Luigi's Mansion Dark Moon
Goto page Previous  1, 2, 3 ... 15, 16, 17, 18, 19, 20  Next
 
Post new topic   Reply to topic    Tales Series Forum Index -> Video Gaming
View previous topic :: View next topic  
Author Message
Adol Christin



Joined: 11 Dec 2007
Posts: 7293
Location: YOU FEAR THAT WHICH YOU CANNOT CONTROL, BUT CAN YOU CONTROL YOUR FEAR?!

PostPosted: Tue Apr 09, 2013 4:15 am    Post subject: Reply with quote

Curimuch wrote:
Accelerator wrote:
Accelerator wrote:
Curimuch wrote:
I use the sleep feature frequently with the intent of coming back to it at a later time. I'm just amazed at how 30 minutes is long to people, then they go 'WOW THIS GAME WAS SHORT AS A WHOLE'


not really

like if the game was 5 hours and each mission was 30 minutes with no saving in each mission (so if weegee 1 had missions) it's easy to see why people would get sick of replaying portions of the game while also considering the game short


quoting myself to add that in retrospect i'm extremely confused as to how this could be such a major issue to people who play fire emblem on classic

What do you mean on Fire Emblem? Since I don't play that series


Because classic mode has perma-death. Meaning MOST players will restart the mission if someone dies. Fire Emblem missions are usually 30 minutes minimum towards end game.
_________________

Adventurer, Hero, Pirate. Adol the Red.
Spamus->Adol Christin
Back to top
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger
Accelerator



Joined: 04 Jul 2007
Posts: 6967

PostPosted: Tue Apr 09, 2013 4:17 am    Post subject: Reply with quote

yeah i'm just confused as to how people could have an issue with luigi's mansion doing this yet a large portion of people here who also played and enjoyed awakening on classic are fine with replaying 30-40 minute missions towards the end of the game without it getting in the way of their "hectic life"
_________________
Back to top
View user's profile Send private message MSN Messenger
Arrei



Joined: 23 Jan 2010
Posts: 537

PostPosted: Tue Apr 09, 2013 4:19 am    Post subject: Reply with quote

A big part of playing Fire Emblem on classic for numerous people is punishing yourself for making mistakes by forcing yourself to replay a mission whenever you let someone die. In essence... repeating something you've done before, because you done messed up. I do it myself, and the kicker is, playing it in such a way is inflicting it on OURSELVES.

Going off that tangent, I honestly can't see how losing your progress when you die can be counted against a game at all in this thread when that's how any game with dying works. Especially in the middle of a boss fight. Since when were checkpoints offered for bosses? At best, you're given the option to try again from the start and at worst, you're sent all the way back to the last time you saved.

If time lost is the problem, you don't even lose 30-40 minutes when you die on a 30-40 minute mission, since much of that time is spent poking around and solving puzzles, and you don't lose that knowledge when you die.


Last edited by Arrei on Tue Apr 09, 2013 4:31 am; edited 1 time in total
Back to top
View user's profile Send private message
Conn



Joined: 13 May 2005
Posts: 19375
Location: Snowy climes of Canada

PostPosted: Tue Apr 09, 2013 4:26 am    Post subject: Reply with quote

I hate it when games punish me when I'm bad at them
_________________
Back to top
View user's profile Send private message
Adol Christin



Joined: 11 Dec 2007
Posts: 7293
Location: YOU FEAR THAT WHICH YOU CANNOT CONTROL, BUT CAN YOU CONTROL YOUR FEAR?!

PostPosted: Tue Apr 09, 2013 4:28 am    Post subject: Reply with quote

Conn wrote:
I hate it when games punish me when I'm bad at them

Pardon the image macro, but it seemed appropriate for once.

_________________

Adventurer, Hero, Pirate. Adol the Red.
Spamus->Adol Christin
Back to top
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger
Soren



Joined: 20 Jun 2010
Posts: 5007

PostPosted: Tue Apr 09, 2013 4:31 am    Post subject: Reply with quote

sis there are like 5 million clap gifs and you had to choose the most basic one
Back to top
View user's profile Send private message
Adol Christin



Joined: 11 Dec 2007
Posts: 7293
Location: YOU FEAR THAT WHICH YOU CANNOT CONTROL, BUT CAN YOU CONTROL YOUR FEAR?!

PostPosted: Tue Apr 09, 2013 4:35 am    Post subject: Reply with quote

Don't call me sis.
_________________

Adventurer, Hero, Pirate. Adol the Red.
Spamus->Adol Christin
Back to top
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger
Jazzin'



Joined: 08 Mar 2005
Posts: 8012
Location: HERE WE GO いこうよ翼広げ~

PostPosted: Tue Apr 09, 2013 4:35 am    Post subject: Reply with quote

Accelerator wrote:
yeah i'm just confused as to how people could have an issue with luigi's mansion doing this yet a large portion of people here who also played and enjoyed awakening on classic are fine with replaying 30-40 minute missions towards the end of the game without it getting in the way of their "hectic life"


