Starcatchers OOC/Discussion: Redux
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Toku



Joined: 08 Dec 2007
Posts: 2275
Location: ★NO RUNNING →

PostPosted: Wed May 05, 2010 2:06 pm    Post subject: Reply with quote

*sigh* Since people are already starting to post bios and it doesn't seem like anyone else from before is coming back, I'll start accepting them EARLY.

However, since I'm doing that, I'm going to respect the dibs of people who have told me they want something as well as posted a dib.

Nero :: Ice

Psychon :: Thunder (Post it when you want to)

SilentAsian25 :: Time

Zacewing :: Ice

Stardale :: Light (I still need to read and go over it...sorry)

If there are any changes, let me know. If I missed anyone then feel free to yell at me or something equally as disheartening.
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Psychon



Joined: 30 Oct 2004
Posts: 3792

PostPosted: Wed May 05, 2010 2:10 pm    Post subject: Reply with quote

Heh, that early posting thing was my fault. Sorry about that.

Name: Wave Pascal
Age: Early Twenties
Gender: Male
Height: 170cm
Starsign: Thunder
Weapons: Back-Mounted Speaker System, Sonic Rifle

Appearance: Wave is a short, scrawny individual with a head of bushy, messy, dark blonde hair. He has a face with noticably small, timid features, such as his narrow, gray-colored eyes. He usually wears clothing that fits loosely against his body. His shirt is a mute shade of blue-gray, and over this is a faded black jacket without any noticeable features. He wears jeans that seem to have faded in color, held in place by a dull, scratched up, black belt with a tarnished, silver buckle. His footwear of choice appears to be common work boots. Wave is most recognizeable for the huge, gray earmuffs he wears around his neck, the small white earbuds that are usually planted in his ears, and the advanced, mobile sound system he carries on his back.

Personality: Wave is surprisingly quiet and meek. He rarely seems to want to talk to other people unless they talk to him first. He appears to love music of all kinds, having tastes that range from calm, classical music, all the way up to the fast paced, synthetic beats of electronic music. Wave is very dependable, and when given a task, will perform it to the best of his ability in a timely manner. He is also very submissive, and will often trust others to make decisions for him; the only exceptions usually in the form of certain ethics and moral values. Despite his very clear, strong moral discipline, Wave is actually vaguely agnostic, and not quite sure if he believes in a higher power or not.

History: Although Wave was born to a single mother in a small town lying on the outskirts of Milix Headquarters, he and his mother would move to Satellite City not long after. As a young boy, Wave quickly discovered he had an affinity for electronics, especially machines which dealt with sound. By the age of twelve he was building and repairing speakers, microphones, broadcast systems, musical devices, as well as many other technologies for his school and the people of his neighborhood. It was very clear what he was to become, even from an early age. Wave would eventually, or more accurately, inevitably, become a professional sound technician. Even early in his career, he would gain notoriety for his competence in his field of work, and was rarely without work.

Wave would develop a mobile sound system, no bigger than a conventional backpack, that was just as reliable and efficient as a sound system several times its size and expense. He even dabbled in the field of sonic weaponry, beginning this brief stint of his career by modifying his earlier mobile sound system to be able to broadcast destructive pressure waves around the user; the design never made it beyond a concept due to the problem of the pressure waves not discriminating between friend or foe, and often putting the user himself at risk. The pinnacle of his weapons research would produce the Sonic Rifle, an effective, albeit, extremely unorthodox weapon which fired concentrated beams of sound capable of causing as much destruction as a conventional ray gun. The design of the aforementioned rifle never surpassed the prototype stage, as many companies viewed the design as too radical for regular use by any military force.

He currently runs his business in Satellite City, having rented out a small shop to house his hand-made products.

Starsign Skill: Phonovoltaism; Wave's body can convert sound into electricity, allowing him to power his weapons with his own body. Louder sounds result in more electricity, ergo, more power to his rifle and speakers. Music has an even greater effect on him than just random noises, but he can't take advantage of this by playing music through the speakers on his back, as the amount of energy required to play the speakers is greater than the amount he gets back from being exposed to the music.

Magic/Combat Style: Wave suppresses himself in combat due to the fact that his most powerful weapon poses as much of a threat to innocent bystanders and allies as it does to an enemy. However, if he can manage to get out of range of unintended targets, his abilites are very destructive and can prove to be extremely difficult to evade as they affect a very wide area. Typically, he uses the sonic rifle to cause very precise, accurate damage, and the speaker system on his back to cause widespread destruction; the rifle requires less electricity to use than the sound system at maximum capacity.

Wave is a terrible fighter, as he has never used any of his weapons in a real combat scenario. All of his fighting ability is purely defined by theory alone. Even then, Wave proves to be terrible at figting up close and personal, and if he is unable to use his sonic rifle or the sound system on his back, he proves almost completely useless. It is clear that, with some training, Wave may become a much more capable fighter.
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Adonais



Joined: 22 Nov 2004
Posts: 3094
Location: Rapture

PostPosted: Wed May 05, 2010 3:28 pm    Post subject: Reply with quote

Here are Ben and Anna's bios again.

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Quote:
Name: Benjamin Ferris
Age: 23
Gender: Male
Height: 6’
Starsign: Wood
Weapon: Benjamin doesn’t have any weapons; he has the potential to be pretty forceful with his fists. If he has his tool belt with him, then he might swing a wrench around or something.

