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DreamSword

Joined: 08 May 2013 Posts: 24
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Posted: Fri May 10, 2013 5:13 pm Post subject: |
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I myself would happily rebuy both on PSN. It'd give me a reason to replay them as well as provide an easier way to let my friends in on the action.
I was originally going to include TotA in thistopic as well, but since they released the 3DS version, seeing the PS2 version on PSN is highly unlikely. |
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Accelerator

Joined: 04 Jul 2007 Posts: 7013
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Posted: Fri May 10, 2013 5:27 pm Post subject: |
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| Yume Hanabi wrote: | | More fun to play, maybe, but a better game?. |
Well, yeah, that is kind of what it means. I mean, Xillia 2 has notably improved gameplay, significantly more content and a story you knoooow is generally enjoyable despite its issues. Xillia 1 has far less content and generally considered inferior gameplay, but has a (in the opinion of some better story.)Characters are a mixed bag as i wouldnt be surprised to see people prefer jude and alvin in 2. But that wouldn't make 1 a better game. Just like how a large percentage of the forum agrees that Legendias story and characters are excellent, you'll see very few argue its a superior game to most of the others.
Or like when Destiny 2 came out, even though many considered its story awful, they wouldn't use that as a basis for saying Destiny PSX is better.
Or maybe a better comparison in xillias case is how people won't argue Xbox ToV is better just because they don't like Patty being around or some story changes. _________________
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Colour

Joined: 21 Jan 2010 Posts: 1533
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Posted: Sat May 11, 2013 1:03 pm Post subject: |
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| Accelerator wrote: | | Or maybe a better comparison in xillias case is how people won't argue Xbox ToV is better just because they don't like Patty being around or some story changes. |
This is why making Xillia 2 out to be a "sooooo much better game" in anything but story seems kinda ridiculous since it's pretty much a director's cut gameplay-wise. Of course, it's going to have more content and improvements. Gameplay-wise? The improvements aren't even that significant. More artes and hi-ougis doesn't make a battle system significantly better. And although it had a good weakness system, in some ways the game was a step back, ie: the imbalance. I didn't see Corpse Shell as more of an addition than Accel Mode in Graces F.
If they made Xillia 2 a DC instead, we wouldn't constantly be seeing comparisons between the two games. In Xillia 2's case, it's kinda like they took the F-arc of Graces and sold it as a separate game.
| Quote: | | Or like when Destiny 2 came out, even though many considered its story awful, they wouldn't use that as a basis for saying Destiny PSX is better |
This is a ridiculous comparison and you know it. Xillia 2 is Xillia 1 with the same characters and brand new story. Destiny 2 is a completely different game with a brand new cast, engine, battle system, etc. _________________ Icon via iconography. |
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Accelerator

Joined: 04 Jul 2007 Posts: 7013
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Posted: Sat May 11, 2013 6:28 pm Post subject: |
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It's not a ridiculious comparsion, really. Almost all the arguments for Xillia 2 being worse than 1 come down to "b-b-but I don't like what they did with the story!" which is the exact same complaint Destiny 2 whiners used to make. Sure Xillia 1 and 2 are much closer to being the same game than Destiny 1 and 2 are...but it still doesn't change that Xillia 2 is the objectively better game, fixing the large majority of complaints with the first game's gameplay and adding more content(aka giving almost everyone what they wanted when the reception to Xillia was less than great.)
The improvements to the battle system(more artes, more link artes, the weakness system, actually allowing for real combos, etc) made it much more fun to me. And the extra content made me actually want to play the game again, unlike Xillia which just gives a "that's it?" feeling when you finish it.
Sure, you guys can argue Xillia is a better game because it (supposedly) had a better story. But when you look at it from the other side, it also means the only better thing about Xillia 1 is the story(and even that is debatable) so it's clear what the objectively better game is. _________________
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Radge

