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JiCi

Joined: 14 Mar 2010 Posts: 308
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Posted: Fri May 17, 2013 1:06 am Post subject: |
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How about a mandatory female protagonist?
No, Milla in ToX doesn't count because you can choose Jude instead. I'm talking that you get only a female lead and you're stuck with her from beginning to end. If Terra and Lightning weren't a problem for Final Fantasy, I don't see how this would be a problem with Tales.
I also would like to get more duels, but with every character.
Let's say you have 6 party members by the end of the game. Well, have them get separated in the final dungeon and have them fight 6 of the main antagonist's subordinates in a one-on-one duel. Maybe that will prompt players to try every character equally, not just the main protagonist.
Split the artes into 5 directional inputs
It's pretty stupid that characters TURN THEIR BACK on their target when they back away. Make them backstep instead. With this, they could have arte inputs for Neutral, Forward, Backward, Left and Right.
Give more melee artes to pure spellcasters
I don't care if that has been done before, that should be a norm. I don't like spellcasters because they can get their spells disrupted and render them useless. Graces F didn't have that problem because the casters had actual melee attacks. They weren't THAT defenseless against melee attackers. Raine and Genis showed a few moves in ToS's intro... that weren't add in the actual game. Yes, Jade, Rita and Rowen got a few moves, but I really hope that this gets better expanded upon.
Low-level spells should be cast under 1 second
That would make spellcasters much more viable if they can cast their low-level spells as fast as a swordman can use Demon Fang. Milla can do it, it's time for the others to do so.
Multiplayer ASAP
Don't wait for too long to give a second party member. Give the player a 2nd party member so a 2nd human player can join in.
Online shops and coliseum PvP battles
It could work. _________________
D&D: Shadow over Mystara; Please select your hero. |
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Shiv:)

Joined: 20 Jun 2007 Posts: 6485 Location: Playing Pokemon White 2
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Posted: Fri May 17, 2013 5:52 am Post subject: |
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I agree with everything said about costumes omg, just every single thing, as well as Dice's idea for more cameos in general. They do a very nice job with items and small story elements (especially in Graces), but more physical characters in roles would be pretty cool.
For what I can add:
- Keep using unique/unconventional weapons, at least one per game I always find enjoyable (IE Arche's Broom, Grune's Urn, Tokunaga, for unique things like Colette's Chakrams, Hubert's...whatever, Pascal's Rifle Staff)
- Older women characters for sure
- Another "unique" type of playable character, like Repede or Kunzite, maybe something like an animated doll (like a really big playable Teepo) or a plant humanoid
- I'd love for them to continue using the relationship system, I just don't want it to be something that I'd have to grind or something to get specific things, a more balanced system I guess, where no character is really hard to raise compared to others (ie Presea and Regal as opposed to Colette in Symphonia) and that isn't really trivial in the ways that you raise so that it becomes really frustrating. I also want them to keep the inter-party relationship values, even if it affects nothing its really nice. If it gives extra sub-events, even better!
- I know it seems redundant to say, but I want Tales to always keep what's endearing about its storytelling, that the main character isn't totally the main focus of all things ever, I want that to continue to be a thing and be improved upon, that the cast becomes really close knit with lots of observable interactions, and that all the characters get a good amount of focus.
- Keep developing in-battle talks between characters, some of the games do this really well and its the little things that make things really great. Small details like replying more specifically to the person that gives a character an item in battle, or yelling something if a character takes a severe hit/gets knocked down or into the air is really awesome. Also small random banter at times with the Xillia battle-faces would be cool, I can't wait to see what Xillia did with those~
- I want them to do another character like Repede, but this time I want them to have actual small development and for traits to still remain subtle (since they are actually non-humanoid) but for them to appear more often so that it is not overlooked. I love Repede and how his character was done to DEATH but I know an animal character can be done better, and actually have development. I really want them to try it again and develop on what they've done before.
- Please don't have games with overloads of sword users, I honestly don't mind much anymore but I like there to be a little more variety. I mean X/X-2's cast has Milla, Rowen, Alvin, Gaius, and Ludger using some types of swords, that's half the cast! Though they all have unique fighting styles and Ludger and Alvin have other weapons so its not bad, but still!
- Keep up the fun little scenes from random things, IE inspecting random things in towns/dungeons, etc.
- More Dual MA's would be nice, I really love the idea. Also having the party finish off the final boss with a unique MA, a group MA even! I think that's a really nice idea. I like how if you finish off Fodra Queen with Blue Earth you get everyone's cut-ins, something like that but with an MA that actually has everyone working together, bringing in the people not in the active party as well.
- I prefer bigger casts myself, so I hope they do keep making games with bigger casts, but 6 is a good number as well, if they want to go that way.
- No more outsourcing remakes!! IMO if they're gonna remake something, save the money push back the release of main series games, and have the main people do it like its a main game, because it is! Its just being remade, a remake should be the definitive version imo. Right now, outsourcing seems to be a mixed bag. RM series got really good, ToIR was amazing to some, but not so great to others, and the same with ToHR. I think outsourcing should be left to crossovers.
- I remember Sunny had an idea of using the Wii U touch screen for item shortcuts or something without having to open the main menu, and I really thought that was an AMAZING idea. If the other new systems have such a feature, I'd love for them to do this!
- I like Sliv's idea of a well established couple!
- A Tales game with a lot of emphasis on team attacks, basically Xillia but keep developing on that.
Hmm, I think that's all I can come up with, I might have more later. As long as Tales keeps up what it does right and develops stuff I'll be happy~ Never had a Tales game that displeased me (other than the small stuff they took out of ToHR *coughcough*) _________________
My Tumbley
Sig and Avi by WarriorAngel01 thanks so much!!
Last edited by Shiv:) on Fri May 17, 2013 7:34 am; edited 1 time in total |
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Let
Joined: 25 Dec 2010 Posts: 144
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Posted: Fri May 17, 2013 6:40 am Post subject: |
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| Shiv:) wrote: | - Another "unique" type of playable character, like Repede or Kunzite, maybe something like an animated doll (like a really big playable Teepo) or a plant humanoid
- I want them to do another character like Repede, but this time I want them to have actual small development and for traits to still remain subtle (since they are actually non-humanoid) but for them to appear more often so that it is not overlooked. I love Repede and how his character was done to DEATH but I know an animal character can be done better, and actually have development. I really want them to try it again and develop on what they've done before.
- Please don't have games overloads of sword users, I honestly don't mind much anymore but I like there to be a little more variety. I mean X/X-2's cast has Milla, Rowen, Alvin, Gaius, and Ludger using some types of swords, that's half the cast! Though they all have unique fighting styles and Ludger and Alvin have other weapons so its not bad, but still!
- I prefer bigger casts myself, so I hope they do keep making games with bigger casts, but 6 is a good number as well, if they want to go that way.
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1. I'm all for it. Make it a dragon and you've got me signed, sealed and delivered. Make it a humanoid dragon, god you're reading my mind and I want you out! XD
2. This as well. Again, if they make it a dragon (which seems to be an important species sometimes in the Tales world) with some cool development and some interactions with the party, I'm sold.
3. I have to agree. Swords are always going to be a traditional RPG staple no matter which side of the planet the game comes from, but unconventional weapons stand out more. Heck, Legendia does get points for no party member using anything like a wand, and still having a unique selection of weapons for the mages. And Pascal gets double points for shattering the mage trope apart with her take on staves. Check out the next Atelier game, one of the new characters attacks with her earrings for pete's sake. Now that's creativity.
4. If six is all they can shoot for, fine, but I'd love for them try and make the cast more racially/species diverse like they did with Rebirth. One part of the cast was human, the other set was Gajuma, Half and observational life form. It's one thing I'll never forgive FFXII for, wasting such a fine opportunity considering the various races they had in Ivalice. |
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CyborgZeta

