| View previous topic :: View next topic |
| Author |
Message |
Adol Christin

Joined: 11 Dec 2007 Posts: 7293 Location: YOU FEAR THAT WHICH YOU CANNOT CONTROL, BUT CAN YOU CONTROL YOUR FEAR?!
|
Posted: Tue Apr 09, 2013 4:15 am Post subject: |
|
|
| Curimuch wrote: | | Accelerator wrote: | | Accelerator wrote: | | Curimuch wrote: | | I use the sleep feature frequently with the intent of coming back to it at a later time. I'm just amazed at how 30 minutes is long to people, then they go 'WOW THIS GAME WAS SHORT AS A WHOLE' |
not really
like if the game was 5 hours and each mission was 30 minutes with no saving in each mission (so if weegee 1 had missions) it's easy to see why people would get sick of replaying portions of the game while also considering the game short |
quoting myself to add that in retrospect i'm extremely confused as to how this could be such a major issue to people who play fire emblem on classic |
What do you mean on Fire Emblem? Since I don't play that series |
Because classic mode has perma-death. Meaning MOST players will restart the mission if someone dies. Fire Emblem missions are usually 30 minutes minimum towards end game. _________________
Adventurer, Hero, Pirate. Adol the Red.
Spamus->Adol Christin |
|
| Back to top |
|
 |
Accelerator

Joined: 04 Jul 2007 Posts: 6967
|
Posted: Tue Apr 09, 2013 4:17 am Post subject: |
|
|
yeah i'm just confused as to how people could have an issue with luigi's mansion doing this yet a large portion of people here who also played and enjoyed awakening on classic are fine with replaying 30-40 minute missions towards the end of the game without it getting in the way of their "hectic life" _________________
 |
|
| Back to top |
|
 |
Arrei

Joined: 23 Jan 2010 Posts: 537
|
Posted: Tue Apr 09, 2013 4:19 am Post subject: |
|
|
A big part of playing Fire Emblem on classic for numerous people is punishing yourself for making mistakes by forcing yourself to replay a mission whenever you let someone die. In essence... repeating something you've done before, because you done messed up. I do it myself, and the kicker is, playing it in such a way is inflicting it on OURSELVES.
Going off that tangent, I honestly can't see how losing your progress when you die can be counted against a game at all in this thread when that's how any game with dying works. Especially in the middle of a boss fight. Since when were checkpoints offered for bosses? At best, you're given the option to try again from the start and at worst, you're sent all the way back to the last time you saved.
If time lost is the problem, you don't even lose 30-40 minutes when you die on a 30-40 minute mission, since much of that time is spent poking around and solving puzzles, and you don't lose that knowledge when you die.
Last edited by Arrei on Tue Apr 09, 2013 4:31 am; edited 1 time in total |
|
| Back to top |
|
 |
Conn

Joined: 13 May 2005 Posts: 19375 Location: Snowy climes of Canada
|
Posted: Tue Apr 09, 2013 4:26 am Post subject: |
|
|
I hate it when games punish me when I'm bad at them _________________
|
|
| Back to top |
|
 |
Adol Christin

Joined: 11 Dec 2007 Posts: 7293 Location: YOU FEAR THAT WHICH YOU CANNOT CONTROL, BUT CAN YOU CONTROL YOUR FEAR?!
|
Posted: Tue Apr 09, 2013 4:28 am Post subject: |
|
|
| Conn wrote: | | I hate it when games punish me when I'm bad at them |
Pardon the image macro, but it seemed appropriate for once.
 _________________
Adventurer, Hero, Pirate. Adol the Red.
Spamus->Adol Christin |
|
| Back to top |
|
 |
Soren

Joined: 20 Jun 2010 Posts: 5007
|
Posted: Tue Apr 09, 2013 4:31 am Post subject: |
|
|
| sis there are like 5 million clap gifs and you had to choose the most basic one |
|
| Back to top |
|
 |
Adol Christin

Joined: 11 Dec 2007 Posts: 7293 Location: YOU FEAR THAT WHICH YOU CANNOT CONTROL, BUT CAN YOU CONTROL YOUR FEAR?!
|
Posted: Tue Apr 09, 2013 4:35 am Post subject: |
|
|
Don't call me sis. _________________
Adventurer, Hero, Pirate. Adol the Red.
Spamus->Adol Christin |
|
| Back to top |
|
 |
Jazzin'

Joined: 08 Mar 2005 Posts: 8012 Location: HERE WE GO いこうよ翼広げ~
|
Posted: Tue Apr 09, 2013 4:35 am Post subject: |
|
|
| Accelerator wrote: | | yeah i'm just confused as to how people could have an issue with luigi's mansion doing this yet a large portion of people here who also played and enjoyed awakening on classic are fine with replaying 30-40 minute missions towards the end of the game without it getting in the way of their "hectic life" |
because FE players are masochistic
#tooreal _________________ ~~~~~~~~~~~~~~~~~~~~~~~~
 |
|
| Back to top |
|
 |
Slider

Joined: 14 Jul 2008 Posts: 5251 Location: I feel like a millionaire.
|
Posted: Tue Apr 09, 2013 4:36 am Post subject: |
|
|
| this thread is gone. poof. |
|
| Back to top |
|
 |
Flamfas