Appearance: (Picture) Benjamin stands at 6’, in-shape and lightly muscular on account of his job. Despite the hours he spends in the sun repairing Stralle Heights’ many attractions, his skin tone to begin with is an olive shade. This gives him a warm, tan complexion, even during the winter months. His hair—dark brown—is cut relatively short most of the time, but currently he’s due for a trim; unruly and oftentimes smeared with grease from the rides, his hair is the least of his concerns. His eyes are blue, different shades spiking from his pupils, making them appear very deep. He has sharp but handsome facial features, sometimes laced with a light stubble.

Benjamin’s clothing consists of the simplest work garments. Nearly every day he dons a plain white t-shirt as well as a pair of worn, stained jeans. He almost always has his tool belt around his waist, just in case. His shoes are standard and also worn, but he makes a point to have good shoes so his traction isn’t affected when scaling the rides. He owns nice clothing, but it has been collecting dust for a while. He can also be seen wearing a pair of work goggles on his head, as well as leather work gloves.

Personality: Regardless of his seemingly outgoing personality, Benjamin is primarily a quiet, private person. His line of work, however, demands that he get along with others and work with them as well. As a technician, he is in constant contact with the other workers, either to ask if anything needs fixing or to actually fix something. When interacting, he is courteous, amiable, and good-humored. To the operators, he is a very helpful and very resourceful young man; and to his fellow repairmen, he is great company to have around. However, because of the age gap between him and the other technicians, he often finds himself at the end of most of the jokes. Because of this he has a flexible sense of humor and does not mind laughing at himself every once in a while.

While working, Benjamin devotes every ounce of concentration to the task at hand. He asks that no one disturb him, and he has been known to snap at a few people when the opposite occurs. He is hell-bent on solving problems and is so resilient that if the thing in need of fixing absorbs 23 hours of his day, he will go through until he is finished. He makes sure he gets the job done and gets it done right. He also tinkers with his own little experiments, using scrapped parts that he obtains from the rides he repairs. He has a practical, thorough knowledge concerning apparatik, and in a way, he tries to act like the machines he looks after. Systematic, he does everything routinely, and sometimes changes can throw him off. But he easily adapts and starts new patterns to follow. Needless to say, the occasional emotionally hiccup might throw him off for a good while.

An accidental charmer, Benjamin has known romance but has rarely experienced love. He has slight commitment issues. The dynamic world he lives in paired with his desire for tranquility is enough of a conflict; but to have another, more complicated factor added into the equation bewilders him and scares him away from the idea. In many respects a hopeless romantic, Benjamin struggles with a constant duality in his life: work and play; love and lust; security and adventure. He seeks balance above all; that, and truth. He contains a very firm set of principles and won’t tolerate injustice.

History: Abandoned as an infant, he was found by head technician Edward Hazelwood underneath a Ferris wheel with nothing but a hundred neo-dollar bill pinned to his blanket. Thus, the name Benjamin Ferris came to be. Ever since then, Benjamin was exposed to the bustling life of Stralle Heights. But he was given the opportunity to see the other side of the otherwise playful, recreational city. He witnessed the infrastructure, the dangers and intricacies that made the fun and excitement possible. He came to know the rusting beams, the loose screws, the splintered wood, the leaky pipes, and the ungreased gears, to name a few. An extremely receptive youth, Benjamin soon became an expert on anything that ran on meta in the city, as well as the dynamic of the people who lived there.

Besides that detail, Benjamin’s childhood was pretty normal. Ed—as Benjamin called his foster father—made sure that from an early age, Benjamin knew that he was not his true son. Ed wanted to avoid any identity crises later on in life, hoping that the truth would pave way for an easier life for his foster son. Regardless of this, the two of them grew as close as any father and son of blood could. Benjamin was given a decent home to live in, along with the other necessities. He also received schooling in Stralle Heights, earning average to above average grades throughout. At the age of fourteen, he began to work part-time with his father repairing the various attractions, already a key asset. Young, limber, and adroit, Benjamin could reach places the others could not faster and more efficiently. He was forbidden to scale the larger rides, however: something that bothered him to no end. When he turned seventeen, most of the restrictions were lifted, and by the time he graduated high school, he was a full-fledged technician beside his foster father.

Even though Ed insisted that Benjamin stay with him at home, the blossoming adult ventured out into the world. With the rather large sums of money he’d accumulated from working all those years, he purchased a run-down penthouse at the top of one of Stralle Heights’ oldest buildings. This was purely strategic. Benjamin’s need to fix things drew him to that place, and the derelict apartment just gave him something else to practice on. It wasn’t long before he was bringing in scrapped parts from rides and attractions, whether it be rollercoaster cars or funhouse mirrors, and adding them to his penthouse. In no time he created an entirely unique and livable space for himself. Carnival lights illuminate everything in his home, including the swing chairs hanging from the ceiling and teacup loveseats; not to mention the fact that his bedroom rests entirely upon a carousel mechanism, allowing it to spin around if he so desires to either stare at the wall covered with freak sideshow posters or out the window staring out at the city of lights while he lays in his bed. How he managed to do all of this baffles everyone, but he managed to do it nonetheless. The centripetal force has also drawn in many fascinated girls, and it is often his home that attracts them more than himself. But it would be unwise to say that his uncanny ability to understand and relate—a sign of supposed sensitivity—attracts the women to him as well.

