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Arn

Joined: 23 May 2010 Posts: 1054 Location: The Bird Chirps, I Sing
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Posted: Sun Mar 17, 2013 11:10 pm Post subject: |
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What annoy me is the way he throwns his second weapon(sword?). _________________
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Impotent Symptom

Joined: 18 Feb 2006 Posts: 1831 Location: Blues Drive Monster.
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Posted: Mon Mar 18, 2013 12:01 am Post subject: |
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| Arn wrote: | | What annoy me is the way he throwns his second weapon(sword?). |
Machete.
It's a Ax and Machete. _________________
Kyo Kusanagi -> Impotent Symptom
Wisdom TOOTH pulled out, hurts to talk or doing anything with mouth. |
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Shiv:)

Joined: 20 Jun 2007 Posts: 6476 Location: Playing ToHR
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Posted: Mon Mar 18, 2013 1:43 am Post subject: |
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| Lunar Eclipse wrote: | | Shiv:) wrote: | | I didn't really like Beryl and Amber's, mostly because Beryl isn't using earth though xD |
It's true that she's the only character with a major emphasis on earth spells, but she's also the only character with a major emphasis on water spells, so I don't think it's much of an issue. Elementally, Amber is a major in fire and light with a minor in wind; Jadeite is a major in wind with a minor in water; Kunzite is a major in darkness with a minor in wind; Beryl is a major in water, earth, and thunder with a minor in darkness; Calcedny is a major in light and thunder; and Gallando is a minor in earth and fire. |
Oh yeah I know, its just my personal preference for Beryl, which is why its not a giant issue >_<
My favourite Dual MAs are definitely ShingXBeryl and AmberXJadeite <3 I really like all of them but those two stood out. ShingXCal also had awesome camera angles and I LOVE the finish <3
EDIT: Also I feel like the Wonder Chef is based off another character, he's so random and obsessed with muscles xD _________________
My Tumbley
Sig and Avi by WarriorAngel01 thanks so much!! |
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Kajitani-Eizan

Joined: 06 Oct 2004 Posts: 1311
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Posted: Mon Mar 18, 2013 5:50 am Post subject: |
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they seriously removed starlight? i mean, that was both byrox's signature ultimate spell and the one amber got as a high ohgee in ToG... also why does twinkle star hit multiple times?
as for the dual high ohgeez, shing+cal was probably the best one overall, though it's slightly confusing as well. hisui+kohaku would have been good if the ending/scene ordering were a bit better, shing+beryl again lacks proper closure, kohaku+beryl is just terrible, both of glallarndo's are ???. it's also weird that two of the pairs from the original game (hisui + kunzite, beryl + innes) don't get one, with maybe a cal + glallarndo one to round it out. beryl + innes, for example, would have been a better place to use her water affinity, leaving earth to be combined with fire with kohaku.
EDIT:
didn't realize you had videos up, kouli... i watched a couple. there were some epic scenes and nice additions in there, but it really felt like they didn't even try to make sure the new plot stuff fit into the original plot, or even into their new plot. nothing makes any sense. for example:
| ToH/ToHR heavy spoilers! wrote: |
don't read this unless you finished ToH or ToHR! you've been warned!
- beryl is a master of space-time magic now? i guess she DID have those pow hammers and meteors coming from nowhere, but still... this is a bit of a weird addition. can't they use this offensively to get the drop on people or teleport in and destroy the control panel/macguffin/whatever?
- in the volcano, peridot and byrox prevent the third incarose body from joining the fight by grabbing onto the blades embedded in their chests... and then later on, those blades are dispelled to let them collapse to the ground. why couldn't inca just do that earlier so she could 3v1 calcedony?
- did they seriously move the volga jaws fight after the cal scene just so cal can join that fight? the dramatic timing is all wrong, especially with the joke scene with beryl really being on fire RIGHT AFTER witnessing two important party members dying.
- then they put the hot springs scene right after that??? what the hell??
- when they arrive on quartzia, beryl comments that they can't get back home with lithia in this condition. huh? in this version, isn't cal the one controlling lienheit, not lithia?
- when incarose is about to self-destruct, they had clino and chloreseraph stop her, which was pretty cool... but then instead of the party pushing her into the chair, each person joining in with their own epic line about Friendship and Bonds and Trust, she just happens to stagger backwards into it herself? come on, really? this takes away from the feeling that the party members are solving their own problems through their own actions, and just makes it seem like their problems are solved via deus ex machina. it cheapens the story. why would they change this?? |
on the plus side, at least Rosenstachel and Twine Ende looked pretty cool. _________________ Mint-III
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pflaume

