skill everybody can learn in this game and has the same effect.


That being immune to staggering except when a Hi Ougi connects.

As for hours Symphonia took me around 70+ (even with subquests done) and this game is way longer.

If need be gamefaqs.com then type in Tales of the Abyss. Since the faqs for the game answer all of these questions and more.

Battles are also like Symphonia (can see monsters on screen) and are not random.
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Daryll



Joined: 15 Jun 2004
Posts: 1434
Location: Las Vegas, NV

PostPosted: Sun Jun 04, 2006 8:50 am    Post subject: Reply with quote

Quote:
1) how the growth status system works? does it base only on the c.core things, or other things, like "titles" in ToS?
Capacity Cores = Increase Stats like ToS titles. Titles = Costumes, some map effects like dodging most monsters, and for collection purposes.
Quote:
2) I saw several videos where you could see Luke/Guy regenerating some Hp after being hit...(and sometimes getting healed, with no spell/item, when they are supposed to be killed)... theses points are the AD skills? do they trivialize the game though? (i guess the revive time is "angel call" like the EX skill in ToS...)
AD Skills most likely.
Quote:
3) FOF Change : i didn't really understand how it works for the casters... does the target/area of effect must be on the elemental ring, or is it the caster who need to be on it?

Either one.
Quote:

4) Characters while casting spell cannot be staggered except some situations? or is it something from AD skill (comparable to the EX skill concentrate ) ?

Yeah, there's an AD Skill for it. Glory.
Quote:
5) What are the link between c.core and "chambers" ? (in fact, i don't have any clue about what a chamber exactly is...)

FonSlot chambers add one of 4 different colored "chambers" to your skills. You add a red chamber to a skill, and the power will be increased. Green chamber to decrease TP consumption and depending on the skill, it might let you steal items.
Quote:
6) is there a limit for AD skills? (i mean... you can have an unlimited amount of AD skills, as long as you evolve your c.cores ?)

As many as you want to equip. No limits.
Quote:
7) how many hours do ToA last for a FIRST playtrough? (for experimenced tales player, but without any spoiler, walktrough and such?)

I'm an experienced player...and the game was too fun to rush through it. Took me about 80 hours, and 20 more for end game sidequests.
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Veghesther



Joined: 19 Jan 2006
Posts: 2038

PostPosted: Sun Jun 04, 2006 12:22 pm    Post subject: Reply with quote

according to gamefaqs a Grace AD skill also exists (listed on that site) as Don't stagger at all while in a spell is being casted.

So that AD skill can be similar to symphonia's concentrate.

If need be gamefaqs also lists every spell/skill and their FOF changes.
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klashikari



Joined: 24 May 2006
Posts: 52

PostPosted: Mon Jun 05, 2006 10:44 am    Post subject: Reply with quote

alright, thanks for the answers ^^
things get pretty clear now, and toa sound really dynamic.

though, i'm still worried about if this game wouldn't be less difficult because of overbuilding characters with ad skills (the self perma heal bugs me... isn't trivializing the game?)

one more question : is there a special ad skill which prevents characters dying(no heal) ?
i see several times characters being smashed badly but their hp remain to 1 (especially video showing Hi Ougi "big Bang"... the damage number are often more than remaining hp of the chara, but they are... well... alive XD)
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Ukete Miyo



Joined: 02 Feb 2006
Posts: 295

PostPosted: Mon Jun 05, 2006 11:20 am    Post subject: Reply with quote

Big Bang can't kill, it only reduces your HP to 1.
And some Hi-Ougis will let the target survive until the final blow.

I think Unknown mode is the main purpose of all the AD skills Rolling Eyes
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Master LL



Joined: 31 May 2006
Posts: 352
Location: Texas

PostPosted: Mon Jun 05, 2006 2:47 pm    Post subject: Re: Some questions... Reply with quote

klashikari wrote:
1) how the growth status system works? does it base only on the c.core things, or other things, like "titles" in ToS?


Character's growth is by leveling up. Some will have a high base status then others (like Guy has more priority in Agility). C.Core allows bonus points added into those particular status, but the effect is not easily shown (even with +100 agility bonus, you won't see any or much difference compared to +1 agility bonus).

Quote:
2) I saw several videos where you could see Luke/Guy regenerating some Hp after being hit...(and sometimes getting healed, with no spell/item, when they are supposed to be killed)... theses points are the AD skills? do they trivialize the game though? (i guess the revive time is "angel call" like the EX skill in ToS...)


That particular still is "Life Reverse". You'll automatically recover half the damage from the last hit. Obviously it works best if you only get hit once.

So yes, it is an ADskill. There are many many others that works like that too. As for trivialize, it really depends on the player. If you feel it's not cheap go use it, if you feel it's cheap you can always disable that particular skill.