Currently, Benjamin has been kept busy preparing the attractions for the upcoming festival.

Starsign Skill: Roots – Like those in trees and other plants, they absorb water and nutrients from the soil. Benjamin does this, more or less, but he takes from the places or people around him. For instance, when dealing with areas, Benjamin can pick up on feelings left behind, such as the pain, despair, and anger residing in a battlefield. He can do the same thing with a weapon used in such a conflict as well, but those feelings will be more personalized to the person who wielded the weapon during it. That being said, Benjamin can also pick up on the feelings of others, giving him an oddly accurate understanding of how they are feeling; he is the ultimate “relater,” if you will. Despite the usefulness of this ability, Benjamin in this respect is more susceptible to giving in to mass hysteria etc. if the emotions run too thickly around him.

Besides emotional energies, Benjamin can absorb physical energies as well. By touching, say, a meta crystal, he can take in most of the energy it gives off. He can also do this with a person. If he does this long enough, he can suck the life entirely out of the individual. However, these abilities do not come without a cost. By absorbing the vast amounts of energy within meta crystals, Benjamin runs a risk of upping his heartbeat to dangerous levels. When sucking the life from a person, he has to remain in very close proximity for a certain period of time, leaving him vulnerable.

Using this ability too much can also result in possible psychological damage. By feeling the emotions of others rather than his own, Benjamin’s sense of identity and what he truly feels may be distorted, leaving him disoriented. It has the capability of altering his attitudes and judgments, essentially being “under the influence” of someone or something else. Thus he needs to make sure he keeps a hold onto himself so that if this ever does come about, he may drag himself back out of the pit. The ability to drain others of life energy also has the power to corrupt, so he must be wary.

Magic/Combat Style: Benjamin’s long-time involvement with the repair of Stralle Heights’ attractions has given him a talent that borders on parkour/free-running. He has amazing precision and upper-body strength, and the confusing structures he constantly tends to has given him the unique ability to scale nearly every surface with ease. His calculating, systematic mind fits perfectly into the mix, making it easier for him to locate new routes and possibilities as he scales various things. Heights don’t faze him in the least, either. His endurance and determination also play into his strengths, making him a sort of urban acrobat if the situation called for it. He doesn’t go out and do crazy stunts, but he definitely has the ability to do it if he so wished.

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Name: Andria “Anna” Grierson

Age: 25

Gender: Female

Height: 5’7”

Starsign: Space

Weapon: Anna has never had training with any sort of weapon. She carries a knife around with her sometimes just in case, but she has no refined skill with it whatsoever. When harnessing her Starsign ability, however, she uses mostly her body as a weapon.

Appearance: Starting from the top, Anna’s most defining feature is her hair. Wound expertly into dreadlocks, her hair is black with splashes of blue hues, particularly on her bangs and on the tips. When not put up—as her hair usually is, more or less—it swings down near her lower back. Her eyes are a dark brown, so dark that they look black when not in direct light. She has a healthy complexion, not pale yet not tan. Her bodily structure is moderately lithe, leaning more so towards thin. Contrary to her otherwise feminine appearance, Anna has rough “man hands,” crudely put. Because of all the crafts she takes part in, and because of a nail-biting habit, her fingers and hands are calloused.

Nearly all of her clothes are handmade. This gives them a rather pieced-together, messy look that defines her. Most of the time she can be seen wearing a wife-beater undershirt with a pair of patched cargo pants. But her outfits can vary greatly from day to day depending on her mood; one day she might dress comfortably, then the next, she’ll be as ornate and out there as possible. It is the same when it comes to jewelry and make-up. While she prefers a relatively natural look most of the time, she has no problem indulging the occasional feminine streak that infects her. She almost always has a bag at her hip, fabric worn and frayed by time. Upon it is written various excerpts from books, poems, and songs, as well as various, random memories. When the circumstances call for it, she dons a green canvas jacket or a loose sweatshirt as well. Her shoes vary from flip-flops to perhaps the oldest and dirtiest shell-toed sneakers ever seen.

Personality: Anna for the most part is mellow and sociable, although she usually doesn’t go out of her way to get someone’s attention. If, however, her interest has been piqued, her target will undoubtedly be approached and barraged with casual, oftentimes odd comments and questions. She is hardly ever anxious or awkward, but rather laidback and introspective. Despite this thoughtfulness, she expresses her thoughts openly and honestly, which comes as a surprise to some people, but nonetheless attracts them to her. In private, Anna is rather quite and vies to keep herself occupied, either with sewing, listening to music, or reading. She is known for making something out of nothing, as seen in her clothing and sociality. She seems rather content most of the time, but like any other person, there are worries etched into the grooves of her brain.

She also has her ups and downs, sometimes oscillating rapidly and suddenly. She can be plagued by extreme mood swings, but this is a rare occurrence. One moment she might feel she has all she needs, and the next she feels as if she has nothing at all. This may be a result of a feeling she’s had all her life of an emptiness, like a pinprick in her heart. She contains this unshakeable notion that she must keep on growing, improving, and bettering herself; but such broad and steep endeavors only spur her rather static lifestyle.