Joined: 14 Dec 2012 Posts: 1003 Location: Town of Duwang
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Posted: Sat May 11, 2013 6:55 pm Post subject: |
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Wow, I kind agree with Accel on ToX2.
When it comes down to it, even with retcons and changes to the story, Xillia 2's combat and content are vast improvements to X1. Even the YT "elitists" could agree with that. And for me, after playing X2, it was so hard going back to X1's mechanics.
And no one's saying you MUST abuse CS or the weakness system. Like all battle mechanics in the series, you can choose NOT to use them, like you can choose to not use Accel mode,Yuri's Tension Skills, the Glory skill and others, etc etc _________________
My Backloggery - BLESS XSEED! |
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Yume Hanabi

Joined: 24 Dec 2006 Posts: 5822
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Posted: Sat May 11, 2013 7:19 pm Post subject: |
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It's not just the story. Sure, Xillia 2 added more content... to Xillia. But as its own game, as a new mothership, it doesn't really bring much, as most of it is recycled. Even if its story wasn't riddled with plotholes and was the best thing ever, it wouldn't change the fact that it's a really lazy sequel. That's why I can't honestly call it a better game than Xillia 1.
And the gameplay is a bit better, but for each improvement there was a step back (usually removing my favourite aspects of the original system, just my luck >_>), so that kinda failed to impress me. I've been recently playing 1 and 2 back and forth, sometimes both in the same evening, and I don't notice much of a difference in the battle system. Both have things I like and things that annoy me, and in the end it evens out, the scale tipping in favor of one or the other according to which character I'm using (for example, I prefer playing Milla in X1, but Elise is more fun in X2).
I also think Xillia 1's "lack of content" is often exaggerated. _________________
~Find my Tales of translations on LJ or on Tumblr~
| Colour wrote: | BUT THERE'S SO MUCH WRONG
WITH DEVELOPING IT IN THE WOMB
AND HAVING A WATCH IN A FREAKING UTERUS |
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GinRei

Joined: 19 Nov 2012 Posts: 102
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Posted: Sat May 11, 2013 7:32 pm Post subject: |
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| Accelerator wrote: | | Sure, you guys can argue Xillia is a better game because it (supposedly) had a better story. But when you look at it from the other side, it also means the only better thing about Xillia 1 is the story(and even that is debatable) so it's clear what the objectively better game is. |
Xillia 1 also doesn't spam you every time you change screens or finish a battle to give up your money to pay off a stupid debt.
| Yume Hanabi wrote: | | And the gameplay is a bit better, but for each improvement there was a step back (usually removing my favourite aspects of the original system, just my luck >_>), so that kinda failed to impress me. |
This, big time. I'll praise Xillia 2 for what it did right, but I'll also lambast it for what it did wrong. I'd rather have a really good game without much in the way of flaws than a freaking amazing game that also has a ton of flaws that make me never want to play it again.
| Yume Hanabi wrote: | | I also think Xillia 1's "lack of content" is often exaggerated. |
Yeah, as someone who never really did much with Namdai Island or whatever it was called (and its equivalents in other games) other than unlock it, not having it didn't really bother me. Same with missing other mini-games and things people complain about not having. |
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Colour

Joined: 21 Jan 2010 Posts: 1533
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Posted: Sat May 11, 2013 7:34 pm Post subject: |
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lol @ the term "objectively better".
And uh Xillia 2 didn't fix everything and has some flaws that weren't in the original (still no proper multiplayer or soloing, dumb party limit, Ludger being forced in your party, major imbalance, lack of exploration, being locked to certain towns, AIs taking a major stepback, debt system, etc.)
Even if the problems were exclusive to the story, so what? People don't forgive DOTNW for having so many retcons, so why should TOX2 get the pass? Stop with your "objectively better" ********. Plenty of people here prefer Legendia over content-laden games such as Symphonia, Abyss, and Graces. If people only cared about contents, then Graces would be praised here. _________________ Icon via iconography. |
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Accelerator

