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Cless7

Joined: 22 Oct 2006 Posts: 233 Location: Umm...where do i live?
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Posted: Mon Aug 13, 2007 7:00 pm Post subject: FOF Cancel Guide |
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*Updated as of Version 1.9 (February 04, 2009)
First I'm kind of sick of people who ask, "How do you FOF cancel?" There are quite a few threads with this question, so I'd like to put an end to it all!
FOF Cancel Guide
First off let me tell you what an FOF cancel is. It is basically using an Arte on an FOF Circle, except it doesn't FOF change the attack as it's supposed to. Each character has different ways to FOF cancel. The most common method is to use Tear's Invoke [Element/Fonon]. Everyone can do FOF cancels, but only Luke and Asch can solo their FoF cancels within regular combos (without spells or help from others).
So below are some examples. These assume that you have every AD skill. I'm also sure you've pulled off a few big combos in your game without even realizing it, and at the same time, I'm sure you've used an Arte on top of an FOF that didn't change. Well that was an FOF cancel for ya!
Table of Contents
1. Luke's FOF Cancel Combo
2. Guy's FOF Cancel Combo
3. Jade's FOF Cancel Combo(needs more updating)
4. Natalia's FOF Cancel Combo
5. Tear's FOF Cancel Combo
6. Asch's FOF Cancel Combo
7. Anise FOF Cancel Combo(none at the moment sorry people)
8. Majutsuko's FOF Cancel Explaination
9. Laws of Combo by Majutsuko
10. FAQ Section
11. Tips Section
12. Side Notes
13. Help Cless7 in creating a better guide =)
14. Credits
15. Version Updates
Luke (Basic)
7 hits -> Rending Thrust -> Slag Assault -> Rending Thrust -> Arcane Arte
*Sunlight Chamber (max) on Rending Thrust
| Luke Combo Part 1 // Cless7 wrote: | | Rending Thrust > Slag Assult |
This part here its just purely just to add some combos in
| Luke Combo Part 2 // Cless7 wrote: | | Rending Thrust > Slag Assult > Rending Thrust |
Now HERE is where the FoF cancel is created, since Rending Thrust is supposed to turn into Rending Quake but didn't, it is FoF canceled.
| Luke Combo Part 3 // Cless7 wrote: | | Rending Thrust > Slag Assult > Rending Thrust > Arcane Art |
Now since your 2nd rending thrust was canceled you can add on an extra arte. Reguardless of if it is a Base or Arcane. Most people go with Light Spear Cannon here. But a note, don't use Devil's Maw unless you cornered the enemy or it will you miss the attack and leave your self an easy prey.
Overall this is a summary
In this combo, your 2nd Rending Thrust (instead of Rending Quake) will follow your Slag Assault. Slag Assault creates an Earth FoF, and since Rending Thrust was combo'd into this appearing Earth FoF and not over an already complete one, Rending Thrust doesn't FOF change, so an FOF cancel occurs.
(Mid)
7 Hits -> Havoc Strike > (Invoke Earth during) Devils Inferno -> Havoc Strike -> Sonic Blast -> Fang Blade -> Any Arte
*Sunlight Chambers (max) on Havoc Strike, Fang Blade, and Devil's Inferno
In this combo, Devils Inferno/Havoc Strike/Fang Blade are FOF canceled. The 2nd Havoc Strike doesn't FOF change because the Earth FOF delayed the Fire FOF from Devil's Inferno.
(Advanced)
Guardian Field on appearing Water FOF-> (Invoke Earth) Devil’s Inferno-> Swallow Fury-> (Invoke Flame) Swallow Fury-> Sonic Blast-> (Natalia's Revive) Fang Blade -> Sonic Blast-> Havoc Strike (on top of Light FOF) -> (Invoke Earth) Devil’s Inferno->Swallow Fury-> (Invoke Flame) Swallow Fury->Swallow Fury (Natalia's Revive)->Rending Thrust-> Light Spear Cannon( FOF cancel on Light FOF) -> Shadow Fury-> OL-> Lost Fon Drive
Go here to see that entire combo done at the end of that video, now I gotta admit that’s something I couldn’t pull off myself but it certainly is possible. Hopefully you’ve realized how much you need Sunlight Chambers on those attacks.
Guy(Basic)
7 Hits-> Crescent Strike-> (Invoke Flame before Wind FOF is created) Serving Wind-> Tiger Blade/Tempest -> Thunder Beast
| Guy Combo Part 1 // Cless7 wrote: | | Crescent Strike > Invoke Flame Serving Wind |
This part is mainly to combo but you want to make sure you get your Fire FoF circle before the wind. This will create a FoF cancel on the Serving Wind.
| Guy Combo Part 2 // Cless7 wrote: | | Crescent Strike > Invoke Flame > Serving Wind > Tiger Blade/ Tempest |
In this section, Tiger Blade or Tempest is used to uphold the enemy in the air while adding a few extra hits to the combo.
| Guy Combo Part 3 // Cless7 wrote: | | Crescent Strike > Invoke Flame > Serving Wind > Tiger Blade/Tempest > Thunder Beast |
Here is where the FoF cancel is taken advantage of, while using Beast on a Wind FoF circle it is changed and should link into the attack perfectly. Alternatively you may use Dragon Tempest if you want instead.
Alternative: This one requires timing but if you are able to use Natalia's Revive to cancel out the Serving Wind, and using Invoke Earth to cancel out Guy's Tiger Blade creates 2 FoF. Although time is crucial, being able to pull it off lets you use another arte