In times of anxiety, worries are painted clearly on her face, though she becomes very quiet instead of hysteric. When she is angry, she tends to hold back her true emotions, compressing them within her, giving not-so-subtle hints to whoever is upsetting her to stop. When sad or depressed, Anna will seem aloof and absentminded as her concentration usually focuses itself inward or elsewhere, dwelling on the issue. When happy, she has no problem smiling or laughing as loud as her certain level of joy permits.

History: Anna was born into a world absent of unity. Even before she was a year old, her parents split up without ever having been married, leaving her the pawn in-between their constant power struggles. She grew up with two separate lives, being two separate people. Regardless of the fact that she was well-provided for, Anna underwent some of the most stomach-twisting ordeals between her warring father and mother, always having to hear one talk badly about the other, trying to vilify the other in order to get her on his or her side. Always a pleaser, she tried to appease both of them to no avail. In the end, she created for herself various instances of hatred, anxiety, and sadness with her mother and father, all the while her stomach twisted tighter and tighter.

Anna’s father moved to Nirvana when she was around eleven years old, so she had to travel there every once in a while to visit. Although her mother objected to sending her daughter to such a place, Anna convinced her to let her go. Despite all the things that had happened, she still loved her father dearly and wished to see him. Upon arrival, however, she realized the change of location had been for the worse; her father had slid from an average man to a man immersed himself in filth because he thought he was not good enough for anything better. She watched as her father deteriorated, becoming less of a man each time she set eyes upon him. His irresponsible behavior only enflamed the war between her parents even more as Anna’s mother tried desperately to get her away from him forever. In retaliation, Anna’s father in many senses “kidnapped” her, but she failed to voice her objections and went along with him until her mother finally located and got her back.

When Anna’s mother got the idea of moving to Satellite City when she was fourteen, they were met with solid protest from her father, regardless of the fact that he’d done the same thing years before. He saw it as a tactic to try and take Anna to a place out of his reach, which was pretty much the case. All of their belongings had already been packed and moved to the new apartment, but with her father blocking their journey, Anna and her mother were forced to remain in Val Lumbre for several months in her grandmother’s cramped home, living out of a suitcase. The next time she went to go see her father, she intended to attempt to tell him to let them go, but when she began to mention things he didn’t want to hear, he just got louder and louder until he raved about the house. He accused Anna of betrayal, making her feel guilty for loving her own mother. He dragged her out of the house, angered by her lack of apparent attention and agreement, angrily leading her on as she resisted. Anna refuses to explain what happened after that moment, but she never saw her father again.

Her father’s disappearance allowed Anna and her mother to finally head to Satellite City where they started a new life in many aspects. Although the war was over, Anna’s mother still harbored anger and battle scars which sometimes made their way back to the surface in the years afterward. In school she received average grades, maintaining a loose, casual social life with a select few people. It was during this time that she developed a brand of individuality that labeled her as a bit strange among her peers. Nevertheless, no one particularly bothered her, seeing as they were more so mesmerized by her mannerisms than taken aback. Excelling in art and music, Anna was always occupying herself with something craft-related, whether it be sewing, drawing, painting, or singing to herself off-key. Her aloofness was not a result of the desire to be alone, but rather the desire to keep herself company as she tried as hard as she could to get to know herself. She wanted to know why sometimes she felt so full, and then the next second so empty. She figured that if she could understand herself, she could understand others. So that was and still is her goal.

In accordance to this mission, Anna chose not to pursue higher education after she graduated. Instead she moved out of her home and got a job in Stralle Heights, working at various shops and stands, watching and interacting briefly with the tourists. The carefree environment of Stralle Heights has allowed her to prolong the period of release she had felt since that day four years before. She did all that she could to prevent another build-up of such negative, powerful emotions within her. She has been relatively successful since she remains in Stralle Heights seven years after she first arrived, doing pretty much the same thing though never showing signs of boredom or discontent. She is well-known about the area having been there so long, and thus has many friendly yet distanced acquaintances. Currently she works in a stand that sells wind chimes and candles, keeping in contact with her mother every once in a while.

Starsign Skill: “Novae” – Anna, in simplest terms, harnesses the power of a star. Within her she contains an energy that burns and grows depending on certain internal and external pressures. Under the right circumstances, such as panic, anger, or fear, the star will begin to burn more rapidly, giving her immense boosts of energy. When that fuel runs out, the star retracts, expands, and then explodes, just like in reality, creating an incredible amount of force known as the supernova. The supernova contains vast amounts of radiation and power traveling almost at the speed of light. When this happens inside of Anna, this extra burst of amazing power flows through her veins, illuminating them with the fluorescent colors as clouds of novae power swirl about her body, particularly in places where she concentrates the energy. However, this novae power only lasts a short time and drains her. But, because supernovae usually contain remnants of the original star, new stars are formed from them, thus allowing Anna to regenerate her stellar strength, permitting the cycle to repeat itself, but only after a good while of rejuvenation. The new star needs time to enough power like the former.

This is not the only power that comes with Novae, though. If Anna uses too much power too quickly, the star within her becomes unstable and may collapse on itself. If this happens, the star creates a black hole. This imbues in Anna an unparalleled power, giving her the ability to absorb light and sound, as well as reduce matter to its subatomic level. But the nature of black holes does not let this use of power go unpunished; if this stage is reached, then Anna will also be destroyed, unless some way of dissipating the black hole is implemented.