because FE players are masochistic

#tooreal
_________________
~~~~~~~~~~~~~~~~~~~~~~~~
Back to top
View user's profile Send private message Send e-mail AIM Address MSN Messenger
Slider



Joined: 14 Jul 2008
Posts: 5251
Location: I feel like a millionaire.

PostPosted: Tue Apr 09, 2013 4:36 am    Post subject: Reply with quote

this thread is gone. poof.
Back to top
View user's profile Send private message AIM Address MSN Messenger
Flamfas



Joined: 15 Aug 2007
Posts: 10052
Location: slaying the backlog

PostPosted: Tue Apr 09, 2013 4:41 am    Post subject: Reply with quote

Accelerator wrote:
yeah i'm just confused as to how people could have an issue with luigi's mansion doing this yet a large portion of people here who also played and enjoyed awakening on classic are fine with replaying 30-40 minute missions towards the end of the game without it getting in the way of their "hectic life"


I already covered this (albeit indirectly).

The fun as well as the challenge in Luigi's Mansion is uncovering the secrets of the mansion. If you die and have to redo it, it becomes a chore. You don't have to search and discover the secrets of the mansion again. Boss ghosts are obviously different; the satisfaction there is in beating them.

Fire Emblem is different. The reward comes from skillful and tactful managing of your units allowing you to clear a map without deaths. If you die, that means you didn't live up to the challenge and need to try different tactics. (And admittedly, FE that offer map save points after logical "checkpoints" of the map are preferred - you've cleared that portion of the map without deaths and have time to recover before moving on - it's good you don't have to replay that part again because you've already bested it).

In fire emblem there isn't any "oh let me re clear this part of the level. I know exactly how to do it and thus the challenge is gone"
_________________
Gaming in 2013:
16 Games Beaten
8 Games Added to Library
Last Update: [beat] Pushmo

72 Unbeaten Games
Target: 75 Unbeaten Games
Back to top
View user's profile Send private message MSN Messenger
Accelerator



Joined: 04 Jul 2007
Posts: 6967

PostPosted: Tue Apr 09, 2013 4:45 am    Post subject: Reply with quote

Flamfas wrote:
If you die, that means you didn't live up to the challenge
"


and how is this any different from luigi's mansion or any video game in existence

also calling bs on fire emblem not losing it's challenge on replays, especially if it's a mission where you've actually invested enough time in to get almost to the end sp you know where reinforcements are or what enemies have a killing weapon you didn't notice before etc


anyways, you're the one who was saying Luigi's Mansion sleep mode was useless for your hectic life, so I'm curious how you made it through classic mode FEA maps
_________________
Back to top
View user's profile Send private message MSN Messenger
Conn



Joined: 13 May 2005
Posts: 19375
Location: Snowy climes of Canada

PostPosted: Tue Apr 09, 2013 4:49 am    Post subject: Reply with quote

Luigi's Mansion is different. The reward comes from skillful and tactful managing of your health allowing you to clear a mansion without deaths. If you die, that means you didn't live up to the challenge and need to try different tactics.
_________________
Back to top
View user's profile Send private message
Flamfas



Joined: 15 Aug 2007
Posts: 10052
Location: slaying the backlog

PostPosted: Tue Apr 09, 2013 4:53 am    Post subject: Reply with quote

In LM things are very segmented. If you clear all the ghosts in a room, you have infinite time to explore/mess around. If you die it's because of the room you've just entered, not the entire mission up until then.

And cool, I will admit a rando critical hit that ****s you over in FE is annoying and that might qualify as a replay you don't really need to do, but usually deaths are due to you not planning ahead.

Also I find Fire Emblem a lot more fun than LM2!! So I don't mind replaying at times I shouldn't really have to as much!!

At any rate, I feel like I'm beating a dead horse here as to why I don't find losing an entire mission's progress in LM is a good design choice. Just gonna go ahead and leave this topic. Disagree with me if you want, i dont care! I still enjoyed the game, but not as much as the first!
_________________
Gaming in 2013:
16 Games Beaten
8 Games Added to Library
Last Update: [beat] Pushmo

72 Unbeaten Games
Target: 75 Unbeaten Games
Back to top
View user's profile Send private message MSN Messenger
Accelerator



Joined: 04 Jul 2007
Posts: 6967

PostPosted: Tue Apr 09, 2013 4:56 am    Post subject: Reply with quote

The Legend of Zelda:Ocarina of Time is different. The reward comes from skillful and tactful managing of your health and potions, allowing you to clear a dungeon without deaths. If you die, that means you didn't live up to the challenge and need to try different tactics.
_________________
Back to top
View user's profile Send private message MSN Messenger
Conn



Joined: 13 May 2005
Posts: 19375
Location: Snowy climes of Canada

PostPosted: Tue Apr 09, 2013 5:06 am    Post subject: Reply with quote

Flamfas wrote:
In LM things are very segmented. If you clear all the ghosts in a room, you have infinite time to explore/mess around. If you die it's because of the room you've just entered, not the entire mission up until then.

In Zelda things are very segmented. If you clear a room of enemies, you have infinite time to explore/mess around. If you die it's because of the room you've just entered, not the entire dungeon up until then.

Quote:
And cool, I will admit a rando critical hit that ****s you over in FE is annoying and that might qualify as a replay you don't really need to do, but usually deaths are due to you not planning ahead.

How is the bolded different from every video game ever, including Dark Moon

Quote:
At any rate, I feel like I'm beating a dead horse here as to why I don't find losing an entire mission's progress in LM is a good design choice.

Clearing the manors without dying is the challenge. I'm sorry you suck at the game. Maybe Galaxy 2 and 3D Land are more your speed, they let the AI play the tough parts for you.
_________________
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Tales Series Forum Index -> Video Gaming All times are GMT
Goto page Previous  1, 2, 3 ... 15, 16, 17, 18, 19, 20  Next
Page 16 of 20

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Powered by phpBB © 2001, 2005 phpBB Group