Ex: 7 hits> Crescent Strike-> Revive> Serving Wind> Tiger Blade> Invoke Earth(during Tiger Blade)> Tempest> Thunder Beast
(Mid/Advanced)
Extension to that last combo-> Invoke Wind -> Dragon Tempest -> Overlimit Cancel -> Tempest-> 7 hits -> Tiger Blade-> Crescent Strike-> Serving Wind (Invoke Flame after the Wind FOF but before he lands) -> Searing Gale-> MA
Hopefully those 2 combos are self-explanatory.
Jade(Mid) Credits to Drake Irving for the Fire FoF> Impaling Heaven idea
Inferno Prison> Impaling Heaven>Thunder Lance>Sonic Spear>Lightning Tempest
Natalia (Mid) *This is done on a huge enemy*
Revive-> Gallant Barrage-> Aerial Laser -> Star Embrace(Invoke Water)-> Blue Embrace -> OL-> back step-> Star Embrace -> MA
| Natalia Combo Part 1 // Cless7 wrote: | | Revive> Gallant barrage |
Revive is used to create a light FoF which is used later while Gallant Barrage is used to create in some hits
| Natalia Combo Part 2 // Cless7 wrote: | | Revive> Gallant barrage> Aerial Laser |
Here is where the FoF cancel is created letting you used another arte
| Natalia Combo Part 3 // Cless7 wrote: | | Revive> Gallant barrage> Aerial Laser> Star Embrace(Invoke Water) |
Here the time is important as invoke water is used to cancel out star embrace creating another FoF cancel.
| Natalia Combo Part 4 // Cless7 wrote: | | Revive> Gallant barrage> Aerial Laser> Star Embrace(Invoke Water)> Blue Embrace |
Since your able to use another arte, this time you need to stall time so Blue Embrace is used here
| Natalia Combo Part 5 // Cless7 wrote: | | Revive> Gallant barrage> Aerial Laser> Star Embrace(Invoke Water)> Blue Embrace> OL |
OL is used here to add in 1 hit, but more importantly able to use your MA which blue embraces stalls the enemy
| Natalia Combo Part 6 // Cless7 wrote: | | Revive> Gallant barrage> Aerial Laser> Star Embrace(Invoke Water)> Blue Embrace> OL > Back step> Star Embrace > MA |
Hopefully you know how to back step already because it is a AD skill. Now Star Embrace is used to pull in extra hits. And according to Natalia's MA rule, Astral Rain can be used with any arcane arte from anywhere and it will still connect. So mainly while the Star Embrace arrows are falling her MA activates and when it does it lifts the enemy into the arrows that are created by Star Embrace dealing extra hits. Followed by her actual MA.
2 FoF cancel above
Tear (I can’t really think of any)
Anise (Basic)
Spell Save Bloody Howling->6 hits-> any 3 artes (but the final Arte has to knock back)-> Bloody Howling->OL-> Dragon Surge (FOF canceled)-> Dual Punishment-> Shadow Raid-> Brutal Torrent-> MA + Extension
Asch
With him you can do everything Luke can(In terms of FOF cancel) but I’ll add one for him for those Asch Fans and what you can pull off with him just soloing (no Tear or Natalia)
Majutsuko's combo for FoF canceling(Idea was his)
Also Majutsuko also gives another clear explanation, but this time, it's step by step
Asch(Mid)
Stalagmite > Fang Blade > Rending Thrust > Devil's Inferno > Havoc Strike > Rending Blast .... Thunder Blade > OL Cancel > Light Spear Cannon > Rending Havoc > Lightning Tiger Blade > Rending Saber
Here is what it looks like
(Basic)
Here's an example of a combo for Asch:
Stalagmite> Devil's Inferno > Havoc Strike > Sonic Blast > Fang Blade > Light Blast
Now below I'll run through each step of this combo with an explanation:
| Asch Combo Part 1 // Majutsuko wrote: | | Stalagmite> Devil's Inferno |
Asch casts Stalagmite from a distance, runs in and does Devil's Inferno. Meanwhile the Earth FOF appears and causes an FOF cancel.
| Asch Combo Part 2 // Majutsuko wrote: | | Stalagmite > Devil's Inferno > Havoc Strike |
Asch can use Havoc Strike because the new Fire FOF is "delayed" by the old Earth FOF circle. In any case, Havoc Strike also causes another FOF cancel. Now, take note that this is the 1st and only Base arte used so far.
| Asch Combo Part 3 // Majutsuko wrote: | | Stalagmite > Devil's Inferno > Havoc Strike > Sonic Blast |
Because Havoc Strike FOF canceled, Asch is allowed to perform any Arte. So in this combo he goes with Sonic Blast, (an Arcane Arte).
| Asch Combo Part 4 // Majutsuko wrote: | | Stalagmite > Devil's Inferno > Havoc Strike > Sonic Blast > Fang Blade |
Wait, how can Fang Blade be used if the previous Arte (Sonic Blast) didn't FOF Cancel for this next Arte? He's already used 3 Artes, and has already passed the usual 1 Arcane Arte limit, so he can't use anymore Arcane Artes. But, he hasn't used 2 Base Artes in this combo yet. So even though there's no more FOF cancel, Asch is still allowed to fill his 2-Base Arte limit.
| Asch Combo Part 5 // Majutsuko wrote: | | Stalagmite> Devil's Inferno > Havoc Strike > Sonic Blast > Fang Blade > Light Blast |
When Asch used Fang Blade over Sonic Blast's Wind FOF, it caused an FOF cancel. Now he's allowed to use any Arte he wants. Here he decides to go with Light Blast (FOF Change).