Joined: 04 Jul 2007 Posts: 7013
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Posted: Sat May 11, 2013 8:03 pm Post subject: |
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I didn't say it fixed everything.
I said it fixed the majority of problems.
And I actually liked the debt because it gave me motivation to do the sidequests like the hunting quests and get actual rewards for it.
Also I don't think you know what objectively better means. Symphonia, Abyss, Graces, whatever are all objectively better than Legendia as a game. These aren't visual novels or anime. If we're judging something as a game, mechanics come into play, as does content, as does the battle system. That's called gameplay. And it's a game. Story and characters are great when they're good, but they don't have a place when we're judging which is better as a GAME. If we wanted to talk about the narrative, or even favorite Tales, it might, but not in a discussion based purely on "which is a better designed video game?"
And people don't like DotNW because it plays like **** and is a very clearly budget game that forced people to use monsters they didn't want to use and limited the old party at level 50 and had a clunky ass battle system that made staggering things annoying as ****.
I haven't seen anyone give Xillia 2's retcons a pass so much as "the story was pretty enjoyable despite that", which uh, DotnW wasn't because it's concept wasn't even interesting to a lot of people. _________________

Last edited by Accelerator on Sat May 11, 2013 8:08 pm; edited 1 time in total |
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Colour

Joined: 21 Jan 2010 Posts: 1533
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Posted: Sat May 11, 2013 8:08 pm Post subject: |
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| Quote: | | they don't have a place when we're judging which is better as a GAME. |
layton, 999, and ace attorney must suck as games then
| Quote: | | I haven't seen anyone give Xillia 2's retcons a pass so much as "the story was pretty enjoyable despite that", which uh, DotnW wasn't because it's concept wasn't even interesting to a lot of people. |
more like they don't understand japanese and just "omg sad scenes"
| Quote: | | but not in a discussion based purely on "which is a better designed video game?" |
But this is a discussion in which is the better game in general. Nobody said it was exclusive to gameplay or anything. Stories and characters can affect someone's opinion about the overall game.
| Quote: | | forced people to use monsters they didn't want to use and limited the old party at level 50 |
xillia 2 forces you to include ludger in your party and limits you to four members _________________ Icon via iconography.
Last edited by Colour on Sat May 11, 2013 8:13 pm; edited 1 time in total |
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Accelerator

Joined: 04 Jul 2007 Posts: 7013
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Posted: Sat May 11, 2013 8:09 pm Post subject: |
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yeah colour those are called visual novels
they can be on things besides PC
just like fate/stay night on vita
they can even have small gameplay elements like fate/hollow ataraxia or tomoyo after, among others
those are just VNs on DS with a few piddly interaction portions that somehow took off here
actually layton might be a game because it's actually about puzzle solving. _________________
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Yume Hanabi

Joined: 24 Dec 2006 Posts: 5822
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Posted: Sat May 11, 2013 8:33 pm Post subject: |
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"Majority"? What "majority"? It fixed a few things and introduced other problems in return while destroying some good things. Sorry, still not impressed by their "fixing".
And how can you blame Dawn for limiting your party options when Xillia 2 does the exact same thing (only it's a bit more subtle about it but still).
| Quote: | | Story and characters are great when they're good, but they don't have a place when we're judging which is better as a GAME. |
Tales of are RPG's, I'd say story and characters have their place when judging them. After all, no matter how good/bad some games are, gameplay-wise, it's often the story and characters which determine whether people like it or not. Otherwise, as Colour said, no one would prefer Legendia over Abyss. Of course, whether one likes a story or not is subjective, but... when a game's plot is ladden with retcon and plotholes, regardless of how interesting the story is otherwise, that's just poor design.
And mechanics/contents-wise, Xillia 1 can be a little lackluster in some aspects, but at least it doesn't have that many things that make me groan, which sadly can't be said about its sequel...
Edit: I just realized that this might not be the best topic for that... ^^;
Shall we move this High Level Tales Forum Debate to another one? _________________
~Find my Tales of translations on LJ or on Tumblr~
| Colour wrote: | BUT THERE'S SO MUCH WRONG
WITH DEVELOPING IT IN THE WOMB
AND HAVING A WATCH IN A FREAKING UTERUS |
Last edited by Yume Hanabi on Sat May 11, 2013 8:36 pm; edited 1 time in total |
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Arn

