Artes that Characters should have had
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StahnMan2



Joined: 14 Nov 2012
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PostPosted: Wed Nov 14, 2012 3:50 pm    Post subject: Reply with quote

I noticed a couple mentions of Meredy and Keele and i'd like to put my input on one arte in particular and that would be prism sword.

That arte should of been in the game i think it would be really helpful.

In Abyss i know you can't play Reid but his AI should of had Omega Seal and Omega Demon Chaos that way he could perform Quasi Seal and Dragon Demon Chaos i'd think that would make the battle much harder and more fun.

I guess that it for now im out o ideas xd
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justin3009



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PostPosted: Wed Nov 14, 2012 8:06 pm    Post subject: Reply with quote

Keele has an unused voice clip for Destiny and they both have a voice clip for Valkyrie. So with those included, they have the exact same spells and incantations.

Shizel has the same thing. All spell voices including a few enemy exclusive ones, all chants to.
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JiCi



Joined: 14 Mar 2010
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PostPosted: Tue Nov 20, 2012 2:03 pm    Post subject: Reply with quote

Kevassa wrote:
But that would mean Sheena would have a diverse moveset. That would ruin the whole point of not using her
inb4judgykillsme

Any manner for Sheena to summon her spirits without using Overlimit would be an improvement.

Pascal with Elemental Master would have been awesome ^^

Raine with Virtuous Ray

Milla with Volt and Celsius, and Tetra Spell
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Shiv:)



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PostPosted: Tue Nov 20, 2012 2:57 pm    Post subject: Reply with quote

Sunny wrote:
I wouldn't mind if the summons worked more like spells (which should have been the case in the first place) like Summon: Corrine. Instead of Corrine bouncing on their head though, Varrius would come in beasting it up. Make the casting times longer and scale the damage down, then it should be fair game. This way her Hi Ougi can be reserved for something else.

Speaking of Sheena, her Artes need to be renovated. She's a ninja for crying out loud! Where are the kunais, shurikens, and hidden blades?! Aside from converting Summons from Hi Ougis to normal spells, she should definitely have some sort of integration of martial arts and card slaps. And anything involving ninja weaponry would be an auxiliary Artes. For example, kunais and shurikens would be projectiles. One of the Artes can be similar to Kuchinawa's where she can throw them at a grounded enemy to reset the stagger or throw in additional damage. Or have a Pyre Seal attached to a Kunai...

I could keep going but you get the point: they could and should have done more with Sheena.


I agree, and more damaging moves to do with the cards on top of her billions of stat-related ones would be amazing. In the OVA she did some interesting things with those cards, and that opened up even more ideas for me. I mained Sheena, but even I noticed her moveset was very limited and bland.

I also agree with whoever said Estelle should have more sword artes, I thoroughly agree!!

Also I'm sure this has been brought up, but some Iron Eres for the Crystal Erens of Legendia, just a few at least. Maybe not even real Eres, just a few physical techniques without the fingernails glowing xD
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Daisel



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PostPosted: Sun Nov 25, 2012 10:12 pm    Post subject: Reply with quote

Milla should already have had more Summon Artes in the first Xillia...
I mean the Story was all about Spirits and Spirit Magic but you only get to see 5 of the usual ones Shadow and one of the three Light Spirits would have been great and they could at least let her summon Celsius and Volt since they even appear.

Further, Planetary Fonic Arte as 3rd Hi Ougi for Jade and Grand Fonic Hymn for Tear.
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kryptonite



Joined: 03 Sep 2004
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PostPosted: Mon Nov 26, 2012 4:49 am    Post subject: Reply with quote

JiCi wrote:
Kevassa wrote:
But that would mean Sheena would have a diverse moveset. That would ruin the whole point of not using her
inb4judgykillsme

Any manner for Sheena to summon her spirits without using Overlimit would be an improvement.

Maybe have her use weaker summons outside overlimit and without the buff, and make the buff circle when summoning during overlimit the entire field. And buff some of the summons.