Submitted by Kyo_Suzaku
Thunder Blade>Light Spear Cannon>Devil's Inferno >Swallow Fury> Sonic Blast> Fang Blade> Lightning Tiger Blade.
Light Spear cannon is canceled from Thunder Blade. Swallow Fury is canceled from Devil's Inferno, Fang blade canceled from Sonic Blast. And the advantage taken is from the Lightning Tiger Blade.
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Majutsuko's Explanation
*Cless Note: For those who don't yet fully understand what I was explaining, here's another one from Majutsuko.
Well, the basic premise of it is that if a complete FOF circle appears beneath you during an arte that can FOF change with that kind of circle, you can follow that skill up with any other arte. For example:
Luke uses Light Spear Cannon. Partway through, a Wind FOF appears beneath him. Since Light Spear Cannon can use a Wind FOF, a sort of glitch occurs where you can follow it up with any other arte (this is the FOF-Cancel). So for instance, now you could use a 2nd Arcane arte in a row, including another Light Spear Cannon, though this time it will FOF-change if that Wind FOF circle is still there.
Basically as long as the FOF circle is complete, or your FOF-compatible arte has a sunlight chamber on it, an FOF-Cancel is possible. Here's an FOF-Cancel combo that's easy to do:
Rending thrust-> Slag Assault-> Rending Thrust-> Rending Quake (From using Rending Thrust again)
You have to chain the 2nd Rending Thrust so it comes out immediately after Slag Assault; if you're slow it'll just FOF change right away. (Best to use a sunlight chamber on RT)
There is another more advanced way to FOF-Cancel that I don't particularly care for since I just prefer to have characters FOF without help from other characters creating FOF circles for me. For example:
Say you want to use a combo like Devil's Inferno-> Havoc Strike-> Shadow Fury (from Swallow Fury). Normally this is not possible because there are two Arcane artes in there. Plus if you do Devil's inferno-> Havoc Strike (sunlight chamber), Havoc Strike will immediately turn into Burning Havoc because of the Fire FOF. But, the trick is to do Devil's Inferno over an appearing FOF circle (of any kind but Fire/Light in this case), then when you chain Havoc Strike it'll just FOF-Cancel instead of FOF change (the circle gets delayed or something?), then you can use any skill you want again, like Swallow Fury (which just FOF changes into Shadow Fury).
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Majutsuko's Laws of comboing.
1. Every combo is entitled to 1 Arcane Arte and 2 Base Artes (in any order).
2. Every normal combo is also limited to 1 Arcane Arte and 2 Base Artes.
3. The Arte limits in normal combos can only be surpassed with FOF Cancels and Spell Cancels.
4. FOF Cancels do not take away from your entitlements in Law #1.
5. Any 1 Arte may be used after an FOF Cancel.
6. Spell Cancels reset all combo Arte limits back to those of Laws 1 & 2.
7. Low and Mid level spells count as Base Artes, whereas Fonic and High level spells count as Arcane Artes. Therefore spells still follow all other laws.
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FAQ section
1. Do I really need to know this?
No you don't, it's just for people who want to do larger combos.
2. Does FOF canceling matter in terms of Light and Dark FOFs?
No, you can use them to FOF cancel as well.
3. You listed the wrong technique names.
Yes I know, I haven't played it in a while so my memory isn't as sharp as it used to be.
4. Where can I get Sunlight Chambers?
The easiest way is to steal from Sword Dancer 3, but otherwise they're scattered all throughout the 2nd half of the game. Check out some walkthroughs for exact locations.
5. Are Sunlight Chambers really necessary?
No, but it makes FOF canceling a hell of a lot easier. You can't normally FOF change on an incomplete circle, and keep in mind that an FOF cancel is an FOF change that could have happened. It's really out of convenience so that you don't have to keep waiting for complete FOF circles to form.
6. Theres a major mistake on this guide...
Please do tell me so that i may fix it.
7. Can I submit my own combo?
Sure, as long you don't pull the same type of combo, and I'll credit you on each one you can do. But preferably you should try to get at least about 2 FoF cancel in a combo if possible.
8. If using sunlight chambers, do I need to have the correct element still?
Yes, the sunlight chambers are mainly used just to make FoF canceling easier
9. What is Overlimit Canceling?
Overlimit canceling is mostly used to quickly regain cover or send an enemy back into the air after staggered onto the ground. The most common use people have for it is using after a spell or Guy's Dragon Tempest.
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Tips Section:
1. When attempting to go with Tear's Invoke [Element/Fonon], don't forget to add in Tear's Witch Craft Fonic Arte, or or anything that speeds up your casting time (like a Mystic Symbol).