For a challenging, try playing ToA on Unknown without any ADskills.. you will not be able to get far especially against some bosses and spells (Frigid Coffin *shutters*)

Quote:
3) FOF Change : i didn't really understand how it works for the casters... does the target/area of effect must be on the elemental ring, or is it the caster who need to be on it?


FoF-Change only occurs when:
1) There is a full color FoF-circle
2) The spell casted is compatible to that element of the FoF-circle
3a) The CASTER must be on the FoF-circle prior to chanting (which then the caster will "absorb" the circle for exclusive usage and guranteed FoF-Change, unless interuppted of course)
OR
3b) The TARGET must be on the FoF-circle when the spell activates (which will then change to a FoF-Change Spell).

Quote:
4) Characters while casting spell cannot be staggered except some situations? or is it something from AD skill (comparable to the EX skill concentrate ) ?


Grace and Glory. Grace allows non-interupt during casting (aside from some skills) and Glory is just a full stagger immune.

The only two attacks that can actually break through the immunity is overlimit and hi-ougis.

Quote:
5) What are the link between c.core and "chambers" ? (in fact, i don't have any clue about what a chamber exactly is...)


There is no link between C.Core and Chambers (better known as FSC, FonSlot Chambers). C.Core is what was answered in #1. You need to equip cores which will specifically give bonus to particular stats when you level.

FSC, you get chambers of different colors (red, blue, green, yellow) which you equip on your tokugi/ougi/spells. The color equipped will enchance that tokugi/ougi/spell, such as red will increase effectiveness (more healing, more damage, etc) while blue increases stagger, decrease recovery, etc.

Effect depends on the tokugi/ougi/spell.

Quote:
6) is there a limit for AD skills? (i mean... you can have an unlimited amount of AD skills, as long as you evolve your c.cores ?)


Unlimited. The ONLY limit is some characters will not be able to learn that particular ADskill (like Guy can never learn Spell type ADskills like Grace.

Quote:
7) how many hours do ToA last for a FIRST playtrough? (for experimenced tales player, but without any spoiler, walktrough and such?)


On my first gameplay, around 70-80 hours or so without using FAQ (and no, I was never lost in the game).


klashikari wrote:
though, i'm still worried about if this game wouldn't be less difficult because of overbuilding characters with ad skills (the self perma heal bugs me... isn't trivializing the game?)


I answered this on #2, if you get hit multiple times Life Reverse will not be as effective since it only recovers 1/2 of the last hit of damage.

Quote:

one more question : is there a special ad skill which prevents characters dying(no heal) ?
i see several times characters being smashed badly but their hp remain to 1 (especially video showing Hi Ougi "big Bang"... the damage number are often more than remaining hp of the chara, but they are... well... alive XD)


Aside from Angel Call, all of the enemies' hi-ougi except for one Rokujinshou will keep your HP at 1 (assuming you've taken enough damage to reach that low) until the finishing blow.
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klashikari



Joined: 24 May 2006
Posts: 52

PostPosted: Mon Jun 05, 2006 3:44 pm    Post subject: Reply with quote

heh, thankie for your pretty accurate answers ^^

and sorry for having understimated a bit ToA... i needed some informations like this, so this sure will be a solid game. :D

by the way, AD skills aside, for the unknown difficulty, you need like... insane levels or such? how much? (like... double of the normal requirement ?)
(i saw your video, and yeah, yours in unknown kinda show how easy you can be destroyed by the dungeon monsters even with your ad skills oO)
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Veghesther



Joined: 19 Jan 2006
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PostPosted: Mon Jun 05, 2006 3:47 pm    Post subject: Reply with quote

Lets put in this way UK Nebelim can still 1 hit kill everybody even if they are at max LV 200.
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Master LL



Joined: 31 May 2006
Posts: 352
Location: Texas

PostPosted: Mon Jun 05, 2006 4:36 pm    Post subject: Reply with quote

klashikari wrote:
heh, thankie for your pretty accurate answers ^^

and sorry for having understimated a bit ToA... i needed some informations like this, so this sure will be a solid game. Very Happy

by the way, AD skills aside, for the unknown difficulty, you need like... insane levels or such? how much? (like... double of the normal requirement ?)
(i saw your video, and yeah, yours in unknown kinda show how easy you can be destroyed by the dungeon monsters even with your ad skills oO)


Np, it's better to understand the game so you can prepare to play it.

The enemies status are 4x the normal on Unknown. On my videos I was only level 65-70 endgame (which is pretty normal for the end game on my first gameplay on Hard mode). I was using 2x Exp for my gameplay though, thus I'm not too sure what would be a "normal" leveling average for an Unknown gameplay.

So in theory they are doing almost 4x the normal damage but it doesn't seem like it though (especially if it is just one enemy attacking you).

IF it's a spell or you get double/tripled team.. then you'll die extremely fast as that is the easiest way to see how dangerous the damage output can be on Unknown (while like on Normal or Hard difficulty, you could get hit by either one and survive without being near death).
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