Also shameless copy pasta from Abyss topic:
Luke: Light Blast changed to Light FOF, Shadow Fury changed to dark FOF
Falling Dragon, Ravaging Hell (Fire FOF)
Hurricane Thrust (Sonic Thrust + Wind FOF)
Shining Gale, Van's Dragon thing, Shining Dragon (obtained in New Game+)
Tear: down attack makes her throw knives downward, forward attack has her swing a staff Mint style-- lag when changing direction attacks
Thunder Dagger
??? (throws a knife forward), Dark Chase (dark FOF)
Rune Steer (obtained after final Legretta), Rage Laser (Light FOF)
Blade Roll, Whirlpool (Water FOF)
Ray, Starlight (Wind FOF)
Fortune Ark Extension becomes its own mystic arte (after 7th fonic hymn event on Eldrant)
Guy:
Shining Dragon, Dragon Glare (Light FOF)
Hienshousen, Hell Pyre (Dark FOF)
Dragon Swarm
Seieirenpa (^_^), this activates Brilliant Overlord instead
Rising Falcon, Rising Phoenix (Fire FOF)
Burning Phoenix (mystic arte, after defeating Reid, press arte after performing Rising Phoenix)
Fiend Fusion (lol? increases speed for 15 seconds), Shadow Sneak (permanent speed up)
Anise: Happy Light changed to light FOF
Doll Artes: Lunge, Valkyrie Sabre, Rolling (katamari), more?
Dark Force, Violent Pain (dark FOF)
Natalia: Astral Laser is a light FoF, Noble Roar activator changed to Gallant Barrage, FoF buffs give same as non-FoF but last the whole battle instead
Chronos Raid (first part of Gallant Barrage), Imperial Raid (earth FOF)
Sting Maker
Wild Rain (fires more arrows in a wider radius than Star Embrace), Wild Fire (fire FOF)
Wild Geese (mystic arte, after defeating Nanaly, use Wild Fire)
Jade: Photon changed to light FOF
Piercing Moon, Tractor Beam (light FOF, not a spell)
Luna Fang, Luna Talon (earth FOF)
Moonbeam, Mooncrow (fire FOF) (both horizontal throws)
???, Demon Void (Dark FOF, demonic Void and Demon Fang already taken, so...)
Demon's Lance, Flame Lance (fire FOF)
Tidal Wave, Black Hole (dark FOF)
Massive Rock, Riot Horn (earth FOF)
Cyclone, Tempest (fire FOF)
Spiral Flare, Flame Dragon (wind FOF)
Asch:
Falling Dragon, Ravaging Hell (fire FOF),
Binding Doom (mystic arte spell?)
Van: Majestic Apocaylpse
Dist's robot: D-Buster
Legretta:
Ray, Starlight
Divine Sabre
Arco Bullet, Freeze Bullet (Water FOF)
Rune Steer
Largo:
Fiery Beast (Beast- fire FOF)
Charge move increases "penetrate," gives attack boost
Stone Beast increases Def
Move where he grabs the air in front of him actually does something
Sync: mi-air kick actually does something, taunt acts as a taunt (increasing his overlimit), Cyclone, Tempest
Arietta: Dark Force, Violent Pain, Healing Circle, Fairy Circle, a way to attack physically
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Suikoden2



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PostPosted: Mon Nov 26, 2012 5:02 am    Post subject: Reply with quote

Shiv:) wrote:
I also agree with whoever said Estelle should have more sword artes, I thoroughly agree!!

I third this too! That would've been boss.
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JiCi



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PostPosted: Fri Dec 28, 2012 12:51 am    Post subject: Reply with quote

kryptonite wrote:
JiCi wrote:
Kevassa wrote:
But that would mean Sheena would have a diverse moveset. That would ruin the whole point of not using her
inb4judgykillsme

Any manner for Sheena to summon her spirits without using Overlimit would be an improvement.

Maybe have her use weaker summons outside overlimit and without the buff, and make the buff circle when summoning during overlimit the entire field. And buff some of the summons.

To rebalance them wouldn't be an issue, I just want her to summon her spirits as easily as Klarth and Milla can.
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JiCi



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PostPosted: Fri Jan 04, 2013 12:11 am    Post subject: Reply with quote

More/updated:

* Elemental Master for Pascal
* Meteor Storm for Malik
* Aqua Laser and arrow-based artes for Hubert
* many kicking artes for Sophie, like Triple Kick and Havoc Strike
* Prism Sword, Photon, Ray and Divine Streak for Cheria (that would make sense)
* Dragon Swarm and Cerberus Strike for Asbel
* Air Divide, Maelstrom, Fearful Storm and Ice Spires for Richard
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Falcom



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PostPosted: Fri Jan 04, 2013 12:17 am    Post subject: Reply with quote

Chloe with Sword Rain Beta, Sword Rain Tempest, basically more Sword Rains. Leia needed Rising and Burning Phoenix /for more Estelle Bright goodness.
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Flamfas



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PostPosted: Fri Jan 04, 2013 6:20 am    Post subject: Reply with quote

Judith needs Sword Rain: Sigma.
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Tempest Tales



Joined: 17 Nov 2012
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PostPosted: Fri Jan 04, 2013 7:35 am    Post subject: Reply with quote

Each Spell user needs Base/Master Artes in ToL.
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Yume Hanabi



Joined: 24 Dec 2006
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PostPosted: Fri Jan 04, 2013 9:05 am    Post subject: Reply with quote

Daisel wrote:
Milla should already have had more Summon Artes in the first Xillia...
I mean the Story was all about Spirits and Spirit Magic but you only get to see 5 of the usual ones Shadow and one of the three Light Spirits would have been great and they could at least let her summon Celsius and Volt since they even appear.

Celsius and Volt are more Jude's thing, and Shadow and Aska appearing in X1 would ruin some of X2's plot points.

But she should at least have had Elemental Meteor, come on...

Not really an arte she should have had but Elise's Nurse should have been called Nightingale. And It'd be nice if she had Regenerate. And more dark spells.

There should have been a link arte between Divine Streak and Rebel Ignition, too.
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Accelerator



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PostPosted: Fri Jan 04, 2013 11:02 am    Post subject: Reply with quote

The Maxwell extensions should have been in Xillia period

like how does Milla or even Maxwell not have Maxwell Roar
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Yume Hanabi



Joined: 24 Dec 2006
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PostPosted: Fri Jan 04, 2013 11:15 am    Post subject: Reply with quote

Good point.

Oh, and dual hi-ougi between Alvin and Leia, Rowen and Elise and Gaius and Musee. (Best would be dual MA with every possible combination but let's not ask for too much.)
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