2. Unlimited FoF canceling- When enemy bosses use Mystic Artes just as Big Bang, Mystic Cage, Time Stop etc. During these moments no FOF changes are allowed in this period of time created a moment I like to call "Unlimited Fof canceling" You can perform the arte over and over and over during this period of time because the enemy mystic's artes prevent the FoF and since you aren't allowed to change the FoF arte every arte that corresponds correctly is canceled.Such as this example: The artes listed below are personally I think the quickest artes.
Luke(Basic)
Devil's Inferno-> Havoc Strike-> Havoc Strike-> Havoc Strike-> Havoc Strike-> Havoc Strike(until the unlimited FoF cancel period is over)
Guy(Basic)
Invoke Flame-> Demon Fang-> Demon Fang-> Demon Fang-> Demon Fang
Invoke Water-> Crescent Strike-> Crescent Strike -> Crescent Strike-> Crescent Strike->Crescent Strike-> Crescent Strike. You get the idea.
Jade(Basic)
Invoke Earth> Sonic Spear> Sonic Spear> Sonic Spear> Sonic Spear> Sonic Spear
You get the overall idea.
Unlimited FoF canceling SUPER MAJOR SPOILERS
Credits to Nore139 on the video.
3. While FOF canceling does indeed increase your combos, do realize in mind that it is all one BIG COMBO so the factor about damages going down still applies, and FOF canceling enough can bring your damage down straight to 1 damage.
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Side Notes Section:
1. I'm stopping off all Asch combos because I think there is enough already for people to get the point and the idea.
*NOTE
2. I also please ask that you do not copy this guide and post it as your own, even though I have no copyright of this guide. If you do wish to post it in another forum, then please credit me as the creator of this guide here at Namco's Tales Forum. Thanks!
3. For videos that clearly say the word SPOILER, I mean that when I say theres a spoiler up ahead.
4. This is an obvious but this doesn't work in Tales of the World.
5. I'm trying to get more video but until i get a capture card to work well,(more like go out and buy one) there wont be much to watch.
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I need help with the following sections at the moment:
1. Tear's FoF cancel combo
2. Tester for those combos. (preferably shown on Youtube)
*3*- Help with coding so i can have a content table so people can scroll faster!
4. FOR THE LOVE OF ANISE GIVE HER A FOF CANCEL COMBO
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Credits-
Majutsuko- Proof-reading this, and helping to correct my grammar/mistakes, and for providing his version of FOF canceling. And a vervision of this guide.
Natsumi- Giving me the BBcode to post onto the guides section
Lunar Eclipse- Posting up this guide on the FAQ section ;p
Kyo_Suzaku- Giving an Asch combo(That I kind of changed a bit)
Drake Irving- Giving me the brilliant idea to Jade's FOF cancel.
kryptonite- Testing out Jade's FOF cancel combo to make sure it works.
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*Key
0.1 change- added a major change. These include new FOF combos, graphs, video, explanations.
0.01 change- added a minor change. These include typos, credit adding, and pretty much anything that doesn't deal with the FOF and isn't among the above.
Version 1.0- Normal Type up of guide
Version 1.1- Proof-reading and fixing this guide up a bit. Also changed some FOF combos
Version 1.2- Added Majutsuko's Explanation to he guide.
Version 1.3- Removed and added a few things. Got help from Majutsuko thanks to his knowledge of BBcode
Version 1.4- Worked on FoF cancels in explaining. And got help from Majutsuko on a few errors on this. New Asch Combo(although since when Asch cast Ground Dasher?) Added an alternate to Guy's Combo
Version 1.5- Changed Ground Dasher into Stalagmite. Changed Natalia's combo and gave it an explanation.
Version 1.51- Added an extra person for credit
Version 1.52- Changed a few typos.
Version 1.6- Got rid of Jade's FoF combo because it just sucks. Added a FAQ section question. Added Majutsuko's laws of combing. Added in a new combo. Added unlimited Fof canceling explanation. New Video.
Version 1.61- changed notes, and added side notes section
Version 1.7- Added in a Jade FOF cancel, that actually takes advantage of his FoF. Added Key chart.
Version 1.8- New video on Japanese explanation and shows bit by bit.
Version 1.9- Fixed Guy's FOF(forgot to include Invoke Flame) and removed broken links updated a few bottom side sections, fixed MANY spelling errors. Added Table of Contents. LASTLY i could use some help with coding!
LASTLY, if you do have a few questions feel free to PM me or ask on this forum(it doesn't count as a revival topic if you actually have something that relates to this guide). However if you do PM me I will try to answer the best I can. _________________ Guides by me: FoF Cancel Guide
Last edited by Cless7 on Wed Feb 04, 2009 4:10 pm; edited 14 times in total |
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7th Pwnist