Joined: 15 Nov 2012 Posts: 360
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Posted: Fri May 17, 2013 8:06 am Post subject: |
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I'd like to see a game with a female protagonist; preferably over 20.
Either that, or a male protagonist who's over 30. _________________
"Blacker than a moonless night, hotter and more bitter than Hell itself...That is coffee." - Godot |
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Tempest Tales

Joined: 17 Nov 2012 Posts: 176
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Posted: Fri May 17, 2013 10:11 am Post subject: |
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Aged 14 Hero, aged 21 Heroine in Xillia 3. Another Ludger is ally. (Same as Judas)
Costumes and Attchment are obtainable in game. No more DLC. Ridge Racer Vita has 30% main and 70% DLC. _________________
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pflaume

Joined: 28 Jul 2004 Posts: 849
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Posted: Fri May 17, 2013 12:25 pm Post subject: |
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| Only one major (day one multiplatform) Tales game every 3 years. Development based on best practice, building upon proven game design, internal consistency and no regressions. Make battle system playable for competitive play, foster community and tournaments around it. No director's cuts, semi-sequels, minor or spin-off Tales games anymore, instead do additional episodes as DLC once a year at most. |
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DescendingMana
Joined: 19 Feb 2013 Posts: 9
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Posted: Fri May 17, 2013 6:39 pm Post subject: |
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Increase the number of players allowed to participate in battle along with a larger, more detailed battle map. The maximum allowed has only been 4 since the first tales game. At least give the option to swap characters with those not participating during battle(not sure if Xillia allows it).
I would also like to see online battles against others or as teams and maybe even the option to play the whole story with another friend online and obviously chatting must be allowed. |
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Blue Heracross
Joined: 13 Nov 2012 Posts: 42 Location: Depends
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Posted: Fri May 17, 2013 9:13 pm Post subject: |
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Speaking of more detailed battle maps.....
Maybe some obstacles or different environments like rivers or tress or whatever, they could act as a FOF type thing or whatever
Dragon Quest VIII-esque world map
Playable female over 25
Some more stuff too |
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Yume Hanabi