Joined: 23 May 2010 Posts: 1077 Location: The Bird Chirps, I Sing
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Posted: Sat May 11, 2013 8:36 pm Post subject: |
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Layton, PW and 999 are adventure games not VN's. _________________

Time is essential to the heart. Feelings can't be on and off like interrupters. |
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Radge

Joined: 14 Dec 2012 Posts: 1003 Location: Town of Duwang
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Posted: Sat May 11, 2013 8:49 pm Post subject: |
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Can we just say they're both two halves of the same whole?
Xillia for setting off the universe and the characters and the mechanics, while Xillia 2 for the combat that the original should've had and for the further development and growth of the main cast? _________________
My Backloggery - BLESS XSEED! |
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Slivius

Joined: 27 Jul 2008 Posts: 1579 Location: Nazdrovje!
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Posted: Sat May 11, 2013 8:51 pm Post subject: |
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| Accelerator wrote: | | Also I don't think you know what objectively better means. |
Kenny, I don't think it's a good idea to start spouting terms that objectively don't exist. If it's not a commonly accepted term, there's no objectively "true" meaning to it.
I agree with the part of your post about game mechanics, except for the "doesn't fit into a discussion about which is a better designed video game." Stories nowadays are explicitly designed into the game, you can't deny that. Worse even, a lot of games stand or fall on story alone. I'm no fan of it either, but story has become at least as important as gameplay.
| Accelerator wrote: | | yeah colour those are called visual novels |
You don't consider sliding puzzles and chess simulators video games either then? You're harsh man.
| Accelerator wrote: | | And people don't like DotNW because it plays like **** and is a very clearly budget game that forced people to use monsters they didn't want to use and limited the old party at level 50 and had a clunky ass battle system that made staggering things annoying as ****. |
Wowowowowowowowow. Chill your balls man. Seriously. It is very clearly a budget game, yes, I'll hand you that. But monsters you didn't want to use? Clunky ass battle system? Plays like ****?
...
Did you even play DotNW? I'm beginning to suspect you watched people play the game and complain about it without forming an opinion of it yourself first. Or maybe you played it and dropped it after figuring out Emil is the main character, which iirc, is 2 minutes into the game. Dawn of the New World is certainly not the best game out there, but if anything, it has a beautiful battle system. The fights are streamlined, fast-paced and it's really easy to use the elemental grid in your favor. Did you even know it existed? Oh I get it, you never played past the tutorial fight? You know, the one in which you use a stick. That fight was indeed clunky. As it was meant to be.
The rest not so much. It has the best freaking LMBS in the entire series. Sure, it could've used around step, fatal strikes, link artes and dual hi ougis, but it was good. It has solid aerial combat, allowing you to walk in mid-air. It has crazy combo capabilities, photons which can combo into other photons (no fonons necessary), the most erratic fighting style I've ever seen a Tales Hero use, and there certainly were more than enough ways to stagger enemies. Have you tried normal attacks?
In any case, the reason why some enemies don't stagger is because you're attacking them with their own element. Does that ring a bell?
Also, you get to fight alongside monsters man, monsters. Not small pipsqueeky mascots which are specially designated as "nice". No, you get to fight alongside real monsters. The kind that gave you a headache 20 minutes earlier when you where trying to beat it into submission. And now they fight for you, saving your ass instead of handing it to you. Did you ever see a Leviathan crush an enemy? Did you ever have a Sword Dancer use his four blades to protect you instead of harm you? Did you ever have a Fenia healing you? I'm seriously starting to doubt it.
The reason people dislike DotNW, I believe, is that they are disappointed it claimed to be Symphonia 2.0 and clearly wasn't, and refuse to look past their tears at what it does do right. Also, they probably can't stand Emil, Marta, or both.
But. Don't. Claim. It. Has. A. Bad. L. M. B. S.
That's just unfair. It does a lot of things wrong, but that is one of the things it did right. _________________ Also known as Sliv, Slivvie, Quilvius, Slivendiferious, and slivijizzisious
| Ruilus wrote: | | Holy hell. Yesterday was a blur of wine, whiskey and brandy. I can't remember where I left my sofa. |
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