Joined: 22 Jun 2007 Posts: 4807 Location: Next to That Guy singing Safety Dance
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Posted: Mon Aug 13, 2007 8:39 pm Post subject: |
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Is it really called FoF Cancling? I just call it FoF comboing. _________________ Whooops messed up my sig. Oh well.
TotA(3)>ToD:R=ToV(1)>ToE(1)>ToD2(1)>ToR>ToS:PS2>ToS(3)>
TotW:ND:3(1)>TotW:RM(4)>ToI(59%)>ToD(1)>ToP:FVE(1)>ToP:GBA(2)>TotT(1)>ToL(1) |
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Majutsuko

Joined: 18 Mar 2006 Posts: 1100 Location: Sesshouna tsuki-no shita-ni...
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Posted: Mon Aug 13, 2007 9:45 pm Post subject: |
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I'm glad someone has finally made one of these guides because we are in need of one, but there are few things you need to work on:
1. Proof-read it. I don't know if you just wrote it all, hit submit and hoped for the best, but you've got some grammatical and awkwardness issues. See below, in your first sentence:
| Cless7 wrote: | | First i'm kinda sick of people who say, who do you FOF cancel, because theres a few threads that actually have question, so i'd like to put and end to it all! |
I bolded and italicized the mistakes, and made the following revisions to show you what I mean...
| Revision of what Cless7 wrote: | | First I'm kind of sick of people who ask, "How do you FOF cancel?" There are quite a few threads with this question, so I'd like to put an end to it all! |
2. Get rid of the lazy net lingo spellings like "wut ever"
3. The Asch combo doesn't work...
Stalagmite-> 3-5 hits-> Devil’s Inferno-> Havoc Strike-> Rending Thrust-> Raging Havoc-> Thunder Blade-> OL(quickly)->2-4 hits-> Fang Blade-> Rending Thrust-> Light Blast-> MA
The problem is the bolded part, since you want to use a 4th arte at the end of a chain that isn't coming out of an FOF-cancelled Rending Thrust. This Raging Havoc is also a 2nd Arcane arte in the chain. You'd be better off doing two more artes at the very beginning before the Earth FOF for you to do your FOF cancels.
Remember, each combo is limited to 2 Base artes and 1 Arcane arte, even with FOF cancelling you can't break these rules unless the FOF cancel comes at the end of the chain (or you could do Arcane arte (FOF Cancel) > Arcane Arte > Base Arte > Base Arte). FOF-Cancels guarantee you the ability to do any extra arte immediately after the FOF-cancelled arte. It's like the example below:
Slag Assault > Rending Thrust > Light Spear Cannon > [any Base Arte] || (2- Base arte limit reached. 1-Arcane arte limit exceeded due to FOF-cancel)
Rending Thrust > Slag Assault > Rending Thrust > [Any Base/Arcane Arte] ||
I hope that made sense. FOF-cancelling is somewhat complicated after all.
By the way, if anyone wants to see Asch's 64 hit combo written down, here it is:
Stalagmite > Fang Blade > Rending Thrust > Devil's Inferno > Havoc Strike > Rending Blast .... Thunder Blade > OL Cancel > Light Spear Cannon > Rending Havoc > Lightning Tiger Blade > Rending Saber
| Cless7 wrote: | | With him you can do almost everything Luke can but I’ll add one for him for those Asch Fans n’ what you can pull off with him just soloing (no Tear or Natalia] |
Asch CAN do everything Luke can, and more as far as FOF-Cancels go. >_> _________________
.: Asch FAQ || ToA Codes || My Youtube || Play-Asia || Icon Credits || Signature by Makiyura :.
Last edited by Majutsuko on Tue Aug 21, 2007 5:39 pm; edited 3 times in total |
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Cless7