Magic/Combat Style: Anna has never been trained in any sort of combat technique. When using Novae, Anna usually relies on the power of it to do the work since it is strong enough to propel most foes back and harm them at the same time. She simply acts as the vessel for such a force, resorting only to hand-to-hand or close combat actions when the situation calls for it, like if she’s been pinned or cornered. She can transfer Novae power into other objects, so if she has anything in her hand that is acting as a weapon, she can infuse the power into it. However, this takes more of a toll on her energy and must be used sparingly.

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Danke, danke schön Slider~ <3
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Grim



Joined: 08 Nov 2006
Posts: 3677
Location: Twisted and deranged...

PostPosted: Wed May 05, 2010 4:37 pm    Post subject: Reply with quote

Second darkness star sign not taken??

Damn if no one wants it, I will GLADLY take it for a second character. For I have a character I'd like to have return.....

I'll wait to see if anyone wants to call it since other people have bio's coming.
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Thanks to jazz for the avy but I forgot who made my sig, please pm me sig creator so I cna add you here!
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Akashic



Joined: 19 Feb 2007
Posts: 2745
Location: Traveling down the road less taken...

PostPosted: Wed May 05, 2010 8:18 pm    Post subject: Reply with quote

Okay, here's my character. ^_^
~~~~~~~~~~

Name: Temperance Shah
Age: 20
Gender: Female
Height: 5’ 3”
Starsign: Time

Weapon: Compound Bow and Arrows (from the archery lessons she had taken from high school)

Appearance: Temperance is fairly short, standing at 5’ 3” and has a rather thin physique, despite her lack of exercise. She has lightly tanned skin and looks slightly tomboyish. Her hair is colored dark brown in the sunlight, whereas it would appear black in dimmer lighting, and is cut short a couple of inches above her shoulders. Her bangs cover most of her forehead and the tips barely overflow her hazel colored eyes. Her normal outfit consists of a long sleeve turtleneck shirt and loose fitting pants. Though most of the time, she wears a large, thin white coat that’s filled with splashes of paint over her normal clothing.

Personality: Temperance often appears to be the quiet-type girl, but she is not in any sense shy to voice her opinions or to engage in conversations with her peers. She can be stern and narrow-minded at times, but she is usually very friendly, allowing those close to her to call her “Tempy” or whatever nicknames they give her, and enjoys hanging out with people when they invite her along. She loves anything that has to do with art—staying keen on her path to fine arts. Though once focused on her artworks, she drowns everything out as she concentrates on her work. She becomes entranced in her “own little world” and basically ignores everything that’s going around her (it’s even worse when there’s headphones over her ears while listening to music) until she is done, takes a break, or if someone interrupts her from her work.

History: Temperance was born in Stralle Heights and like many children there, she had an exhilarating childhood, playing in the amusement park whenever she can with her two older brothers and parents. Her family ran a restaurant within walking distance from the beach and it was often packed with tourists, due to the beach. Her parents were expecting their children to run the restaurant when they retire, but after her two siblings went off to college, leaving Temperance behind; she had no choice but to feel inclined to do so. However, knowing that her future was confined to the restaurant, she wasn’t too happy about it.

During the summer before entering high school, her parents began training her to become a cook and teaching her everything she needed to know about managing a business. She began to bear somewhat of a grudge against them, feeling like they had determined her future, while her older brothers were free to pursue whatever they pleased. Though despite her feelings, she didn’t protest and went along with the path her parents set out for her.

Then one day while taking a stroll along the resort, a display of vibrant colors from a small building caught her interest, and she found herself inside a small art gallery filled with various paintings and colored glass out on display. She was fascinated by the abstract paintings and designs of the World’s past that she wanted to do the same. When she was in high school, she took as many art classes as possible, drowning herself in them along with other activities, such as archery. Though during her last year, one of her brothers returned home and proposed to take over the family business, giving Temperance the chance to pursue art, which she was grateful for.

After graduating and with the help of her family, she moved to Satellite City and attended an art university there, staying in the dorms for a year. It wasn’t long though until she felt dissatisfied with the limited space and decided to move to an apartment within walking distance away, staying with two other art students from the university. Though unemployed at the moment and as a source of small profit, she often sells her paintings around the university campus (after gaining a license to do so with the help from her parents) while she tries to find a part-time job elsewhere in the city, since she is still a full-time student. She isn’t expecting to do anything extravagant in her future and often goes with the flow.

Starsign Skill: 'Temporal Suspension' - Temperance can project a transparent, energy-like wave from her body in about a 100 meter radius and those within the wave becomes “frozen in time”. In reality, it suspends the subjective sense of time of everyone and under its effects frozen in place for a limited amount of time (max limit: 10 seconds which Temperance is able to manipulate for now). The range determines the strain put on her body and in addition, this skill is unable to stop inanimate objects or physical phenomena such as speed and momentum. (For example, it can neither stop a clock nor a projectile in mid-flight).

Enemies and allies alike caught in its area of effect would experience this, feeling as if a second or two had passed instead of ten seconds or less—making it seem like Temperance had teleported, when in reality she had not.

Magic/Combat Style: Temperance is not much of a skilled melee fighter, only knowing how to poorly ‘mimic’ martial arts, but she often stays in the back, using her bow and arrows to attack her opponents from a distance. She doesn’t have the endurance to keep on fighting if she has to constantly move from one place to another and wouldn’t hesitate use her abilities as an advantage to keep her opponents still.