Joined: 15 Aug 2007 Posts: 10052 Location: slaying the backlog
|
Posted: Tue Apr 09, 2013 4:41 am Post subject: |
|
|
| Accelerator wrote: | | yeah i'm just confused as to how people could have an issue with luigi's mansion doing this yet a large portion of people here who also played and enjoyed awakening on classic are fine with replaying 30-40 minute missions towards the end of the game without it getting in the way of their "hectic life" |
I already covered this (albeit indirectly).
The fun as well as the challenge in Luigi's Mansion is uncovering the secrets of the mansion. If you die and have to redo it, it becomes a chore. You don't have to search and discover the secrets of the mansion again. Boss ghosts are obviously different; the satisfaction there is in beating them.
Fire Emblem is different. The reward comes from skillful and tactful managing of your units allowing you to clear a map without deaths. If you die, that means you didn't live up to the challenge and need to try different tactics. (And admittedly, FE that offer map save points after logical "checkpoints" of the map are preferred - you've cleared that portion of the map without deaths and have time to recover before moving on - it's good you don't have to replay that part again because you've already bested it).
In fire emblem there isn't any "oh let me re clear this part of the level. I know exactly how to do it and thus the challenge is gone" _________________ Gaming in 2013:
16 Games Beaten
8 Games Added to Library
Last Update: [beat] Pushmo
72 Unbeaten Games
Target: 75 Unbeaten Games |
|
| Back to top |
|
 |
Accelerator

Joined: 04 Jul 2007 Posts: 6967
|
Posted: Tue Apr 09, 2013 4:45 am Post subject: |
|
|
| Flamfas wrote: | If you die, that means you didn't live up to the challenge
" |
and how is this any different from luigi's mansion or any video game in existence
also calling bs on fire emblem not losing it's challenge on replays, especially if it's a mission where you've actually invested enough time in to get almost to the end sp you know where reinforcements are or what enemies have a killing weapon you didn't notice before etc
anyways, you're the one who was saying Luigi's Mansion sleep mode was useless for your hectic life, so I'm curious how you made it through classic mode FEA maps _________________
 |
|
| Back to top |
|
 |
Conn

Joined: 13 May 2005 Posts: 19375 Location: Snowy climes of Canada
|
Posted: Tue Apr 09, 2013 4:49 am Post subject: |
|
|
Luigi's Mansion is different. The reward comes from skillful and tactful managing of your health allowing you to clear a mansion without deaths. If you die, that means you didn't live up to the challenge and need to try different tactics. _________________
|
|
| Back to top |
|
 |
Flamfas

Joined: 15 Aug 2007 Posts: 10052 Location: slaying the backlog
|
Posted: Tue Apr 09, 2013 4:53 am Post subject: |
|
|
In LM things are very segmented. If you clear all the ghosts in a room, you have infinite time to explore/mess around. If you die it's because of the room you've just entered, not the entire mission up until then.
And cool, I will admit a rando critical hit that ****s you over in FE is annoying and that might qualify as a replay you don't really need to do, but usually deaths are due to you not planning ahead.
Also I find Fire Emblem a lot more fun than LM2!! So I don't mind replaying at times I shouldn't really have to as much!!
At any rate, I feel like I'm beating a dead horse here as to why I don't find losing an entire mission's progress in LM is a good design choice. Just gonna go ahead and leave this topic. Disagree with me if you want, i dont care! I still enjoyed the game, but not as much as the first! _________________ Gaming in 2013:
16 Games Beaten
8 Games Added to Library
Last Update: [beat] Pushmo
72 Unbeaten Games
Target: 75 Unbeaten Games |
|
| Back to top |
|
 |
Accelerator

Joined: 04 Jul 2007 Posts: 6967
|
Posted: Tue Apr 09, 2013 4:56 am Post subject: |
|
|
The Legend of Zelda:Ocarina of Time is different. The reward comes from skillful and tactful managing of your health and potions, allowing you to clear a dungeon without deaths. If you die, that means you didn't live up to the challenge and need to try different tactics. _________________
 |
|
| Back to top |
|
 |
Conn

Joined: 13 May 2005 Posts: 19375 Location: Snowy climes of Canada
|
Posted: Tue Apr 09, 2013 5:06 am Post subject: |
|
|
| Flamfas wrote: | | In LM things are very segmented. If you clear all the ghosts in a room, you have infinite time to explore/mess around. If you die it's because of the room you've just entered, not the entire mission up until then. |
In Zelda things are very segmented. If you clear a room of enemies, you have infinite time to explore/mess around. If you die it's because of the room you've just entered, not the entire dungeon up until then.
| Quote: | | And cool, I will admit a rando critical hit that ****s you over in FE is annoying and that might qualify as a replay you don't really need to do, but usually deaths are due to you not planning ahead. |
How is the bolded different from every video game ever, including Dark Moon
| Quote: | | At any rate, I feel like I'm beating a dead horse here as to why I don't find losing an entire mission's progress in LM is a good design choice. |
Clearing the manors without dying is the challenge. I'm sorry you suck at the game. Maybe Galaxy 2 and 3D Land are more your speed, they let the AI play the tough parts for you. _________________
|
|
| Back to top |
|
 |
|