Joined: 22 Oct 2006 Posts: 233 Location: Umm...where do i live?
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Posted: Mon Aug 13, 2007 10:49 pm Post subject: |
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Wow thanks for pointing them out Majutsuko, I'll be sure to fix those right away! _________________ Guides by me: FoF Cancel Guide |
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Majutsuko

Joined: 18 Mar 2006 Posts: 1100 Location: Sesshouna tsuki-no shita-ni...
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Posted: Tue Aug 14, 2007 4:41 pm Post subject: |
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Ah no problem, I like grammar... I am somewhat of a language nut after all so...yeah... (I'm also glad you didn't freak out about it like some people tend to do)
Anyway I'll go over the whole thing tomorrow morning after work.
I don't know if this might interest you or not Cless, but feel free to incorporate my own brief explanation on FOF-Cancelling here if you like, (see my 3rd post).
Anywho, off to bed with me. _________________
.: Asch FAQ || ToA Codes || My Youtube || Play-Asia || Icon Credits || Signature by Makiyura :.
Last edited by Majutsuko on Sun Mar 29, 2009 6:05 pm; edited 1 time in total |
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Cless7

Joined: 22 Oct 2006 Posts: 233 Location: Umm...where do i live?
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Posted: Wed Aug 15, 2007 5:46 pm Post subject: |
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Hmm...thats a very interesting post, but like do you want me to put in it in the guide itself or what? And btw Majutsiko, do u know the tech's of what i'm trying to do with Natalia? I havn't played TotA in like 6 months(my friend wanted his PS2 bak and lost it -_-) And does anyone else know any better combos preferably one that has 2 FoF cancels with the characters i labeled with only having one? and/or a Tear FoF cancel combo? _________________ Guides by me: FoF Cancel Guide |
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Kyo_Suzaku

Joined: 11 Jul 2007 Posts: 654 Location: Who wanna know?¬¬
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Posted: Wed Aug 15, 2007 9:00 pm Post subject: |
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Great guide. I "learn" to FoF cancling a few days ago thank to Majutsuko post but i will use this to make more combos. I also thought a combo for Asch(Luke too ¬¬)but i couldn't try it very much cos I lack Sunlight chambers but I think it works
7 hits>rending thurst>lightining blade>fang blade>Arcane
Note: it works on sonic blast too but it must be a big enemy a boss or an enemy hard to push.
EDIT:After try it I can say that it only works on complete FoF.
I have one question: What is OL cancel? _________________

Last edited by Kyo_Suzaku on Fri Aug 17, 2007 11:31 am; edited 1 time in total |
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Isenet

Joined: 18 Feb 2006 Posts: 7246 Location: Standing before Odin as he hangs, waiting for the ninth day to pass...
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Posted: Wed Aug 15, 2007 9:04 pm Post subject: |
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| Kyo_Suzaku wrote: | | I have one question: What is OL cancel? |
Overlimit Cancel...Going into Overlimits before the spell casting is done, which causes the Spell Save AD Skill to kick in, which causes the spell to pick up in casting time where it was before it was interrupted... _________________
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Kyo_Suzaku

Joined: 11 Jul 2007 Posts: 654 Location: Who wanna know?¬¬
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Posted: Wed Aug 15, 2007 9:13 pm Post subject: |
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and you dont have to save it? when I tried it I saved it and then when he sais Thunder blade OL. I thought it was something to reduce the time enable to do anything after do OL. _________________
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Majutsuko