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Last edited by Akashic on Wed Aug 25, 2010 5:53 am; edited 1 time in total
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Azer Kriemhild



Joined: 08 May 2007
Posts: 1690
Location: Ruthlessly inefficient

PostPosted: Wed May 05, 2010 9:19 pm    Post subject: Reply with quote

Saxon Ferrer, slightly tweaked and revamped.

Name: Saxon Ferrer
Age: 25
Gender: Male
Height: 5'11"
Starsign: Metal
Weapon: Saxon's favorite weapon is a complicated sort of all-in-one device that has a flamberge-styled blade with a long, tapered point, and a curved blade that juts out to form three spikes in its midsection that can be used for axe-like swings or as sword-catchers. The weapon also houses a hidden gun. The gun apparatus uses a rapid meta decompression system to fire the full concentration of a meta crystal in a single round. The design of the weapon is limited, though, leaving room for only four crystals to be chambered at one time; reloading is a manually-intensive task as well, making mid-combat reloading highly unfeasible. Also, due to the complexity of the firing mechanisms, chambering it for standard bullets is impossible.

Appearance: Saxon has short, spikey black hair and dark green eyes. His skin is fairly well-tanned from years spent in front of the open flame of the forge, and he is very muscular from the same. He wears a tight-fitting black short-sleeve shirt with a high collar and a zipper running up the front, usually zipped all the way up. This is tucked into a pair of very dirty slacks, and the outfit is completed with black hiking boots. He also usually wears a bracelet on each arm, both of tungsten carbide buffed to a mirror-like sheen.

Personality: Saxon is an introvert, preferring the quiet solitude of his work in the forge than spending time in the company of others. This isn't to say that he doesn't have friends or enjoy their company, but just that when he does spend time with them, it rarely involves going out in a group of more than three or four. Generally, he's very quiet and composed, and speaks a little slowly - chosing his words carefully. He is a very good judge of people which helps him when forging custom weapons for his clients, but he has a habit of judging people too quickly, which has given many people a bad impression of him. He is first and foremost a weaponsmith, but he has a great interest in apparatik and loves to mess around with the latest devices - taking them apart, figuring out how they work, and incorporating the core ideas into his own creations. Once his curiosity has been triggered, it is almost impossible to get him back on track until it has been sated. He always carries a small notepad in his pocket to jot down any ideas as they come to him.

History: Saxon was born in Milix Headquarters, a fact that certainly had a great influence on him in his youth. His father was an engineer for Milix Companies, while his mother is an aspiring chef who now runs her own restaurant. Needless to say, creativity was in his blood. Like most young boys do, Saxon had great admiration for his father and his work, and took a keen interest in the development of apparatix. However, his father was repeatedly turned down for promotions despite putting in long hours and being on the development teams of many new apparatix, he began wondering why certain new products were mere fads while others were milestones of technological advancement that would continue to be important and influential even decades later. Throughout his middle school and high school years, Saxon worked as an 'unofficial assistant' to his father, and would always talk with him about his work whenever he had the chance, and it was really a foregone conclusion when he decided to go into engineering in college. Eager for a bit of independence, he moved out of his house and stayed at the on-campus dorms even though it wasn't much of a commute from his house. It was for this reason that he wasn't home when his father suffered a heart attack and, with his mother at work at the time, died before anyone could help him. To this day, Saxon holds himself partly responsible for his father's death.

Saxon became determined to follow in his father's footsteps and invent the next revolutionary apparatix. He specialized in weaponry design, and reluctantly took a job at Milix after graduation - while he had no desire to work for the company he felt was mostly responsible for his father's heart attack, it was where the money was in Milix Headquarters. The moment he had enough money to set out on his own, he did. And he did so by moving to Val Lumbre. There was an opportunity for great business in Val Lumbre that didn't exist in Milix Headquarters: exclusivity. While hardly a monopoly unto himself in Val Lumbre, craftsmen are much fewer and farther between than in the city from whence nearly all of them seem to hail. Furthermore, unlike some of the other major cities, the City of Sport actually had decent market for a weaponsmith. Though he's still just barely making ends meet at the moment, he hopes to one day have one of his creations be used triumphantly in the Coliseum. Putting his name on the map like that would earn him fame, fortune, and a much larger (and wealthier) clientele. Of course, he couldn't really care less about those things, but the sooner he is able to retire with enough money to live comfortably, the sooner he can resume his research and eventually come to invent one or more of the next milestone apparatix.

He has, occasionally, wondered what he might do after accomplishing this goal to his satisfaction, but has thus far been unable to find anything else he might devote his life to.

Starsign Skill: Metal Willworking. Saxon can manipulate metal to his will. At the moment, he is largely unaware of this power and unconsciously uses it in the forge to help his weapons turn out the way he wants them to. He can use his powers from a distance, but he has a greater degree of control when he has physical contact with the target and he can only reform metal thats been heated to a considerable degree. As his powers improve, he'll be able to shape and control in more complicated and delicate ways, with his distance abilities improving, and even reshape metal without heating it first.

Magic/Combat Style: Crafting mostly melee weapons in his forge, Saxon is most comfortable in close-range combat, and has a great degree of familiarity with many different kinds of weapons. When using his custom sword, he'll generally open with one or two shots from its gun to soften up his opponent before closing in for the kill, saving the remaining shots for other targets or unexpected situations.