Joined: 24 Dec 2006 Posts: 5822
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Posted: Sat May 18, 2013 10:11 am Post subject: |
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A kind of cross-over like the RM, but on a HD console and with all the characters in the series (and future characters would become available as DLC) would be great. They can reuse X2's engine if they want, I don't care, all I want is something pretty with a cool battle system where I could make whatever team I'd like x) _________________
~Find my Tales of translations on LJ or on Tumblr~
| Colour wrote: | BUT THERE'S SO MUCH WRONG
WITH DEVELOPING IT IN THE WOMB
AND HAVING A WATCH IN A FREAKING UTERUS |
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Shiv:)

Joined: 20 Jun 2007 Posts: 6485 Location: Playing Pokemon White 2
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Posted: Sat May 18, 2013 7:23 pm Post subject: |
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| Yume Hanabi wrote: | | A kind of cross-over like the RM, but on a HD console and with all the characters in the series (and future characters would become available as DLC) would be great. They can reuse X2's engine if they want, I don't care, all I want is something pretty with a cool battle system where I could make whatever team I'd like x) |
THIS. THIS THIS THIS OMG THIS THE BEAUTY MAKES MY BRAIN HURT IN GREAT WAYS <3 _________________
My Tumbley
Sig and Avi by WarriorAngel01 thanks so much!! |
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sistaofpeace1

Joined: 14 Sep 2004 Posts: 6688 Location: In my deep dark basement, plotting to kidnap my niece
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Posted: Sat May 18, 2013 9:06 pm Post subject: |
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- We've had multiple party members who are fathers, why not mothers? I think they could bring a unique dynamic to the party (and please, not the whole I-look-18-but-I'm-really-1000-years-old).
- Honestly I'd like Tales to stick to one, really good art style instead of 'sampling' different, lower-budget ones. (On that note, I'd have absolutely no problem at all if every future game looked like Vesperia. >_>;)
- While I can appreciate good OP songs and ufotable anime scenes, I don't want them to be used if it will cut down on the content department. I'm willing to go back to I.G. anime/average OPs if it means that we get a solid game.
- Please stop using anniversary milestones to market products or events. It seems to cheapen everything else that isn't part of an anniversary and it's becoming an overused tactic. I wish they had just skipped the 15th one and moved right on to 20th.
- I really liked the character themes in Symphonia and wish they could bring them back (and I don't think this was present in any other game). _________________
Fanclubs: Luke | LukexTear | Legretta | FringsxCecille | Romeo x Juliet (anime) | Death Note
Avatar by Shinryu <3<3<3 | Lovebar by Valor <3<3<3 |
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pflaume

Joined: 28 Jul 2004 Posts: 849
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Posted: Sun May 19, 2013 12:17 am Post subject: |
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| sistaofpeace1 wrote: | | - While I can appreciate good OP songs and ufotable anime scenes, I don't want them to be used if it will cut down on the content department. I'm willing to go back to I.G. anime/average OPs if it means that we get a solid game. |
I don't think the choice of animation studio has any effect on how the development team works. |
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sistaofpeace1

Joined: 14 Sep 2004 Posts: 6688 Location: In my deep dark basement, plotting to kidnap my niece
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Posted: Sun May 19, 2013 12:23 am Post subject: |
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Well does it have any effect on how much is allotted to a total game's budget? Like, I don't know if ufotable charges more for their work than I.G. does? Things like that. If it's not, well, I suppose it's not an issue. I just don't want work towards the game being sacrificed for other things that don't really count towards the quality of the game itself. _________________
Fanclubs: Luke | LukexTear | Legretta | FringsxCecille | Romeo x Juliet (anime) | Death Note
Avatar by Shinryu <3<3<3 | Lovebar by Valor <3<3<3 |
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Colour

Joined: 21 Jan 2010 Posts: 1529
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Posted: Sun May 19, 2013 12:31 am Post subject: |
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IIRC, the high budget had no negative impact on Xillia. The reason why Xillia lacked content is because it was rushed for the 15th anniversary. ufotable's got nothing to do with this. _________________ Icon via iconography. |
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sistaofpeace1

Joined: 14 Sep 2004 Posts: 6688 Location: In my deep dark basement, plotting to kidnap my niece
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Posted: Sun May 19, 2013 12:34 am Post subject: |
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Well they're never going to say whether money or time was really the issue. And while I don't doubt that time may be one factor, Namco's still a business and money is always the main factor driving everything else. _________________
Fanclubs: Luke | LukexTear | Legretta | FringsxCecille | Romeo x Juliet (anime) | Death Note
Avatar by Shinryu <3<3<3 | Lovebar by Valor <3<3<3 |
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