Joined: 28 Jul 2004 Posts: 846
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Posted: Mon Mar 18, 2013 2:12 pm Post subject: |
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Thanks Kouli for the ending movie. Don't know what to think of the staff listing so far. A couple interesting things I noticed without much additional research:
Kazuhiro Nakamura is listed as composer. Sakuraba only follows second, the other two composers of the original aren't even listed to begin with. Did HR remove music from the original (like "enjoy life" which is by Aoyama/Tamura)? Considering the instrumentation sounds unlike anything before it, I guess it's nearly all Nakamura work.
Nearly no original staff was involved, but Bandai Namco Studios did some assets. Notably effect design was done by them.
The original scenario writer at least appears in the special thanks section, probably so for at least telling them half the story instead nothing at all.  |
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Dimentionalist

Joined: 04 Mar 2010 Posts: 1023 Location: The internet, probably
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Posted: Mon Mar 18, 2013 2:22 pm Post subject: |
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| pflaume wrote: | | Kazuhiro Nakamura is listed as composer. Sakuraba only follows second, the other two composers of the original aren't even listed to begin with. Did HR remove music from the original (like "enjoy life" which is by Aoyama/Tamura)? Considering the instrumentation sounds unlike anything before it, I guess it's nearly all Nakamura work. |
Well that explains a lot. The remixes of some of the battle themes sound weird as hell. Shame they couldn't get Sakuraba on board for this to arrange the battle themes :/ _________________ || :.YouTube | Backloggery | ToGF in 30 Sec. | ToIR Playthrough Videos.: || |
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Shiv:)

Joined: 20 Jun 2007 Posts: 6476 Location: Playing ToHR
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Posted: Mon Mar 18, 2013 2:53 pm Post subject: |
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I really did want BerylXInnes and JadeiteXKunzite as well Kaji, but oh well
I'm really not liking that they randomly took out lines either, a lot of awesome script things were taken out, and not even to allow additions in, they're just gone. At least they make up for it here and there with some pretty awesome additions elsewhere~ I can't call it a perfect remake unfortunately, but it's still pretty darn awesome and enjoyable and an all around fangasm at times :3 _________________
My Tumbley
Sig and Avi by WarriorAngel01 thanks so much!! |
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siphry

Joined: 13 Nov 2012 Posts: 330
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Posted: Mon Mar 18, 2013 3:02 pm Post subject: |
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| pflaume wrote: | Thanks Kouli for the ending movie. Don't know what to think of the staff listing so far. A couple interesting things I noticed without much additional research:
Kazuhiro Nakamura is listed as composer. Sakuraba only follows second, the other two composers of the original aren't even listed to begin with. Did HR remove music from the original (like "enjoy life" which is by Aoyama/Tamura)? Considering the instrumentation sounds unlike anything before it, I guess it's nearly all Nakamura work.
Nearly no original staff was involved, but Bandai Namco Studios did some assets. Notably effect design was done by them.
The original scenario writer at least appears in the special thanks section, probably so for at least telling them half the story instead nothing at all.  |
Well this is good to know. It's nice to know that NB isn't the ones screwing up their own games, just handing it off to incompetent devs instead. :/ I still think I'll enjoy playing it once it gets here (today!), but it is disappointing to see all the complaints/differences between the original and this version when ToIr wasn't altered as much (plot wise, iirc). I don't know if this bodes well for TotTr--on one hand, it could be great since TotT was barely anything to begin with, giving 7th Chord more to play with....on the other hand, the choices they made for ToHr are pretty bad, so....what if they actually make TotTr WORSE?? that would be something. _________________
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Zacewing

Joined: 01 Feb 2008 Posts: 15321 Location: WHO THE HELL DO YOU THINK I AM!?
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Posted: Mon Mar 18, 2013 3:29 pm Post subject: |
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Wait, why is Kohak still an emotionless blob after getting the Spirune of Courage? I thought she emoted somewhat normally after that in the original, unless my memory fails me.
(I'm asking because I'm watching videos of the boss battles and she doesn't emote in battle) _________________
| Azer Kriemhild wrote: | I feel as though a man whose mission it was to go where no man has gone before would have some pretty good ideas on where to find good hotel rates
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Shiv:)