Joined: 18 Mar 2006 Posts: 1100 Location: Sesshouna tsuki-no shita-ni...
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Posted: Fri Aug 17, 2007 2:48 am Post subject: |
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| Isenet wrote: | | Kyo_Suzaku wrote: | | I have one question: What is OL cancel? |
Overlimit Cancel...Going into Overlimits before the spell casting is done, which causes the Spell Save AD Skill to kick in, which causes the spell to pick up in casting time where it was before it was interrupted... |
Well, that's just one form of Spell Saving. OL Cancelling is just using OL to cut back on attack animations, so normally you'd use it the immediately after a spell is being unleashed, or during a attacks like Dragon Tempest or Searing Sorrow so you can move again while the arte is still hitting them.
| Cless7 wrote: | | Hmm...thats a very interesting post, but like do you want me to put in it in the guide itself or what? |
If you want you can just quote that post after your own explanation and say that it's my attempt at explaining it (but don't use the quote tags...please). I'm just saying that it might be useful because sometimes people need more than one explanation before they can finally grasp the concept and understand. And let's face it, FOF-Cancelling isn't that simple at first glance.
| Cless7 wrote: | | And btw Majutsiko, do u know the tech's of what i'm trying to do with Natalia? I havn't played TotA in like 6 months(my friend wanted his PS2 bak and lost it -_-) And does anyone else know any better combos preferably one that has 2 FoF cancels with the characters i labeled with only having one? and/or a Tear FoF cancel combo? |
Actually I'm in a rush to leave for work now, so I'll get back to you a little later.  _________________
.: Asch FAQ || ToA Codes || My Youtube || Play-Asia || Icon Credits || Signature by Makiyura :. |
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Kyo_Suzaku

Joined: 11 Jul 2007 Posts: 654 Location: Who wanna know?¬¬
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Posted: Fri Aug 17, 2007 11:30 am Post subject: |
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| Majutsuko wrote: | | Isenet wrote: | | Kyo_Suzaku wrote: | | I have one question: What is OL cancel? |
Overlimit Cancel...Going into Overlimits before the spell casting is done, which causes the Spell Save AD Skill to kick in, which causes the spell to pick up in casting time where it was before it was interrupted... |
Well, that's just one form of Spell Saving. OL Cancelling is just using OL to cut back on attack animations, so normally you'd use it the immediately after a spell is being unleashed, or during a attacks like Dragon Tempest or Searing Sorrow so you can move again while the arte is still hitting them.
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Thanks for the explanation. It works too in rending quake but I think you cant continue the combo. _________________
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Cless7

Joined: 22 Oct 2006 Posts: 233 Location: Umm...where do i live?
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Posted: Fri Aug 17, 2007 4:29 pm Post subject: |
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| Kyo_Suzaku wrote: | | Majutsuko wrote: | | Isenet wrote: | | Kyo_Suzaku wrote: | | I have one question: What is OL cancel? |
Overlimit Cancel...Going into Overlimits before the spell casting is done, which causes the Spell Save AD Skill to kick in, which causes the spell to pick up in casting time where it was before it was interrupted... |
Well, that's just one form of Spell Saving. OL Cancelling is just using OL to cut back on attack animations, so normally you'd use it the immediately after a spell is being unleashed, or during a attacks like Dragon Tempest or Searing Sorrow so you can move again while the arte is still hitting them.
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Thanks for the explanation. It works too in rending quake but I think you cant continue the combo. |
Yea because Strike Artes aren't really made for OL cancel, they mostly have to do with Spells to extend their combos because it lifts the enemy into the air and into your spell combo. Dragon Tempest, Searing Sorrow are few of the strike artes because their artes still continue even they are not. Although Dragon Tempest doesn't strike as much doing this. _________________ Guides by me: FoF Cancel Guide |
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Majutsuko