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KittyKatStar



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PostPosted: Thu May 06, 2010 3:15 am    Post subject: Reply with quote

SilentAsian25 wrote:
It wasn’t long though until she felt dissatisfied with the limited space and decided to move to an apartment within walking distance away, staying with two other art students from the university.


Yay roommates. ^_^v
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Akashic



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PostPosted: Thu May 06, 2010 3:17 am    Post subject: Reply with quote

Lol, WEWT! Very Happy
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Grim



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PostPosted: Thu May 06, 2010 3:44 am    Post subject: Reply with quote

*Really wants second character with darkness star sign*
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TehJazza



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PostPosted: Thu May 06, 2010 6:36 am    Post subject: Reply with quote

You have to wait until Toku is sure there aren't any more people coming in before you submit your second one, if I recall.
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Grim



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PostPosted: Thu May 06, 2010 1:52 pm    Post subject: Reply with quote

TehJazza wrote:
You have to wait until Toku is sure there aren't any more people coming in before you submit your second one, if I recall.


I know. I'm just really, really hoping no one takes it.
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Toku



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PostPosted: Thu May 06, 2010 2:07 pm    Post subject: Reply with quote

TehJazza wrote:
You have to wait until Toku is sure there aren't any more people coming in before you submit your second one, if I recall.


Yup, this. I think I might just cap it off at everyone's who joining/has joined so far which leaves us with fourteen RPers if I'm counting correctly.

I'm waiting for Zace's first character before I start taking second characters for the newcomers, Momishin. Speaking of that, with current dibs, the only available Starsigns are Darkness and Water. We need another Water! We can't leave Arria all alone!

Also, because I found this weird, we have twelve males and eight females so far. MOAR GIRLS PLEASE! Haha, kidding, make males if you want!
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Grim



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PostPosted: Thu May 06, 2010 2:13 pm    Post subject: Reply with quote

Toku wrote:
TehJazza wrote:
You have to wait until Toku is sure there aren't any more people coming in before you submit your second one, if I recall.


Yup, this. I think I might just cap it off at everyone's who joining/has joined so far which leaves us with fourteen RPers if I'm counting correctly.

I'm waiting for Zace's first character before I start taking second characters for the newcomers, Momishin. Speaking of that, with current dibs, the only available Starsigns are Darkness and Water. We need another Water! We can't leave Arria all alone!

Also, because I found this weird, we have twelve males and eight females so far. MOAR GIRLS PLEASE! Haha, kidding, make males if you want!


Does that mean when Zace posts I can make another character?? Very Happy
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xReplica



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PostPosted: Thu May 06, 2010 4:39 pm    Post subject: Reply with quote

My second character is here, which is (sorry Toku) another male for the roster.

--

Name: Hank Mercito, or the BBG
Age: 33
Gender: Male
Height: 6'4
Starsign: Ice
Weapon: Hank is solely a fist-fighter, and so does not rely on a weapon. However, he has designed and created a pair of 'gauntlets' for himself, which take the simple appearance of black, leather gloves coated in a thin, transparent titanium alloy, strong enough to even stop firearm shots.

Appearance: Often nicknamed 'BBG' (Big Blond Giant), Hank lives up to his nickname towers over most people and boasts a particular buff body. His hair is a very light blond colour, covered up mostly by a black bandanna with the ends flicking out from underneath it and his fringe just covering his forehead. He has very soft, old blue eyes and has a very wispy, light bear around his mouth. His skin is considerably tanned and a little rough here and there, and anyone who has punched him knows they might as well be trying to knock down a brick wall with a toy hammer.

Hank's body size seems very intimidating, he is very broad with wide shoulders and thick, muscular arms. His hands are more like the paws of a bear, one alone could completely cover another man's head. His legs are just as toned, mostly hidden by his pants.

He can often be seen with his signature white, leather trench coat, unzipped and reaching down to his ankles. Underneath he wears a black shirt with a zip down the front of it instead of buttons, baggy black pants which lack any kind of pockets and are held up by two, grey leather belts with silver buckles. His shoes are plain, black and simple, his laces tied and revealed and his pants partly tucked into them, causing them to almost 'balloon' outwards. SOLO's symbol, the head of a wolf with spiked ears and howling towards some unseen moon can be found in a black design on the back of Hank's trench coat and in the form of a silver tag on a chain around Hank's neck.

Personality: Contradictory to his starsign, Hank is a very warm and friendly person. He has a very loud, hearty laugh that rings out whenever he finds something even slightly amusing, throwing his head back and often holding his chest as though he is fear of his heart escaping. He is very kind to his friends and those he considers family, and shows a more playful side towards them which often involves him getting them in friendly headlocks and bear hugs.

Hank can also be a bit of a dreamer, mostly in his spare time or filling out paperwork. He dreams of a better tomorrow, a place where everyone can go around with their lives in safety. He knows the current reality is far from this however, and will not use his dreams as an excuse to back away from any challenge life throws in his path. Hank also one day wants a family of his own, but has been shown to be timid around all girls who show any interest in him, making this dream hard to make into a reality.