Joined: 20 Jun 2007 Posts: 6476 Location: Playing ToHR
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Posted: Mon Mar 18, 2013 5:02 pm Post subject: |
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| Zacewing wrote: | Wait, why is Kohak still an emotionless blob after getting the Spirune of Courage? I thought she emoted somewhat normally after that in the original, unless my memory fails me.
(I'm asking because I'm watching videos of the boss battles and she doesn't emote in battle) |
She talked more, but it was still in fractions...like this... for a little bit.
Also, in terms of Galando on a different topic, I like how they handled QQ and Kongwai much better. Galando basically mooches off of lines other characters used to have, and if he does have something original to say, its just restating the situation for clarity as far as I can tell. He's more apparent in skits and sidequests which is where you actually get to see his personality. I liked that while QQ and Kongwai interfered minimally to make some happy about their "intrusion", they still had their own things to say when it came to them adding in their commentary in the story portion of events. I'm hoping late-story events gives Galando some lines of his own/better lines _________________
My Tumbley
Sig and Avi by WarriorAngel01 thanks so much!! |
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Feyr
Joined: 06 Aug 2008 Posts: 359
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Posted: Mon Mar 18, 2013 5:13 pm Post subject: |
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| How do you perform a Cross Link and Chase Finish? |
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Shiv:)

Joined: 20 Jun 2007 Posts: 6476 Location: Playing ToHR
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Posted: Mon Mar 18, 2013 5:44 pm Post subject: |
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Cross Link mode comes after a couple hits when you get a blue sigil then hit L+O/X to smash the enemy up then you can teleport to them with Square and a Cross Finish just watch for someone's character portrait to glow yellow then tap it. Chase Finish hold down O at the end of a hitting combo in Cross Link it should activate _________________
My Tumbley
Sig and Avi by WarriorAngel01 thanks so much!! |
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Flamfas

Joined: 15 Aug 2007 Posts: 10052 Location: slaying the backlog
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Posted: Mon Mar 18, 2013 6:13 pm Post subject: |
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wow, kaji. My already lukewarm desire for this game just went wayyyyy down.
Thank you again for continuing work on the English patch. That will be far more enjoyable than what Hearts R is looking to be. _________________ Gaming in 2013:
16 Games Beaten
8 Games Added to Library
Last Update: [beat] Pushmo
72 Unbeaten Games
Target: 75 Unbeaten Games |
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pflaume

Joined: 28 Jul 2004 Posts: 846
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Posted: Mon Mar 18, 2013 7:04 pm Post subject: |
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| siphry wrote: | | It's nice to know that NB isn't the ones screwing up their own games, just handing it off to incompetent devs instead. :/ I still think I'll enjoy playing it once it gets here (today!), but it is disappointing to see all the complaints/differences between the original and this version when ToIr wasn't altered as much (plot wise, iirc). |
I'm starting to think it's fine that way actually. The game on its own is fun (7th Chord is doing very well in game design, better than Team Symphonia imo ), and the differences are all big enough while not being improvements per se so that it doesn't replace the original.
Need to dig some more through the staff list, but there are quite a lot of companies involved. By the look of that alone I would never think it's a budget game. |
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Kajitani-Eizan

Joined: 06 Oct 2004 Posts: 1311
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Posted: Mon Mar 18, 2013 7:40 pm Post subject: |
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oh yeah, one more really weird point that i noticed... (a bit long-winded)
| heavy ToH/ToHR spoilers! wrote: |
don't read this if you haven't finished ToH or ToHR! you've been warned!
- while this part of the game is pretty epic in general, there is one confusing point regarding the events surrounding the awakening of cendrillon. when shing collapses on the pier (due to the psi sword thing that creed shot at him) just before cendrillon bursts forth from the island, kohaku panickedly (is that a word?) says that shing's heart stopped beating. hisui is very concerned, and lithia is despairing, saying that it doesn't matter now, since cendrillon is about to awaken and the world is doomed. it then cuts to the FMV of cendrillon awakening, obliterating the island everyone is on. it then cuts to a scene of half the party washing up on some random shore. now, inexplicably, lithia regains her will to live and save the world, healing the party (and shing) with her limited energy. even more confusing is that not only did shing survive an exploding island and being washed across the ocean while not having a heartbeat, he is actually coughing and breathing heavily prior to lithia healing him! seriously??? i am pretty sure whoever wrote the pier scenario did not talk to whoever wrote the beach scenario. |
it is stuff like this repeatedly strewn throughout whatever i see of the game that really makes me scratch my head. just a little more effort, and it could have at least been coherent, and probably a worthy remake. instead, we get... this.
on the bright side, it does look like a fun time. just don't expect this to be the definitive version of the story of tales of hearts. _________________ Mint-III
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