Joined: 18 Mar 2006 Posts: 1100 Location: Sesshouna tsuki-no shita-ni...
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Posted: Tue Aug 21, 2007 5:27 pm Post subject: |
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Nice update Cless, I'm glad you found me to be helpful
By the way, recently I've been watching a couple of those FOF cancel combos more carefully, and did some experimenting when I saw a few things that seemed impossible to me. I thought I might share this with everyone here for those who might not know.
Remember I mentioned how the normal limit to a combo was 3 Artes? Well that's not entirely correct... Actually, you are entitled to 1 Arcane Arte and 2 Base Artes in every combo.
Here's an example of a combo for Asch:
Stalagmite > Devil's Inferno > Havoc Strike > Sonic Blast > Fang Blade > Light Blast
Now below I'll run through each step of this combo with an explanation:
| Asch Combo Part 1 // Majutsuko wrote: | | Stalagmite > Devil's Inferno |
Asch casts Stalagmite from a distance, runs in and does Devil's Inferno. Meanwhile the Earth FOF appears and causes an FOF cancel.
| Asch Combo Part 2 // Majutsuko wrote: | | Stalagmite > Devil's Inferno > Havoc Strike |
Asch can use Havoc Strike because the new Fire FOF is "delayed" by the old Earth FOF circle. In any case, Havoc Strike also causes another FOF cancel. Now, take note that this is the 1st and only Base arte used so far.
| Asch Combo Part 3 // Majutsuko wrote: | | Stalagmite > Devil's Inferno > Havoc Strike > Sonic Blast |
Because Havoc Strike FOF cancelled, Asch is allowed to perform any Arte. So in this combo he goes with Sonic Blast, (an Arcane Arte).
| Asch Combo Part 4 // Majutsuko wrote: | | Stalagmite > Devil's Inferno > Havoc Strike > Sonic Blast > Fang Blade |
Wait, how can Fang Blade be used if the previous Arte (Sonic Blast) didn't FOF Cancel for this next Arte? He's already used 3 Artes, and has already passed the usual 1 Arcane Arte limit, so he can't use anymore Arcane Artes. But, he hasn't used 2 Base Artes in this combo yet. So even though there's no more FOF cancel, Asch is still allowed to fill his 2-Base Arte limit.
| Asch Combo Part 5 // Majutsuko wrote: | | Stalagmite > Devil's Inferno > Havoc Strike > Sonic Blast > Fang Blade > Light Blast |
When Asch used Fang Blade over Sonic Blast's Wind FOF, it caused an FOF cancel. Now he's allowed to use any Arte he wants. Here he decides to go with Light Blast (FOF Change).
So to sum up, I propose we add "Laws of Comboing": (These assume you have all AD SKills)
1. Every combo is entitled to 1 Arcane Arte and 2 Base Artes (in any order).
2. Every normal combo is also limited to 1 Arcane Arte and 2 Base Artes.
3. The Arte limits in normal combos can only be surpassed with FOF Cancels and Spell Cancels.
4. FOF Cancels do not take away from your entitlements in Law #1.
5. Any 1 Arte may be used after an FOF Cancel.
6. Spell Cancels reset all combo Arte limits back to those of Laws 1 & 2.
7. Low and Mid level spells count as Base Artes, whereas Fonic and High level spells count as Arcane Artes. Therefore spells still follow all other laws.
Wow...I think I've outdone myself with this...d-O_o-b
Cless, feel free to PM me for the BBcode of this post if you feel like adding any of it (like maybe the laws) to the guide.
This should be added to the Guide Database...Someone should PM a moderator... _________________
.: Asch FAQ || ToA Codes || My Youtube || Play-Asia || Icon Credits || Signature by Makiyura :.
Last edited by Majutsuko on Mon Aug 27, 2007 3:31 pm; edited 3 times in total |
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Cless7

Joined: 22 Oct 2006 Posts: 233 Location: Umm...where do i live?
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Posted: Mon Aug 27, 2007 12:29 am Post subject: |
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I got a few questions of my own acutally.
1. Correct me if i'm wrong but since when can Asch use Ground Dasher? I thought he only used stalamite( I've never done the World Map Glitch in fear that i would break the PS2)
2. Does anyone know any good FoF combos for Tear and Jade?
3. I have a question about the law of comboing. Does the 2 base artes and the 1 arcane arte all have to follow each other durring the FoF cancel combo?
@ Majutusko
Btw: thanks for linking a question bak to this and btw do you mind if i use your combo in my post. And yes you really out did yourself ;p I'll add your Law later, maybe i think. And i think i'll proably PM one of the mods( likely Lunar Eclipse )soon since Cyllya hasn't updated it.
| Lunar Eclipse wrote: | | Huh ... that's strange that this hadn't been updated. I've caught it all up, I think. If it backs up again, PM me. |
So I'll pm him about it. And to others, feel free to add along to this guide. _________________ Guides by me: FoF Cancel Guide |
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Majutsuko

Joined: 18 Mar 2006 Posts: 1100 Location: Sesshouna tsuki-no shita-ni...
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Posted: Mon Aug 27, 2007 3:29 pm Post subject: |
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| Cless7 wrote: | | 1. Correct me if i'm wrong but since when can Asch use Ground Dasher? I thought he only used stalamite( I've never done the World Map Glitch in fear that i would break the PS2) |
Oops, typo. Just edited it. Do you think you could correct that as Stalagmite in your guide too?
| Cless7 wrote: | | I have a question about the law of comboing. Does the 2 base artes and the 1 arcane arte all have to follow each other durring the FoF cancel combo? |
Nope, they could be done in any order. Actually I've already tacked that note onto the first law. Thanks for bringing that up.
| Cless7 wrote: | | Btw: thanks for linking a question bak to this and btw do you mind if i use your combo in my post. And yes you really out did yourself ;p I'll add your Law later, maybe i think. |
Heh, no prob, and thanks! Also, please go right ahead and include those things in your post  _________________
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