While his more pleasant side is the one everyone usually sees of him, Hank also has his nastier, more aggressive side which usually only pops up around people he dislikes, causing much taunting and jeering from his end. He takes his profession very seriously, and due to his dreamy nature he is always coming up with bizarre ideas for new creations and technology, making him not too bad at handling tools and electronics.

History: From the day he was born, Hank had always been the daydreamer of his family. He and his older brother both lived with their mother in Satellite City, who was single due to having a break-up with Hank's father several months before Hank himself was actually born. From what he could tell, Hank's father wanted nothing to do with the fact that he now had another son, and so Hank would grow up never knowing his father's face.

His daydreaming often got him into trouble at school, his grades showing poor results in everything except practical technologies, where he always outshone the whole class with his wacky ideas. Initially he was picked on due to his short stature at the time, but when he hit fifteen his growth spurt kicked on, and the people's noses he had once had to stare up at began to fall down to his chin. A considerable number of these noses got broken too, and Hank spent a good amount of time suspended from school.

After his older brother went and joined the local authorities to keep the income coming in, Hank would stay at home at care for their mother, who's health had been deteriorating ever since her husband walked out on her. It wasn't long after this that Hank's brother was killed in action on his job, his involvement with stopping a dangerous mafia group from raiding the local bank made him a local hero in all the papers. It was this trauma of yet another member of their tiny family lost that drove Hank's mother's condition into a terminal status, and just before Hank's twenty-first birthday she passed away.

Now all on his own, Hank headed to live in the one place where technology thrived, at Milix Headquarters. He was taken on as an apprentice, and his skills at designing and creating flourished greatly. He also took up boxing in his spare time, a hobby recommended to him by many due to his incredible build. Despite now that he had a life back, he still longed for his old one shared with his small family. it was then Hank decided he would do everything in his power to make sure no one would have to suffer what he went through. This was the birth of SOLO, an anti-terrorist organisation.

At the beginning SOLO started out small, but it quickly gained many followers and supporters, especially the ones who were sick of seeing the eyesore of a city known as Nirvana. Two years after it's creation Hank met a solitary young boy out in the wilderness, his life slipping away from him due to the intense conditions. Taking the young boy with him and nursing him back to health, Hank learned the boy's name was Justone and he held a dark and tragic tale on the tip of his tongue.

Seeing as this boy had nowhere else to go, Hank allowed him to stay with him in his small apartment, provided he was able to pull his weight. Hank slowly began to treat Justone like a son, and they formed a bond through their dislike towards the people out there who had taken their families from them. While Hank went about his business with the ever-growing SOLO, he saw the young boy begin to train hard in order to become a strong individual, fearing that he would go off and get himself killed like his brother. However he saw the boy's development in combat, and he knew in time he would be a force ti be reckoned with and a valuable, potential member of SOLO.

To the current day, Hank has arrived in Satellite City for his assignment this year, as reports of 'suspicious characters' have come in. Hank's concerns are elsewhere however, as the one who is like a son to him has his assignment set in the one place that nearly took his life from him, Nirvana.

Starsign Skill: Poltergeist Ice - Hank has near total control over the water molecules in the air surrounding him, as well as the ones in his own body and others. He can create sheets of ice within seconds, forming temporary barriers and shields, as well as convenient platforms which can be crossed or slid upon. If he is within close proximity of someone, he can flash-freeze the water inside of them, rendering them immobile for as long as he has hold of them. If he is to release them, he has a few seconds before they are able to resume regular bodily functions. One of his most dangerous abilities is to freeze his own nerve-endings without causing damage to them, making him unable to feel any sensations such as pain for a brief amount of time.

Magic/Combat Style: Hank specialises in close-combat, using his fists to beat down his opponent before crushing them with his incredible strength. While big, he is still agile and surprisingly nimble on his feet, making him a difficult person to retaliate against, let alone even hurt. For ranged opponents he relies on delaying or cancelling their movements with various ice spells, and is quick to take to the defensive if under heavy fire. He can also render the surrounding area in mist, fooling his opponents with shadowy 'illusions' of himself while he slowly picks them off one-by-one.
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Toku



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PostPosted: Thu May 06, 2010 6:19 pm    Post subject: Reply with quote

Momishin wrote:
Toku wrote:
TehJazza wrote:
You have to wait until Toku is sure there aren't any more people coming in before you submit your second one, if I recall.


Yup, this. I think I might just cap it off at everyone's who joining/has joined so far which leaves us with fourteen RPers if I'm counting correctly.

I'm waiting for Zace's first character before I start taking second characters for the newcomers, Momishin. Speaking of that, with current dibs, the only available Starsigns are Darkness and Water. We need another Water! We can't leave Arria all alone!

Also, because I found this weird, we have twelve males and eight females so far. MOAR GIRLS PLEASE! Haha, kidding, make males if you want!


Does that mean when Zace posts I can make another character?? Very Happy


Yes, I'd say so. I think we have a good amount of RPers so far so I won't be accepting any more newcomers from this point on.

I'm going to let Zace make his character first before I allow the remaining Darkness and Water starsigns to be taken. He can change his mind and pick one of those two or stick with Ice but once he posts the character then the last remaining two starsigns, whatever they may be, will be up for grabs.
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